
Immortals of Aveum is a single-player first person magic shooter that tells the story of Jak as he joins an elite order of battlemages to save a world on the edge of abyss.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.4/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 3.3Kreviews | 70% | — | $761.4K |
| $69.99 | 13Kratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just what the doctor ordered. A simple straightforward action game. Linear maps with lots of secrets to find. Cool world and lore, but the characters and story not so much. Buy at a discount, and you'll be happily surprised.
The most millenial coded game i have ever played. The writing is mediocre from the start, and only gets worse as you get further on in the game. It attempts to touch on several social issues, and though it feels well-meaning, it does so poorly on all accounts. From a gameplay perspective Magic system is completely uninspired, this is not a magic game, this is just a shooter. In addition it's insanely easy, you stomp through the entire game, this combination makes it just kinda boring. Also every single character in this game feels like a liberal, the fascists talk like they're liberals, the self-described anarchist feels like a liberal. If you're a white liberal millenial you might like it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $69.99 |
| 4Kratings |
| 66% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Confesso que nas duas ou três primeiras horas de Immortals of Aveum, eu cheguei a acreditar que sua recepção negativa devia-se mais ao alto preço cobrado do que pelo game em si. Isso porque a gameplay desse início é bem divertidinha: você vai atravessar o campo de batalha planando pelo ar, disparando feitiços e raiozinhos enquanto seus inimigos gritam ameaças em seu dialeto estranho, lembrando os nazistas de Wolfenstein. Ocorre que isso que se vê nas primeiras horas é basicamente o que será visto o jogo inteiro. Sim, sempre haverá um feitiço ou habilidade nova, mas eles são incrivelmente irrelevantes em dar qualquer variedade a um jogo que é essencialmente muito repetitivo. Para piorar, a história de Immortals of Aveum parece saída daquelas séries de televisão que são canceladas após uma temporada. O protagonista que desperta poderes mágicos extraordinários, mundo morrendo aos poucos, reino sendo invadido por um tirano opressor etc. É um feijão com arroz bem simples, mas que até poderia funcionar, se não fossem os personagens absolutamente pavorosos que estão aqui. Acho que somente em Dragon Age: the Veilguard eu senti o mesmo profundo desgosto toda vez que alguém abria a boca. Some-se a isso uma estética em que nada é marcante, parecendo terem sido chupinhados de um catálogo genérico de fantasia futurista e ao cabo de algumas horas eu já estava muito entediado com a mesmice. Loucura total pagar o preço cheio desse jogo. Para Immortals of Aveum, a nota é 5.
[b]Immortals of Aveum isn’t nearly as terrible a game as some people will have you believe, it’s just an incredibly conventional one[/b]. Not since [i]Jedi: Fallen Order[/i] have I experienced a game that felt as 'paint by numbers' as this one. Of course there’s a rudimentary skill system that provides incremental power increases for your abilities. Of course there are quasi-open-world maps littered with collectibles. Of course some of those collectibles can only be reached with abilities you acquire at specific predetermined points in the linear campaign. Of course there’s a weapon upgrade system using resources farmed from enemies or chests, and so on. None of these are terrible design elements in and of themself, and I’ve certainly enjoyed a number of fairly conventional games that recycle exactly these ideas, such as the very entertaining [i]Horizon: Zero Dawn[/i]. It’s just that [b]I feel Immortals of Aveum completely fails to add any original gameplay elements into the mix to make itself stand out[/b] among so-called 'AAA' games shooting for maximum mass appeal. In light of this box standard gameplay, it’s remarkable that [b]Immortals of Aveum does feature a truly original fantasy setting[/b]. The writers went to such great lengths to [b]avoid all Tolkienian fantasy tropes[/b] and create a world of their own that this one aspect may have even made me give the game a positive review; sort of like how [i]The Last of Us[/i] offers some truly outstanding character writing to make you forget that you’re actually playing a very standard 'AAA' third-person action game. Unfortunately, Immortals of Aveum also decided that its story of an apocalyptic magical world war needed [i]Marvel Cinematic Universe[/i] levels of writing. You know, the kind of [b]writing that just can’t bear to keep the tension up and take itself seriously, so the characters have to constantly provide levity in the form of quippy one-liners and internet speech[/b]. So when our commanding officer explains to us that the enemy is attempting to use magic to make all rivers in our kingdom disappear into nothingness (a truly interesting high-stakes allegory on nuclear weapons, I feel), you better believe she then immediately goes on about how that means there’ll be no more fish to eat and our people do love eating fish so very much. And then, of course, our character quips “You love it so much that 'no drinking water' is more of a side concern, apparently.” Because we're not smart enough to get the irony without heavy lampshading, apparently. If you’re really interested in a magic-themed shooter, if you absolutely need the production values, and if you don’t mind the very conventional gameplay concepts and the style of writing I’ve described above, [b]I still suggest you wait for a deep sale[/b] to try out Immortals of Aveum. You’ll probably get a couple of fun evenings out of it, but I think your enjoyment of the game would be severely diminished if you looked back on your time with it and realised you paid full price for what is, ultimately, a pretty box standard 'fast food' gaming experience.
Audio stops then game freezes / crashes. No fix. Annoying. Game is cool otherwise, wish it was optimized. Also wish I could skip ALL OF THESE CUTSCENES
This is one of those games that make me wish Steam had a "thumbs in the middle" rating. I had fun playing Immortals of Aveum. It's an interesting take on FPS and magic. If you've ever played FPS games, it has all of the same mechanics of a regular shooter with guns. The only difference is the different magic colors represent the different type of shooting style: red is close quarter shotgun type, blue is similar to a snipers, and green is more of a semi-automatic machine gun. While this lets you use your own playstyle, there are setbacks to only picking 1 style, which is certain enemies are weaker depending on their color. For example, if you use the green on a red enemy, it takes much longer to kill than using red. That said, the story is as straightforward as straight forward gets, complete with the obligatory plot twist. What I find difficult to grasp is figuring out the time period this is supposed be. It seems set in the far past, but has some futuristic elements mixed with current lingo and dialect. I know it's irrelevant (it is just a game), but something about it is unsettling to me. The scenery and landscape is beautiful. There were times I paused just to take in the surrounds. However, the character models need better consistency. Some look realistic, while others look outright cartoony. Now, there are 3 glaring issues with the game; 1) unskippable cut-scenes. You can pause them, but you can't skip past it on your first playthrough. I've read you can in New Game+, but I really have no interest in finding out. 2) it's highly repetitive. When you get to a certain point, it feels like you're fighting the same characters over and over again. 3) and more importantly, the constant crashes. There's no rhyme or reason, nor any fixes. And they happen at any time for any reason. Looking at the map? CTD. In the middle of a tough battle? CTD. Go AFK for a moment? When you get back, you'll be wondering why you're looking at your PC desktop'. It's highly frustrating and kills the momentum of play. All in all, it was interesting, to say the least. I'm disheartened there may not be a sequel, since the story seems intriguing. But, if you can get passed the CTD, repetitiveness and cut-scenes, you'll have a pretty good time.
Simple action game, with a good enough story. Cutscenes are surprisingly well done, and gameplay is enjoyable throughout the whole playthrough.
This was my first experience playing Agenda Fantasy. So, what does this game give us? Kirkan - black boss girl (our mentor) who insists to call her SIR. Devyn - hindu master immortal (DO NOT REDEEM IT!!1!11!!!) Zendara - steroid-white boss girl who is also our field commander. All these three allies will be mocking and bullying our protagonist Jack, who is a white male with 0 guts. The whole game he will act like a weak, soft baby boy, not like a grown man. So what this game will give us: lame world trivial lore idiotic characters stupid plot Unique combat mechanics that are interesting for a couple of hours good graphics, which is the only advantage of this game My verdict: GO WOKE = GO BROKE In the end I would like to ask developers, why are you gaeh?
This game is cool and fun and feels good to play! I did not 100% it as the optional bosses got too difficult for me but I'm really happy with the 20+ hours I spent with the game. The setting and characters remind me of the Jak and Dexter games (complimentary) but the first person gameplay is obviously much different. All the equipment variety is nice to find ones that feel good for your play style, but I wish it was easier to tell at a glance how equipment compares (beyond the provided raw damage, fire rate, and ammo numbers). Puzzles are sometimes complicated and almost always satisfying to solve. A few of the optional puzzles were less straightforward and led to me stumbling into solutions by what felt like chance. The writing is decent and the story is fun, if a bit predictable. The characters at times are hardly more than charicatures, but great performances (and great performance capture) keep scenes interesting and fun to watch. The themes of loyalty and morality are meaningful but neither deep or subtle.
It feels like the developers wanted set pieces more than a game. I honestly couldnt be bothered to engage in the thin story after my 200th copy of one of 3 enemy types: fast runner, big stunner, thin sniper. Final nail was the terrible performance for a not so pretty game. You can run like crap if you're top fidelity, but this is not.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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