
"If Fusion Were That Easy" is a humorous 2.5D point-and-click adventure about cold fusion and preventing the apocalypse. Explore a diverse world, master tricky puzzles and stop the inevitable.
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Languages: English, German
Reviews
What a game ! Good story, a bit weird, but told in a nice and entertaining way. Our task: build a time machine, as ... some things had gone wrong with the reactor at our working place. Well, no problem.... on our way lie puzzles, some are really good, all are logical, and for the one or other maybe challenging. E.g. if you don't like math, then one will not be to your liking. But most are entertaining - a skip is possible. A plus, I think. Another nice aspect: we play as Daniel as well as as George - the roles change at certain points in the game. Both chars have other items and other options for solving their tasks. If you exactly know, what to do, you won't take too long for the game - but my first playthrough took me 20 hours, which I spent well entertained. I loved the time spent in the game, some small bugs are still in, but the dev is working on them and even now, I could finish without bigger problems So, don't miss this game - highly recommended
I'm Daniel Desaster (who for some reason reminds of me Zak McKracken a bit) who's working on a fusion reactor. The game starts with him waking from a nightmare. Then you're supposed to go to work at the research center, but your landlady gives you some tasks first. After that, you need to get the reactor started by gathering some last minute components. Of course this wouldn't be a decent adventure game if all hell didn't break loose once you accomplish that. It's a cool game but with its ups and downs. I like the design of the town where the story takes place, but the characters look a bit too cartoony for my taste. The game isn't voiced, which isn't a problem, but there are voice made sound effects to show the emotional state behind the lines of dialogue instead, which is. The game could've done without that, because it makes it sound too much like "The Sims" or "Sid Meier's Pirates!" or even some casual game you play on Facebook or something. But there are definitely good things too. The puzzles are well designed and the story is interesting. You unlock more parts of the town as the story progresses, though that could've used some fine-tuning. The puzzles aren't too hard, I only got stuck once because I unlocked a part of town where it turned out I wasn't supposed to do anything yet, so I kept searching there for something I needed, and afterwards it turned out I already had it in my inventory, I just needed to combine a couple of items first. I like the sound effects when you find something or do something right, gives an extra feeling of accomplishment. The music is well done too. And there are some cool cutscenes that seem to come straight out of "Doctor Who" or something. 3,5 hours into it, I must say this game is growing on me. There's a clear sense of humor here, but it's also absurd in some instances, and perhaps it could even be called a bit sadistic in regards to the NPC's? Several of them get hurt through your actions, sometimes it's funny but it's easy to cross a line here... Anyways, the plot thickens, the bad guys are after me and I had to McGyver myself out of a locked shed, that really got the adrenaline pumping. I also found help in the form of a second playable character, with a very high "Edna & Harvey" vibe. He's great fun and really helps the pace of the game, giving just enough variety to keep it interesting. I finished the game in 7 hours! The ending came a bit faster than I'd anticipated. I thought there would be a whole new playable chapter but it turned out to be just the epilogue. But what an epilogue it is! I'm not going to spoil anything, but truly, you have to see it for yourselves. I thought it was brilliant. I really loved this game! The mini-games were great too, well integrated into the storyworld. Usually mini-games can become more of a nuisance than a fun gaming experience, but here they're lots of fun, probably because they aren't that hard, lol! I'm very glad I backed this game, and I thank the developers for a great time! Like I said, I'd have preferred the game to be a bit longer, but it is what it is. To me it felt like a mix of "Zak McKracken", "Edna & Harvey" and "Day of the Tentacle". It's definitely a funny game, but there's also a general sense of urgency in the game's storyline, so it's more like... a comedy action thriller, Nickelodeon style.
Do you like old-school point-n-click adventure games? Do you like logical solutions to problems? Do you like science fiction? Do you like Dev's that listen to player feedback? Then this game is for you
This game has bugs when you can walk during conversation or get stuck in objects, annoying grunts and one-liners when people talk, bad grammar (translation issues), graphics that missed the century and mini-games that don't tell you what needs to be done. But for someone who grew up with old adventure games, there's no way I'm giving this a thumb down. It has a certain charm you can't explain, It's easy, doesn't force you to pick a truckload of useless trash and has achievements.
ENG: One of those cases where, behind a complete commercial failure, lies a hidden gem that I feel lucky to have discovered. In this case, it's a classic point & click retro comedy, very challenging (I had to rely on guides and videos), with beautiful graphics and short animated sequences that add 'the special touch.' Fans of The Secret of Monkey Island and games like that will love it, without a doubt. [quote] [i] Check out [url=https://store.steampowered.com/curator/44959158-Critiques-Sans-Frontiers/] our curator page [/url] to discover more underated games like this one. [/i] [/quote] ESP: Uno de esos casos en los que, detrás de un completo fracaso comercial, se esconde un diamante en bruto que me siento afortunado de haber descubierto. En este caso, es una clásica comedia point & click de corte retro, muy difícil (tuve que apoyarme en guías y vídeos), con un apartado gráfico hermoso y cortas secuencias animadas que le dan 'el toque'. A los amantes de The Secret of Monkey Island les encantará, sin duda. No tiene precio regional en Latam, así que diría que esperen a que lo arreglen o a que lo pongan en buena oferta.
If there was ever a time when I would have liked to have a "middle rating" option, this was it. A point & click adventure game with easy puzzles, a few minigames (most of them would have been cool were it not for annoying interfaces and non-existent instructions; you had to figure out what to do, and also deal with how bad or slow or boring it was to get them going), average characters, a run-of-the-mill story, and some pretty bold (and often awful) choice for replacing voice acting (I'm betting they wanted to make it fully voiced but couldn't due to budget reasons). One "twist" in the story got me, which inclined me towards the positive, although I found the ending to be horrendous. Had there been a good and a bad ending, it would have been much better. It had some very lazy moments, some very random moments, some very lazy and random moments, and it could also be very boring at times. However, in spite of all that, it still had some cool ideas, a few characters that stood out (especially the tavern characters), and puzzles were mostly ok. It's nice to support indie endeavors, and these devs might make something way cooler in the future; I believe the talent is there, but this definitely needed some extra time in the oven.
Hier ist meine kurze Bewertung für If Fusion were that Easy: 1. Geschichte / Story (**) 2. Hauptcharakter (**) 3. Nebencharaktere (**) 4. Rätsel (**) 5. Humor (**) 6. Musik (**) 7. Vertonung / Sprache (*) 8. Steuerung (**) 9. Grafik (**) 10. Lieblingsadventure (*) => 60 von 100 Punkten
I eventually decided the game warrants a recommendation to people searching for their next point-and-click adventure, but there are quite a few caveats. It is voiced only by grunts and utterances, with the exception of one computer terminal near the end, so reading is mandatory. English translation is serviceable, but far from perfect. The story and dialogue are simple, and the characters do not undergo any development. The ending is abrupt. Regarding the irresponsible player character, I have seen this criticism in negative reviews of other point-and-click adventures like the [i]Deponia[/i] series and [i]Lucy Dreaming[/i], so will give a fair warning to people who are sensitive to this kind of thing and do not find it even slightly amusing - the protagonist is a grade A prick, who has no qualms about ruining other people's lives for personal gain (at times quite literally by shortening them). Characters walk slowly and cannot exit locations quickly through double-clicking. However, this is somewhat mitigated by the fast travel system which is very quick to access by pulling down on the mouse-wheel twice - the first time to open the inventory and the second to open the map. The game's locations have to be visited again as the plot progresses to discover new items and characters, though with fast travelling it does not take long to check them all. The game features customary inventory puzzles as well as a few mostly logic-based mini-games, with the exception of one somewhat frustrating one which tests the player's reaction. Mini-games can be skipped, but there is an achievement for not doing so. There are also achievements for finding hidden items by using other items in the world, but they are optional. Save often and in separate slots, as I did run into a few bugs which were all solved by reloading the game. Once I got stuck and could not move; a mini-game did not reset upon leaving its screen and returning to it; and some UI elements either disappeared or were stuck on the screen indefinitely. The game took around eight hours to play through.
A fun puzzle solver to keep the mind ticking over
Pretty fun adventure game. The puzzles are of easy-to-medium difficulty; they usually take some thinking, but you likely won't be stuck at any for long. There are also some minigames in the final couple of chapters (which are basically puzzles as well). I liked them all, but they can be skipped if you really don't want to beat them. The story has plenty of dark humor and even a couple of clever plot twists in the epilogue. Overall, definitely recommended.
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