
Grapple, clamber and fall thousands of meters down into a dark and ancient place in this first-person horror climbing game. You are being hunted.
Modeled estimate, not a reported figure. How we estimate →
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About
Descend thousands of meters into a dark and ancient place.
You are being hunted.
First-person physics-based climbing system with a grappling hook
Hunted by a huge monster in an ancient mega-structure
Unlockable difficulty modes including additional content
Atmospheric visuals and audio
Approximately 20-40 minutes to complete on Normal
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 94 reviews with recorded playtime.
Reviews
Themes across 94 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Grappling Hook, Creepy ass underground chamber, big ass bug chasing ya sign me the F*** UP! So satisfying and tense. Crossing my fingies homeboy has some more planned for this project, if not I'll be very excited to see what follows. Well done
Jogo mt bom, mecanica simples, porem, efetiva e divertida. Os outros modos tbm são desafiadores e ter esse dem0nio batendo os dentes e grunhindo atrás de vc deixa tudo mais agoniante. É bem curto, mas vc mesmo pode se desafiar a descer de maneira mais rápida.
acaso el juego se llama seczo o por que dura tan poquito ?
분량이 넘 짧다
Really enjoyed throwing the rope and descending.
Grappling hook feels really nice to use and the decent is pretty enjoyable. Easily worth the price
le gud
.
Oui.
Idols of Ash is, for $3, more than worth your money. I played through the main mode in about an hour, 40ish minutes, but there are a few bonus levels, which are the multiple hours otherwise. I have complaints about the enemy design, but I feel that's a little outside the scope of this little diatribe and it doesn't like, ruin the experience or anything. pick it up. it is $3. I think supporting what Idols of Ash represents, too, is very important.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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