
strategic idle game featuring deep dual-hero synergies, Roguelike item mechanics, and customizable character stats, where you develop unique hero squads through skill evolution and tactical build optimization.
Modeled estimate, not a reported figure. How we estimate →
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About
War-Mage-Priest Build is a strategic idle game featuring deep hero synergy, Roguelike-inspired item crafting, and highly customizable character development.
Key Features:
Dynamic Dual-Hero Synergies: Choose two from the War, Mage, and Priest classes to create specialized builds like Poison, Thorns, or Magic-based archetypes.
Mechanics-Driven Progression: Skill level-ups trigger mechanical shifts rather than mere stat increases, ensuring deep build complexity.
Roguelike Item Systems: Utilize strategic equipment slots, item crafting, and quality upgrades to create powerful, synergistic item chains.
Customizable Hero Stats: Allocate points upon leveling to tailor your heroes' growth across stats like Critical Hit, Thorns, Poison, and Burn.
Focus on Strategy: Enjoy automated battles and boss encounters while you focus on refining your ultimate build.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese*, English**languages with full audio support
Reviews
作者群都解散了,跑路了别买了兄弟们
可以做個倉庫放雜物嗎?
Pretty fun, if you're into idle games. If not, might be boring watching a game play itself. Pro's: - Auto Turn-based combat - Leveling gives attribute points, which you can allocate to which stats that you want to increase. - Gear rarity increases through combining pieces, and each stage drops a certain piece of low tier gear. - Store which sells RNG pieces and rarities of pieces for gold. Maybe good maybe bad, I like it myself. Con's: - Characer and skill leveling are handled by gold instead of exp, so you need enough gold to increase a level. The amount of gold increases per level, which can get pretty high after awhile. That's it. It's not the greatest idler rpg, but it's does the job and is fun for me.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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