
Grapple, clamber and fall thousands of meters down into a dark and ancient place in this first-person horror climbing game. You are being hunted.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Aug 7 → 13.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Descend thousands of meters into a dark and ancient place.
You are being hunted.
First-person physics-based climbing system with a grappling hook
Hunted by a huge monster in an ancient mega-structure
Unlockable difficulty modes including additional content
Atmospheric visuals and audio
Approximately 20-40 minutes to complete on Normal
Genres
Engagement
Reviews
Themes across 554 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Reminds me of Waterloo
great game but too short. finished in 30 minutes
I have been in a videogame slump for sometime, this game was exactly what the doctor ordered. Its a quick game with one idea. It really is easy to just jump into this game. Nothing bad to say at all. I only wish that I could play it again for the first time.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 555 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
that millipedes surely likes to be molester
Much cooler as a platformer than a horror game. Leaving this at the time of finishing the game on normal mode and I did not even come close to encountering the centipede. I love the art and the music. I will probably play through the other modes soon because it's so fun to grapple and swing! Edit: Shoutout to the folks at Minnmax for putting me onto this!
Idols of Ash ist ein richtig spaßiges kleines Gelegenheitsspiel. Das Spiel bietet fünf verschiedene Challenge Level, für welche man je nach Skilllevel vermutlich unterschiedlich lange braucht. In meinem Fall, waren es knappe 10 Stunden, da sie gegen Ende deutlich schwieriger wurden. Das Movement ist mega schlicht, aber dennoch krass spaßig. Teilweise erschreckt man sich bei den Krabbelviechern und die Soundkulisse, kann einen richtig aufwühlen. Hier gebe ich eine klare Kaufempfehlung, da der Preis des Spiels super ist!
Idols of Ash is a very small game, but from its small span I can say- I've played a few different 'megastructure games', a few different 'climbing games' and a few different 'grappling hook games', and been diffusely let down by each of them. Idols of Ash gives me something I can finally point at and say, "this is what I'd been hoping for", but it also, far away, shows me, "oh, this is the tone and exploratory structure that Thief: The Dark Project was going for way back when, wasn't it? (This is what Dark Messiah of Might and Magic saw in Thief: The Dark Project, isn't it?)" Within its small span Idols of Ash has given me a moody experience, a nail-biting challenge, a better sense of other games I've been playing and a renewed appreciation for some of my favourite games. I highly recommend it. (I write this while still in 'grappling hook mode' - I'm a human-shaped pendulum dangling from a ledge of ancient stone. Help.)
yeah its a good reverse climbing game with good physics, played this on my main rig but is also (relatively) playable on my old project pc
核心机制是不断向深坑深处下坠,钩索攀岩,巨型蜈蚣持续尾随猎杀,全程高压。下洞版《神庙逃亡》,3d版《是男人就下100层》。 黑暗洞穴氛围拉满,音效、爬行声营造强烈压迫感,幽闭 + 追逐双重恐怖。 地图设计有多条路线,存在捷径、隐藏叙事碎片,支持速通挖掘大量跳关技巧。 检查点(窑炉)的设计,让游戏更具博弈性。 钩索手感存在随机性,偶尔出现判定穿模,失误挫败感极强。
There's something primally terrifying about a monster that is relentlessly chasing you. Especially when there is nothing you can do but frantically get away as fast as possible without accidentally falling to your death. Simple and quick game, but it's well worth the price and time. Also, the controls work well, the graphics are pleasing, and the lore/story are cryptic and intruiguing. Highly recommend this game over the ususal "jump-scare" horror games. I hope the devs of this great game go on to create many more!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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