
Not your typical Golf VR simulator! IgKnight warriors use physics based golf mechanics and magic to launch cannonballs from the top of the castle gates in this tower defense fantasy game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
IgKnight Golf Defender von Ignite VR soll ein Towerdefendgame vermischt mit Golf sein. Vielleicht eine lustige Idee, aber leider ist der Wortwitz im Titel schon das spaßisgste, was Ignite uns hier mit IgKnight bietet. https://steamcommunity.com/sharedfiles/filedetails/?id=1907850482 Eine ungenaue Steuerung machen es gerade zu unmöglich die anschleichenden Gegner zu treffen. Es gibt mehrere Golfschläger in Form von Kriegshämmern, wobei es keinen Unterschied macht, ob man mit einem großen oder kleinen Hammer schlägt. Auf der Abschlagplattform bewegt man sich in Roomscale, es gibt keine Teleportation oder freie Bewegung. Ein neuer Golfball, hier Kanonenkugeln, wird erst gespawnt, wenn der vorherige explodiert ist. Entweder im Ziel oder wie so oft weit ab davon. Die Grafik ist langweilig und unterster Durchschnitt. IgKnight Golf Defender ist an sich eine lustige Idee für ein Minispiel, aber die Umsetzung hier ist leider nicht gelungen. Mehr Reviews vom Golfkrieg: https://store.steampowered.com/curator/32170554/ Ist Minigolf auch euer Ding? Dann Daumen hoch!
不喜歡,場景有點粗糙,遊戲性,音效都很爛。 高爾夫+塔防,不如棒球或網球+塔防,控制更流暢。
[h1]Experienced on the Oculus Rift with Touch Controllers[/h1] [i]Please note: I received a free Steam key through the Steam Curator Connect program[/i] You can view my gameplay & initial impressions review here: https://youtu.be/l-Ku44bEh3Q I was surprised when this was released on the Steam store right after my video recording with no updates to the game. I really think this game needs updating. The store page says physics based golf mechanics but I'm not sure which physics they are talking about, certainly not real world physics. Arcade physics? Magical physics? Well, at least gravity seems pretty consistent .. mostly. All jokes aside, your swing of the giant hammer is akin to a golf driver and the cannonball to a golf ball. However, your swings can clip through the floor. Sometimes you see your hammer hit the ball and nothing happens. Sometimes the ball goes a lot further than the last time you swung exactly the same way. Eventually though, you do get used to the "physics" but still it's not always consistent. The main problem is that there isn't enough variety or depth to the core gameplay. You have magical spells that certainly keep things interesting ... for a little bit. There were only 3 types of enemies that I saw (25 levels on the fantasy level): skeleton troops, minotaurs, & flying skulls with wings. Plus there was this final boss fight where I mercifully & thankfully died. At first I was thinking this game might be interesting. However, the shine quickly wore off the more I played. After about 40 minutes, I didn't want to play anymore. The physics just didn't feel good. It doesn't feel like golf. It would be cool if it felt like you were using a driver and you could take out all these baddies with your golf ball ... but it doesn't feel epic. It feels mundane and laborious. And wouldn't it be better if you were ground level with the baddies & using a tee? [b]Rate 4.5/10. This is more like a $2.99 USD game tops for mobile VR (if we're being generous) given the quantity & quality of the content. If they improve the swing mechanic & add more variety then it certainly could be worth the current asking price for Steam VR. [/b]
Golf Defender has interesting and unique premise, but it's not a good game. It doesn't look or feel like a finished commercial product. Pros: + The idea of battle golf is pretty cool, managing to do a precise long distance hit feels satisfying Cons: - It's very repetitive: enemy waves are very similar(there are only 3 types of enemies and boss) and there is barely any difficulty curve(mostly thanks to imba magic). And after every hit you have to wait several second before ball lands, only then you get to do another hit. I stopped playing after half an hour, simply couldn't endure the boredom - Magic is extremely overpowered. Lighting is the worse: it completely ruins the game, leaving no challenge to it - Visuals are awful, just like the screenshots on its store page promised - Menus are very cluttered, one of the worst GUI I've seen in VR
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