
Immortals of Aveum is a single-player first person magic shooter that tells the story of Jak as he joins an elite order of battlemages to save a world on the edge of abyss.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 55 reviews with recorded playtime.
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
3/5 The phrase that comes to mind is "Functionally mediocre". It's not a bad game, in fact, pretty fun at times, but at others is frustrating and has a lackuster story. I'd say it's worth $20-30 if you like fast pace FPS games. The basic premise is that magic exists, in the form of 3 colours - red, green and blue - and there is a millenia long war going on over it - your character is a special magni called a triarch that can weild all three types. There's a bad guy, an elite order that recruits you, you get the gist. Story wise, it's fine. It was interesting enough to justify the gameplay, but I've already forgotten most of it. I found it odd that they would refer to the magic by simple colour, rather than have a specific name for each, or at least some more intense sounding shade (sapphire for blue as an example). It kind of ruined the immersion for me. The characters are also fine. Some of the dialogue is annoying and pointless, with lots of quippy or awkward moments. This was another immersion breaking problem, but the main cast is doing an excellent job delivering it, so it's a wash. Graphically, it certainly looks nice. Very colourful and bright to match the fantasy atmosphere. I did have some stuttering problems at first, but after switching to my main hard drive it wasn't an issue. There are RPG elements that allow you to upgrade each branch of magic. Some of the upgrades interact with the other branches, which makes for powerful combinations. The Blink Dash for instance can be upgraded so that it resets the cooldown on your Shield spell, making a very nice defensive combo. The main draw of this game will be the gameplay. I would say it's very good. Controls are quick and snappy, weapons feel good. The only problem I have is that there are a LOT of controls. You have to cycle your 3 main weapons (RGB) as well as 3 "Control" abilities. Then there are 6 attack spells, a shield spell, blink dash, melee, sprint, jump, health and mana crystals. You effectively need 15 on demand buttons, and 2 more to cycle. It took me a while and several remaps to get to a usable layout on the keyboard and mouse. The defaults are obviously made with a controller in mind, but I didn't try it. That said, once I got used to it, the combat is solid. Boss fights are really good. They require you to switch between your abilities and slowly wear the enemy down. Other than one particular fight that you have to repeat 5 times, these are a highlight. However, encounters with normal enemies are really disappointing. The game commits several of the cardinal sins here, not least of which is enemies spawning behind you. It's also really weird that the enemies always teleport in when you approach an area. They are never standing there waiting for you to approach, even when you are supposedly following them. They instead (literally) magically appear to fight you. There is zero explanation for this, and it was another immersion breaking problem. On top of it, many of the "normal" enemies are absolute health sponges, taking dozens of hits to bring down, even when using the attack spells and hitting critical locations. Some of them also have absurdly good aim and AOE. In comparison, you are a glass cannon. You cannot tank hits unless you have certain upgrades, and even then many of the enemies can kill you with 2-3 hits. The health system is very limiting here. The main way to get health back is through crystals, of which you can only carry 3 (4 if upgraded) at a time. I found myself in several encounters where I was swarmed by hardhitting enemies and had to burn all my crystals, only for there to be none to pick up after the fight. There are other methods, but they involve being in active combat, and are extremely limited. On the plus side, you don't die instantly. It seems that when you take fatal damage the game gives you a chance to evade and heal, but the next hit will get you. It's a nice touch. Outside of the main story there is a world to explore and puzzles to solve etc. I didn't bother with most of it. Mostly because it was clear that I needed equipment or skills that I did not have when I first encoutered a locked area, so I wasn't going to waste my time going back. The rewards for exploration are also uninteresting. Usually just currency to upgrade your gear, with the occasional item that almost always wasn't as good as what I already had. If I wanted to, I'm sure I could put another 10 hours in to seek it all out, but the game world isn't interesting enough for that. All in all, worth the 14 hours I played it to beat the campaign, but I have no intentions of playing it any further. Apparently it was the studios first game - so, pretty good, not great. Lots of good ideas, and lots of room for improvement.
Optimizasyonu korkunç, oynanabilir değil maalesef potansiyeli olmasına rağmen.
I really wanted to like this game because it has some genuinely good qualities. The graphics are excellent, and the magic-based combat is a refreshing idea compared to the usual shooters. The world also has some nice-looking environments, and there were moments where I really appreciated the level design. Unfortunately, the game just never clicked with me. After the initial novelty wore off, it felt like I was doing the same thing over and over. The gameplay didn't evolve enough to keep me engaged, and I kept waiting for something that never came. The world itself also wasn't very interesting to explore. While some areas looked great visually, I never felt invested in the setting or its lore. The story failed to hook me from the start, and I didn't find myself caring about what was happening or where it was going. Character designs were another miss for me. I just didn't like their overall look or style, and I found it hard to connect with any of them. Overall, Immortals of Aveum isn't a bad game. It has solid visuals and a unique combat system, but for me it became repetitive, the story never grabbed my attention, and the world and characters weren't interesting enough to keep me playing. I ended up losing interest long before the credits.
I think this game is surprisingly fun, a bit of a hidden gem. I wish it was getting a sequel, I think it deserves to become a recurring franchise. The theme is basically that you're a mage, in a world where magic is very central to life and the story. But you're a young, powerful combat mage, not a wizened scholar. Combat remains fast-paced and interesting, like a traditional FPS would. There's some awkwardness. Like how your character looks like Magical Justin Bieber, which is fine but once you see it you can't unsee it. And the varieties of magic are a bit limited, but that's a compromise that had to be made to allow the combat to remain punchy, I think. All in all, I think that especially picking this up on a sale is very worthwhile, and I think it deserves a sequel. I'd love to play a co-op, Borderlands style variation on this game with my friends in the future, and I think the theme deserves it but the market just didn't agree at the time of it's release. Even so I think it's possible that this game, like Days Gone, will have a small cult following that continues to build in the years to come. Perhaps one day we'll get that sequel after all.
Fun little game. I personally liked the writing and the story - good banter, funny moments, some decent action. Enjoyable time.
Honestly a solid game in almost every area. The start of the game is a slog, the main characters background is super scummy street scum which was... a choice, and the arrogance of pretty much every main character in the entire was irritating slop in its own right but there is a great number of things that make me not care that much. The backstory of the world is cool, the gameplay even in the slow start is fun, and the mechanics are solid. The backgrounds of most area is filled with idle chatter sounds with no voice lines which was disappointing for such a populated game, which when paired with the below average quality sound is another really odd set of choices. I got this for around 8 bucks with tax, and I would say it is worth about 40 dollars to most people with this level of quality, well maybe like 30 but 40 feels right. I mean you can't really compare this game to something like Crisol, which is a master piece in its own right but it is fun. Edit: This game is hard to play, between the off putting faces of almost every character, the non stop passive aggressive attitude of every single character, and every single power role in the story being filled with pretty much the exact same angry woman painted on a new model leaves me cringing in any and all encounters with other characters, sometimes multiple times. The male main character is extremely passive aggressive as well as being by far one of the least likable characters I have ever encountered in a video game, pair that with the muscle bound passive aggressive racist, the angry passive aggressive "leader," the cocky passive aggressive "friend," and the literal army of passive aggressive angsty teen like muppets and you've got a very badly done anything. Those are just the worst ones though, I don't think I met a single character that wasn't passive aggressive. Also I know characters don't have to be attractive, but the game creators put real legitimate effort into making them look as off putting and as hard to look at as possible. Making eye contact with the female lead and best friend of the main character would be almost impossible in real life, her face and proportions are genuinely some the least attractive traits combined almost with the intent of making you feel slightly ill, then you add in the voice, oof, that voice is like knives on a chalkboard.
What an amazing game, 9.5/10... one of the best games I played in the last years! It has such a cool story AND great gameplay... nice magic, cool talents, jumping, hovering, lashing feels so natureal after some time that I dont want to miss this in other games too. Needed almost 50h to complete the game (not all secrets/bosses beaten), there are several huge maps with so many secrets to find, clever but also tricky puzzles, cool combat, special areas called Shroudfanes, which sometimes also chalenge your jump+run skills... an amazing whole of many great parts. And donts listen to the haters about wokeness, cool stoy and almost all likable characters! Its very unfortunate that the company does not seem to exist anymore, and we will not get a 2nd part anymore, because there would be much left to enjoy! Highly recommended, it is challenging though!
Прикольное магическое пиу-пиу на пару вечеров. Проходил с отдельно установленными РУ субтитрами. Оптимизация очень слабенькая: если в Last Of Us 2 в 4к на максимальной графе с dlss качество было 60-70 фпс, то тут кое-как в 2к с dlss качество - 60 фпс, иногда 70, а бывает и вообще 50. UE5 =)
I liked it, not sure where all the hate for it at launch was coming from. It's not the best game ever made or anything but its still a fun shooter and the story is good enough.
great game incredible graphics 10/10
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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