
Immortals of Aveum is a single-player first person magic shooter that tells the story of Jak as he joins an elite order of battlemages to save a world on the edge of abyss.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.5/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 3.3Kreviews | 70% | — | $761.4K |
| $69.99 | 13Kratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My fault for not researching how puzzle-intensive this game is. Not a fan of puzzles and so unsurprisingly I hated hard puzzles. I just want to enjoy the combat section. Some puzzles I could ignore because they were not part of the story line but later I had to solve one before moving on. It was too hard for me :( Looking up solution doesn't solve my poor execution of it. Argh, puzzles.
Well, i don´t know what´s up with gamers these days. I just finished the introduction to the story and the game, yes i know. The Worldbuilding is great so far, the music is awesome and fits the world so far. The storytelling managed to suck me right into the world. Voiceactors are awesome so far (and they should as professional actors) I´m kind of feeling bad, that i purchased the game with a 90% discount. I know the game was made by a small studio. But it somehow sold bad and the studio was torn apart after. I didn´t buy the game at release either. Not because the reviews detered me, just because i have a huge pile-of-shame already. I don´t really understand what Players want these days, that games like Immortals of Aveum fail. It just makes me sad. I would recommend this game even at Full-Price. Runs great for me at Ultra Settings with DLAA Native
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $69.99 |
| 4Kratings |
| 66% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yet another unoptimized UE5 disaster. Gameplay is fun but technically terrible.
It's at its best when the action is flowing. I liked the levels and had fun binding the weapons and abilities like it was a Quake setup. Upgrading was easy too and even on hard I only had to make a few changes every other chapter. I left a lot of health and skill upgrades on the table before finishing the story, and I managed ok. Some of the side bosses were more of a challenge than the main boss. There's too much storytelling. You loose control of your character a lot. It has life but I lost immersion when everyone started talking slang. I came for the magic but this was missing a lot of texture. You're going to absolutely hate the FOV, it maxes out at 90, but you can change GameUserSettings.ini to use vertical values. No chapter select, there is NG+. Some missable collectibles, the rest you can revisit after the story. Also some missable achievements but with a guide you can plan ahead. Save files are in Local appdata. You'll need another pass to get 1300 kills. My gpu is slightly above minimum, and for the most part there were zero problems during gameplay, but it absolutely CHUGGED in the open spaces. Everything was on low and it would dip to single digits immediately. The lava level was a nice setting. Did I really just play an FPS with zero explosive barrels?? No environmental destruction. Hiding behind a solid object on bosses was easy. There's mild platforming with a leash. I forget the reasons and some of the motivations but I followed the plot most of the way. I tapped out somewhere in the last half. It's about a step above Redfall. Taking control away from me and making me watch another cut scene was annoying. Not being able to mark a location on your map was also super annoying. The lady from Suits is so one dimensional, nothing was memorable.
[h2]I got this game on sale for basically 6$, so I'd say it's worth it. HOWEVER, if it costs any more than 10$ I do NOT recommend getting it.[/h2] [b]PROS:[/b] The gameplay loop is alright, repetitive but not all that boring, the shooting feels good, a decent variety of spells and abilities, great graphics and surprisingly amazing performance. Thats about it with the pros. Now the cons are quite a few, which is why it's not worth anything more than 10$. [b]CONS:[/b] To start off with, the game feels very finiky when interracting with things, basically, you're forced to look exactly at a dot to open or interract with anything, which is incredibly annoying to do when we could've just looked at the big ass chest, or portal, or whatever it might be and interract. For a game made in 2023 having the maximum FOV set at 90 is really annoying. I understand some people think it's unnecessary, but It's really uncomfortable to have to swipe my mouse 2-3 times just to look at a certain angle behind me, and everything looks zoomed in. Charracter variety is certanly welcomed in any game, however having a brown colombian woman with an australian accent, in the same game as an african american woman who looks like she came out of a LAW TV show, and a buff LGBTQ+ looking lady acting like a brat, is really jarring no matter how many times I see it. [b]The story is sooooooooooo traaaaaashhhh bro.[/b] I cannot remember a single thing about it after the introduction where the main plot of the protagonist is established. The story feels like it's written by the stupid ass studio that made [i]"High guardian spice"[/i] so take it as you may. The movement looks like it should feel fluid.... well, it doesn't. It feels floaty, it's like I'm playing without any bounce, or verticality, the dash sucks and the sprint is almost useless, only really useful in some platforming sequences. The enemies feel pretty boring sometimes, but usually it's alright, except when it isn't because they decided to put some fatass health hog that feels static to shoot at. [b]ALL IN ALL,[b] this game feels like it should've been a creation from a studio dipping it's toes into the gaming space for the first time if you ignore the surprisingly good graphics. AGAIN, should you buy it? well, if you value your time, no, so yk what i'll do? of course finish the game bc why not waste time eh? Go play witchfire instead gang.
Unskippable cutscenes and frequent crashing (an issue I googled extensively which seems to have no solution to as EA abandoned this just like the Dead Space Remake) completely ruin what could otherwise be a decent first person spellcaster.
The game isn't worth its time and money. It feels like only artists did a good job. Story, gear, craft, combat, and exploring are at a low quality level. According to achievements, only 20% of players completed the main story.
A decent shooter .... Some positives: + Good shooting gameplay + Good level design + Cool spells + Good variety in tools and spells Some negatives: - Story is stupid and uninspired - A lot of enemy recycling - Cannot skip cutscenes - Music is boring - Characters are weird and I do not like them Get the game on sale (at least 80% off).
its fine? inoffensive? There was never a moment where I was in love with it. For a magic game the "spells" are lacking in creativity and on the flip side the enemies are lacking in any kind of depth. No system or element outright bad but at the same time nothing stands out as being particularly great. The story is generic and predictable and the dialogue especially has like a lot of weird modern anachronisms for a fantasy setting? The epitome of "he's right behind me isn't he" writing. An alright weekend game if you're interested in the setting and wait till a deep discount.
I bought this game at 90% discount, played for two hours and feel so insanely exhausted by it. Not because it's hard or you need to understand a lot of system, no, it is because this is the most game-y-fied game of all the games. Everything is there, everything is just plain, boring and utterly mediocre to an exhausting degree. This is in fact so boring that I probably will never finish this. A Polygon article published on Thanksgiving 2025 is calling this a "hidden masterpiece". This is just an exercise in endurance of how much you can take utter boredom. You have been warned.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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