
Idle RPG game with infinite fun and endless possibilities
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Reviews
Game is not idle, a clicker, sandbox, or a role playing game. I feel like the author just picked a number of tags they hoped would look good. As for game play, there is no tutorial, help or directions I could see so not sure how it should progress. Having to wave the pointer across the monsters just seems like a recipe for carpal tunnel syndrome. It got very tedious within one or two minutes. Many of the upgrades I had available seemed pointless or just made things harder.
No idling features, just carpal tunnel pain.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
This game would've been nice if it had some originality to it, however it is the same thing as idle shapes, same interface, the only difference is, it swaps out shapes for "monsters" with hp so rather than just dragging the mouse across to collect you have to flail your mouse at it over and over depending on how many upgrades you get. Oh yes, to circumvent idle shapes quick gameplay issue this game added hp that increases with every upgrade so you really have to focus a lot of efforts on damage and gold boosts to avoid wrist injury while trying to progress through this. I'm not sure the game engine they're using for this but its the same one that offers fullscreen, windowed and borderless but no adjustment to actual resolution... got a feeling this will be the current phase for idle games... This game i do not recommend if you've played idle shapes... itll just give you a wrist ache trying to progress... if your determined to play through id recommend getting some mouse recording software to drag across the screen cause your wrist will get tired in about 5 minutes of gameplay.
Сорян, но снова "нет" =( [spoiler][url=http://store.steampowered.com/curator/6857971]А, еще можно на меня подписаться в качестве steam куратора. [/url] [/spoiler]
game is not idle but i see that there are idle options unlocked later, game is very slow and requires trial and error just to get to first rebirth, im enjoying it after struggling in the beginning. sadly it does not have a tutorial. dont level up value of creatures at first more than one upgrade, start with spawn quantity and speed untill damage is upgraded EDIT: REBIRTHED MANY TIMES, GOT TO CONVERTERS. THEY DONT WORK. DONT RECCOMEND UNTILL BUG FIXES AND QOL UPDATES, DOES NOT TELL WHEN GETTING A COIN. UPGRADING ENEMY TIER SEEMS TO NOT DO ANYTHING. Edit 2: man is quick to update god bless, hope to see it reach leafblower idle levels.
Pixel Slayer isn't really a proper game, it's just a lazy 2D browser/Flash-tier "number incrementer" game where the object of the game is to increase the in-game currency by clicking, and sometimes buying things that increase the rate at which your currency/score goes up. It's an incredibly shallow game loop, to the point you might as well just run a program that does "i=i+1; print i" and watch the numbers go up automatically, and just watch it. You'd get the exact same outcome. If this sounds completely mindless, you're not wrong. This one has a little twist in that the clicking is largely replaced by swiping the mouse pointer over the various things you would otherwise be clicking on. And, as happens amazingly often when looking at amateur shovelware like this, just because it's a novel idea, doesn't mean it's a good one. Indeed, most of the reviews for this shovelware are from people who genuinely tried to play it (for which I feel bad for them) and as a result ended up with sore arms/hands (for which I also feel bad for them). So, it's pointless amateur number incrementer shovelware. How does it stack up in terms of technical delivery? Terrible! From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game interface is mostly just text boxes/dialogs and features mostly static, barely animated 2D images, the kind of thing you expect to see in browser/HTML games from the 1990s. While that might be fine for the 1990s, gaming has evolved a lot since then, the ATI Rage became mainstream in 1996... it's 2024, and that kind of thing just won't fly anymore, it's just not visually up to scratch. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just point and click stuff like a browser/Flash game. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. For gameplay purposes, because the user interface for this game is mostly just 2D static text/images... it might as well be a web page. It's functionally no different from a browser game. And we all know, Steam isn't here to compete with Chrome and Firefox. If the game can be done in a web browser, it's just not rich or compelling enough to appeal to serious gamers on PC. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 10 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? Pixel Slayer has the completely unrealistic cash grab price of around $4 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
2/10 my hand hurts no multi buy of any kind need to swipe across the screen to kill things.... its a pain
GOAT Escondido. Joguem. Não pensem. Apenas joguem e curtam a experiência.
Can't understand complaints about necessity to hit enemies with a mouse. After an hour of playing I have no problems with it at all. Also it has idle upgrades, but you have to unlock these options first. Continue playing. Want to see all possibilies. Pros: [list] [*]nice graphics [*]nice music [*]deep upgrades system [*]high difficulty [/list] Cons: [list] [*][strike]no tutorial[/strike] [/list]
Pro : Maus wird geschont Contra: unfassbar viele bugs wo man am ende den kompletten Spielstand löschen muss damit man überhaupt spielen kann...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $627 | 9 | 44% | $1.99 | |
| $2.1K | 9 | 44% | $5.99 | |
| $999 | 30 | 50% | $0.99 | |
| $570 | 25 | 84% | $0.99 | |
| $2.3K | 20 | 50% | $3.99 | |
| $2.2K | 20 | 80% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $496 | 71 | 61% | $0.49 | |
| $498 | 67 | 43% | $0.49 | |
| $500 | 58 | 74% | $0.59 | |
| $503 | 78 | 90% | $0.49 | |
| $487 | 57 | 74% | $0.54 | |
| $479 | 50 | 94% | $0.99 |