
Step into the arena with IDUN: Prologue, a thrilling slice of our full-length defense RTS where real-time strategy meets rogue-lite chaos. Fight your way through unique mission objectives with overwhelming swarms of enemies.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
IDUN: Prologue is a single-player action RTS with a story campaign. The prologue lets you try a portion of the main game with only a limited number of turrets, tools, and heroes.
Step into the arena with IDUN: Prologue, a thrilling slice of our full-length defense RTS where real-time strategy meets rogue-lite chaos. Get a sneak peek at the intense arena mode, where you’ll face overwhelming enemy swarms with a diverse arsenal of turrets, tools, and heroes—just a taste of the full IDUN game that awaits.
Each run throws you into procedurally generated arenas filled with unpredictable challenges, unique mission objectives, and an ever-evolving environment. Adapt quickly as massive hordes flood the screen, and leverage destructible terrain to your advantage. With branching paths, powerful upgrades, and varied mission modifiers, every playthrough delivers a fresh and dynamic experience.
Break free from traditional tower defense gameplay—deploy and reposition your units freely, taking full command of the battlefield.
Experience ever-changing missions as the battle against relentless enemy swarms reshapes the terrain. Destruction and enemy remains create new challenges and opportunities, demanding constant tactical adaptation.
Enjoy the freedom to play IDUN however you like! The game offers seamless support for Mouse & Keyboard, Gamepad, Touch, and is now fully optimized for Steam Deck.
Take advantage of extensive customization options for both visuals and controls, ensuring the perfect gameplay experience tailored to your preferences.
Genres
Stats
Languages: English*, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Japanese*languages with full audio support
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"One of my greatest talents is sleeping, I can do it with my eyes closed" and similar jokes will bend the mouth to smiley, so I do recommend the Tutorial :) The game was surprisingly challenging at some times, I really like what one can achieve with both careful placements and quick turret relocations. On the Mech missions you can WASD the mech while commanding the turrets with the mouse, it's quite action packed and it feels good to slaugther the hordes of monsters (I had a positive Starship Troopers wibe :) ). Currently only the Tutorial and the Raid modes are active. The Raid seems to be a rogue-like option, fighting through 10ish maps with the selections of "pick 1 from 3" continuous upgrades. Actually the maps are random, if you fail on a certain map and restart it, it will randomize the layout, which can lead to easier or harder gameplay so you could technically fish for a good map in case that is necessary but the game was not THAT hard. For some reason on the very last map little to no enemy came until the very end, that was kind of weird, actually that was the easiest map but maybe it was just a random (un)luck. The game offers 2 control methods, the Traditional and the Neutrowhatever.. Maybe I did not fully understand how the Neutrowhatever works but it felt me waaaay slow compared to what the game demanded from me so I just stick to the Traditional. The new stuff supposed to start an increasing circle at leftmousebutton hold but most of the time it just selects something and nothing happens. The Traditional is the DrawABoxToSelect. All in all, I'm curious about the final game and the pricetag as I had much fun so far. Spoliler [spoiler] The BIG toxic bugs are quite easy to kill as they rotate slowly, so you just have to stand behind them with the Mech or the Daddy [/spoiler]
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $367.2K | 723 | 78% | $14.99 | |
| $114 | 1 | 0% | $3.99 | |
| $4.4M | 4.7K | 95% | $24.99 | |
| $59.1K | 166 | 43% | $9.99 | |
| $520 | 6 | 67% | $3.99 | |
| $390 | 6 | 50% | $2.99 |
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its fun but base building seemed pointless, since u just move everything along mech small thing, when u use traditinal select method, box select, left click doesnt deselct or switches to single selected unit
Жена сказала, что если на этом обзоре наберётся 10 лайков и 5 наград, то она подарит ящик пива. Мужики, выручайте!
Wie geil ist das Game den bitte ? RTS Check Roguelike Check Towerdefense Check Das Game hat einen so verdammt genialen Ansatz und die Story dahinter ist auch echt genial gemacht :D Danke für den Prologue ganz klare empfehlung meinerseits Das gibt n Klares JAAAAA und wird defenitiv auf Youtube Hochgeladen jamm jamm jamm
好玩解压
F2P looks and feels like a mobile game adaption somehow. Has no bugs or anything from what I saw, but the controls are weird and as much are the graphics. The idea is somewhat cool, but didn't catch me at all.
I wasn't sure what to expect from reading the demo reviews an the reviews here so I really did go in just knowing it's a tower defense game with a twist. What I found was an interesting mix of RTS tower defense with mixed mission types and instead of it all being focused on 'don't let the core take a hit or you won't get a perfect score' it felt a little more extraction shooter-ish. I think for me the major missing piece in the game right now is the over arch of upgrades, play a raid for maybe a payout that lets you buy +5% to all dps, etc. That way you have the unique raid unlocks but then post raid you have points to put into your play style and make the next raid a little easier or up the difficulty. I heard a lot of people talk about dialog and voices, I would agree that there are some context parts missing and some odd sounding lines and inflections but I would expect that later down the line a review of dialog would solve all that. I think it's better than a lot of what I've seen out there so great work to dev having something that was good and not nothing or something really painful. I highly recommend the prologue but I'll add that they game needs plenty of cook time to really settle into it's niche.
Awesome game played both demos for the upcoming release of IDUN, can't wait for it to release and sink my teeth into it
Cool Game
I has played this game and its fun to me
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Players by region
Where this game's players are, estimated from review languages.