
Idle: Doodle Realm is an idle loot-based game with equipment and relic systems. Combat plays out like a castle war, where your units automatically fight and push forward. All you need to focus on are unit synergy effects, collecting relics and equipment, and upgrading talents and buildings.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Idle: doodle realm
Build, auto-deploy, auto-fight, auto-push.
An idle game at its core—enjoy real-time multi-unit combat, equipment, relic collecting and talent.
Relics
Special relics that can significantly shake up your combat and playstyle.

Talents
Unique talent trees for each commander.

Equipment
Randomized affixes straight out of ARPG loot systems, plus powerful unique gear with game-changing effects.

Synergy
Strategic combinations of units from different races trigger qualitative changes in battle effects.

Endless Mode
Unlocks after campaign levels are completed, featuring entirely new Super Bosses, relics, equipment, and advanced crafting materials. 
Achievements & Codex
Unlock new codex entries and achievements to gain all kinds of permanent boosts.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
玩了2天,开了20倍速挂的,目前无尽34层,挂不动了。对面数值每层增加提升的都十分离谱,开局拿不到优势就会立马被对面一波带走。属性全靠反复倒腾装备词条,强化和那沟槽的符文来提升。不搞装备纯建筑和英雄都满级撑死只能推到无尽10层左右。本人装备全+10,属性和倒腾融了下才磕磕碰碰到34,还经常对面开局一波直接把我送走,只能随机到对面哥布林史莱姆这种比较弱势的阵营才能苟赢,刷到深渊元素这种开局直接没了,作为挂机游戏前中期确实挂机,只靠英雄和建筑提升就能挂,符合挂机本质。从倒腾词条开始就变成肝的游戏了,几十上百件装备一件件看过去挑词条再融合,装备还有潜力融3.4次就不能融了,融过的还不能当素材给其他装备融,玩的心累,缝的这个偏离挂机的初衷本末倒置了。唯一优点就是这逼游戏只花了20块。
i wish there was a star system to rate the game. by no means is this a permanent negative review. i think this lays at a 3/5 in terms of early access. 1) i think i would've preferred if the loot was equipping the units themselves. like each individual building has its own set of armor and stuff to put onto it. 2) this plays into #1, items that affect the units in more ways like "slimes troops can do this, humans gain this, goblins gain this" 3) relics are awful design wise what's the point of a rarity system if i just get them all in 3 runs. the finite amount of uses subtract from the fun of having a briefcase full of gold coins for 1000% gold increase. 4) the actual gameplay is truly idle, there is little to nothing we get to do as a player. instead of enjoying the game i payed for i just put this on in the background while i play songs of syx. 5)level desgin felt great if it was a tutorial, but my jaw dropped when that was the full game.
Items doesn't drop when i have filter and even if i remove filter nomrally i get 1 item+ each raid but when i play with filter i don't get anything, and when i restart the game sometimes items drop again.. But even if item drops when i was playing and that i didn't touch the filter it removed common items even if i didn't put any filter rules This game is buggy as heck Problem Fixed. Fixed.
Its a good game at the start but as it goes on you realize you have nothing to do but wait for long periods, I know its idle but most Idles have something the player can do while the grind happens. Also while it looks deep the systems feel pretty bare to be honest, Level up buildings with gold, yourself with talent points and finally equip gear and relics, that it. Your supposed to be able to level up gear, I haven't figured that one out yet as salvaging gives nothing tangible. It needs more systems, more things to do or that you can do. I personally recommend the following: -A blacksmith for gear creation and refinement. -A quest system with rewards. -A hero unit that actually fights, with their own levels and skills. -A Magic skill system so you can cast skills to help in combat with levels and mana costs (tie it to main hero theme and level). -A secondary equipment system, to augment gear (I.E. Gems slots or Reroll-able Affixes) If gems, add a merging and leveling system as well to further increase the systems viability. Maybe add a separate "gem grid" with slots to augment the build instead of adding to equipment itself. -Unit Levels, outside of gold levels, the more a type of unit is used the stronger it gets. could be a simple +1% dmg and health per level. -Some kind of Home base that can be invested into with bonus for doing so. Such as an Inn for regen increase, a merchant for gold gain etc.
游戏做的不怎么样,套路bd基本上没有,角色就两个还大同小异,有点心思全放在防修改上了
A Addictive Auto-Battler Masterpiece: Big Armies, Deep Strategy, and Pure Fun If you love the satisfying progression of idle games blended with the strategic depth of an auto-battler, this game is an absolute hidden gem. It starts deceptively simple but quickly grows into an incredibly deep, chaotic, and rewarding experience. The Gameplay Loop: From Humble Beginnings to Massive Armies You start the game with just a single building slot—for example, a Barracks. Every 20.2 seconds (which is already upgraded from the base speed, thanks to a 60% cooldown reduction!), a unit spawns automatically. They march straight toward the enemy lines, and the battle begins. As your units defeat enemies, you earn Gold, Materials, Runes, and Equipment. You use that hard-earned Gold to unlock up to 10 different building slots. The beauty of the game lies in the total freedom it gives you. Want to build 10 Mage Academies and watch the world burn? You can! However, marching into battle without a frontline Tank might not end well. Success relies on finding the perfect synergy between Tanks, Healers, and Damage Dealers (DD). Deep Customization and Build Variety What truly elevates the game is how equipment and upgrades work: Global Loot: Items you equip don't just buff one character—they apply to ALL of your units. If you find gear that stacks Lightning Damage, you can pivot your entire strategy toward Mages and watch their chain-lightning melt enemy waves. Building Upgrades: Gold can be reinvested into each individual building to permanently boost your units' stats, including Damage, HP, HP Regeneration, Armor, Movement Speed, and Production Speed. Relics: Later in the game, you unlock powerful Relics that offer game-changing passive bonuses (like the Broken Crown, which boosts your Gold gain by 30%). Passive Heroes: You also level up various Heroes. While they don't fight on the battlefield themselves, their talent trees provide massive, global buffs to your entire army every time they level up. The Endgame: Endless Progression Once you conquer the main stages, the real challenge begins. The endgame features an Endless Mode where you push as high as your build allows. The higher you climb, the better the loot drops, constantly pushing you to optimization and min-maxing your army setup. The Verdict All in all, this game is incredibly fun. Watching the bustling, chaotic battle animations as your custom-built army swarms the screen and marches toward victory is immensely satisfying. If you enjoy watching numbers go up, tweaking builds, and managing a growing army, this is a must-play. My Rating: 9/10 — Highly Addictive! German: Man startet erst mit Platz für 1 Gebäude. z.b. Barracks. Dort werden bei mir alle 20,2 Sekunden (eigentlich 60% langsamer, habe schon Upgrades) eine Einheit erschafft. Diese rennt dann automatisch dem Feind entgegen und kämpft für dich. Für jeden Gegner verdienst du Gold , später Materialien/Runen, und Gegenstände. Diese Gegenstände kannst du equipen, sie zählen für ALLE deine Einheiten. Man kann sich z.b. spezialisieren und viel + Lightning Dmg equipen und größtenteils auf Magier gehen, um mit ihrem Kettenblitz alles zu rösten. Mit dem verdienten Gold kann ich dann neue Gebäude Slots freischalten. Zum Schluss können es 10 verschiedene Gebäude sein, und ich kann selbst bestimmten welche. z.b. 10x Magier Akademie (muss aber nicht sinnvoll sein ohne Tank in den Kampf zu ziehen) Der Mix macht es. Healer, Tanks, DD. Je nachdem. was für Items man auch findet. Zusätzlich kann ich mit dem Gold in jedem Gebäude Upgrades kaufen, und die produzierte Einheit dort verbessern. + Schaden, HP, HP-Regeneration, Armor, Movementspeed, Produktionsgeschwindigkeit. Später findet man noch Relikte, die besondere Eigenschaften haben. Diese kann man zusätzlich zu den Gegenständen extra auswählen. (z.b. "Broken Crown" , bringt mit 30% mehr Gold) Zusätzlich Levelt man verschiedene Helden, die zwar nicht aktiv mitkämpfen, aber durch ihren Talentbaum bei jedem Level, alle unsere Einheiten besser machen. Endgame ist ein Endlos Modus, in den man immer weiter nach oben klettert. Je höher, je besser die Drops. Alles in Allem macht es Spaß immer besser zu werden, und die wuseligen Kampfanimationen anzuschauen, wie meine Armee meistens zum Sieg geführt wird. Meine Bewertung: 9/10
敌方属性高到我只能靠1%即死打伤害 游戏也没加速选项,开CE挂着还会卡死
什么时候删火山什么时候改好评,开局2座火山在场中,一个火山爆发万血前排瞬秒,纯恶心人,导致火源关随到就只能重开,那挂机游戏没法挂还玩啥呢?后期关卡数值太离谱了,材料掉落纯靠关卡卡死,机制描述不清不楚,单位技能详情没有,半成品,入坑谨慎
Good mechanics and interesting concepts, looking forward for more.
不错,要是有更多内容就更好了,连锁闪电打到无尽40+差不多就终盘了。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Webventure | $6.5K | 78 | 36% | $2.99 |
| Fairy Massage | $6.5K | 140 | 80% | $3.19 |
| Story Of the Survivor | $6.5K | 64 | 61% | $2.99 |
| SEEP Universe | $6.5K | 96 | 75% | $2.99 |
| The Grand Canyon VR Experience | $6.5K | 72 | 68% | $2.99 |
| Don't Crash | $6.5K | 76 | 99% | $4.99 |