
strategic idle game featuring deep dual-hero synergies, Roguelike item mechanics, and customizable character stats, where you develop unique hero squads through skill evolution and tactical build optimization.
Most likely between $228 and $2.3K. How we estimate →
Checked against 8 developer-reported gamesmedian error
Idle Trinity Builder has sold an estimated approximately 101 copies on Steam, for about approximately $767 in gross revenue.
About approximately 101 copies on Steam (mid estimate), modeled from its 3 reviews — low confidence. Not a figure the developer has reported.
About approximately $767 gross, most likely between approximately $228 and approximately $2.3K — roughly approximately $510 net to the developer after Steam's cut. Low confidence. How we estimate →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $4.5K | 20 | 60% | $9.99 | |
| approximately $8K | 21 | 86% | $12.99 | |
| — | 0 | — | — | |
| approximately $999.1K | 1.8K | 93% | $14.99 | |
| approximately $787K | 4.5K | 66% | $8.99 | |
| approximately $95.3K | 102 | 87% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $766 | 56 | 91% | $0.99 | |
| approximately $767 | 78 | 45% | $0.69 | |
| approximately $766 | 51 | 69% | $0.99 | |
| approximately $768 | 78 | 64% | $0.99 | |
| approximately $765 | 69 | 99% | $0.99 | |
| approximately $763 | 59 | 22% | $0.99 |