
《IdleWrecker》is a Diablo-inspired idle loot game. Earn resources while idle, build your equipment & skills, and conquer all foes!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 10 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This is an idle loot game where everything can be farmed. Your time invested will always bring tangible rewards.
There is no absolute best gear — only unique builds tailored to your playstyle.
Equipment Acquisition
Equipment, Skills and Amulet are primarily obtained randomly by defeating monsters.
You can also forge and combine items via in-game systems to craft legendary artifacts, empowering you to take on stronger foes.
Chapters & Difficulties
The game features 5 main chapters, each containing multiple stages.
There are 23 difficulty modes in total: Normal, Nightmare, Hell, and Torment 1 to 20. Higher difficulties grant rarer loot.
Special dungeons will be unlocked once you clear Hell difficulty. Challenge formidable enemies within to acquire superior items.
Endgame Content
Clear Torment 10 to unlock Rift Dungeons. Spend Rift Coins dropped here to obtain premium crafting materials and forge top-tier equipment.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]给我强度焦虑治好了[/h1] 市面上的挂机游戏有很多很多,大致空有分为两类:种田收集类的与战斗爽类的。 本作显然属于后者,即玩家挂机自动战斗,掉落物资,借助这些物资提升自己的实力,攻略更多关卡,随后继续关机,循环往复,直到通关或装备毕业。这样的流程无疑是令人上瘾且沉迷的,本作也基本如此,可依旧有不少问题不容忽视。 其一是游戏的引导,无限接近于零,暂且不提有没有交玩家如何构筑之类的,或是构筑推荐,游戏就连各个建筑(功能)的用处都没说,真就全程靠玩家自行摸索,这在一个拥有复杂系统/设定的挂机游戏身上,是非常致命的,如果开发组还有意更新游戏,第一要务就是完善教程引导。 除去这点,游戏的体量在我看来处在一个极为尴尬的地步,即玩家的成长路线撑不起这样的关卡量,很容易就会感到乏味。深度是有了,但广度完全不够,当前能构筑的几乎只有装备,而没有技能,技能体系被简单的点技能书代替,令我感到有些失望。 综合体验下来,本作绝非一无是处,例如美术风格就很清爽、舒服,且游玩节奏与成长/难度曲线设计的很不错,玩起来较为舒适。游戏的底子是不错的,只不过有一些细节方面需要改进与添加。 结合游戏整体素质,我愿意给到推荐,如果近期缺挂机游戏的话,不妨在折扣期间购入并体验本作! [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
五六年前的游戏
[h1] 「♥挂机破坏神 IdleDiablo♥」 [/h1] [h2] 「♥游戏介绍♥」 [/h2] 挂机破坏神 IdleDiablo,人如其名,这是一款可以类暗黑挂机的刷宝游戏,游戏中玩家能做的事情那自然就是挂机了,选择你想要刷的关卡,然后开始挂机,游戏基本上没有教程,要用你多年的游戏经验来研究下一步应该做什么。看看你身上的那些个装备槽,第一步把他们塞满,别管是什么,先穿上一件,第二步就该研究怎么提升你的战斗力了。通过观察装备词条,属性,进行不同的搭配,挑战更难的关卡,享受更爽的刷刷刷体验。 [h2] 「♥游戏内容♥」 [/h2] 游戏的剧情和教程基本上是没有的,游戏的玩法要靠你自己摸索,尤其是屏幕上那几个建筑的功能,如果你玩过老式页游的话,应该摸索起来不是那么困难,当然接下来还是说一说游戏都能挂什么。 身为一个挂机游戏,首先能挂的就是副本,你可以自己选择你要挂哪一关,然后看着屏幕右上角有一个小人一边走一边自动打怪刷刷刷。 然后就是看他刷的过程中爆出来的装备,选择你想要使用的装备,因为是类暗黑,所以装备的词条是非常多的,你能打的流派也非常多,自己慢慢研究慢慢搭配慢慢刷,成形一套装备之后基本上体验能好不少。 [h2] 「♥总结♥」 [/h2] 挂机破坏神 IdleDiablo毕竟还是一款挂机类的游戏,不过因为爆率比较高,所以你的包满的也会很快,记得及时清理不要的装备,然后先定下来一套成型的装备,整体体验会好不少,推荐给喜欢挂机刷宝的游戏的玩家来游玩。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Russian, Japanese
Hours played at review time, across 67 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏基本玩法就是可以打怪给宝箱,不同种类的宝箱可以开出不同品质的武器,符文宝石等,不同的带有钻孔的装备还能镶嵌宝石。完成任务能够获得大量的宝箱并且随着难度增加宝箱品质也会上升。 起初我把第一章打通了,但是第二章一直过不去第八关,于是我就一直来打这个第一章的最后一关,结果就把电脑撂在了一边没管,最后就是刷了几千个宝箱,这下真给我开爽了. 虽然里面的门派有些不太懂,什么弓箭,法杖各种派系的技能以及宝石应该如何镶嵌. 但是看着这慢慢当当的宝箱和宝石就很爽 如果单纯的硬玩,则会非常的无聊,如果你是抱着随便玩玩的心态,比如你今天早上打开电脑,你把这个游戏挂上,让他刷怪,你去干点别的事,比如说学习做题,在或者玩别的游戏。等玩上一两个小时别的游戏,再过来收菜,猛开一波宝箱,提升一下自己的战力然后推推关,最后推不动了再一直刷上一个关卡。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
把构筑直接放进游戏里面太合理了
新手引导真的很差,曲线不平滑,折磨难度是一个坎。前期套装效果还是太难开了,后期多到花不完。
《挂机破坏神》是一款暗黑哥特风格的放置挂机刷宝游戏,整体常见的挂机放置玩法框架下,主要的卖点在于装备养成上致敬了《暗黑破坏神2》的符文之语系统。玩家作为勇士,在恶魔盘踞的城堡中自动战斗,不断刷装备、变强,挑战更高难度、更加困难的地图。 本作主要就一个界面,屏幕左侧是营地,包括了商店(买装备、买技能书)、仓库(10页*100格)、合成(低品质合成高品质)、打造(装备镶嵌、符文之语打造)、任务、秘境。屏幕右上半边是挂机刷怪的画面,屏幕右下半边则是目前背包中的物品,操作简单无脑。 游戏的挂机是在五个章节的副本中来回,不过难度却从普通、噩梦、地狱一直延伸到折磨1至20,共23个层级。还外加一些需要消耗钥匙进入的特殊副本。难度越高,怪物掉率越高。而玩家通过挂机击败怪物获得装备箱子,再通过合成系统按比例兑换更高级别的箱子。 由于所有的装备都是从宝箱盲盒中获取,因此即便你挂机一下午,也不用担心背包满了而错失后续收益。睡一觉就能看到堆叠的满满收获,挂机放置的体验还是相当省心的。 除了难度,挂机游戏杀时间的另一方面就来源于游戏角色的养成上。由于词条数据随机波动,外加整体装备分为“普通 → 魔法 → 亮金 → 传奇 → 远古 → 太古“、”套装 → 远古套装 → 太古套装“这9大品质+以及只有普通装备可以镶嵌特定符文组合打造的”符文之语“装备。整体游戏从最初过渡装备,到刷出心目中理想的一套毕业装备,所能消磨的时间依旧是相当充沛的。 但整体的养成机制可能有些太单一纯粹了。游戏具有剑、弓、法杖三类武器,但并不划分职业,没有英雄招募,也没有人物等级、没有天赋树、也没有城镇经营,所有技能书玩家统统可以学习,之后再根据武器,自由决定放置哪些“主动技能”在使用栏位上。只要更换另一套装备、更换另一套主动技能设置,瞬间从狂战变为法爷,应对不同的副本敌人抗性。 好处是一个档就能够游戏毕业,坏处是不换装备=成长停滞,算是有些考验玩家的构筑能力了。面对本作的低引导,各种看不懂的符文、材料、合成,密密麻麻的装备与词条浏览,前期可能会有些负反馈。 但总之,绝对是一款非常杀时间的挂机放置类游戏,感兴趣的玩家不妨试玩与提提建议。 [quote]加入[url=https://steamcommunity.com/groups/GHYX]干货游戏[/url]&关注[url=https://store.steampowered.com/curator/35106417/]咱的鉴赏家[/url],不定期为大家带来游戏体验分享,也期待您来一起分享自己的游戏体验干货~[/quote]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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