
Idly gather and manage resources to repair what's left of a decaying world. Scavenge forgotten ruins, meet scattered survivors, and push back against the inevitable collapse. IDLE_DIRECTIVE is a grid-based inventory and resource management idle game.
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About
IDLE_DIRECTIVE is a grid-based inventory and resource management idle game. Idly gather and manage resources to repair what's left of a decaying world. Scavenge forgotten ruins, meet scattered survivors, and push back against the inevitable collapse.
Balance limited inventory space by being strategic with your items and equipment! Available items include:
Utility items that aid you in your mission
Automation items that automate gameplay
Storage containers to expand your limited inventory
Resource producers
Manually, or idly gather various resource types to upgrade and improve yourself!
Explore a dying world filled with hidden points of interest (POIs). While many locations offer loot and resources, critical infrastructure that require repair is your prime directive and should be sought out.
The world is not lifeless, pockets of life still exist. Trade resources or aid survivors to build up your reputation, unlocking unique and powerful items or equipment in return.
RESET SYSTEM and gain powerful augment points that you can use to unlock powerful permanent upgrades to aid you in your directive. IDLE_DIRECTIVE features crafting, trade, and NPC tasks that are unlocked later on through Augmentation!
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Engagement
Reviews
Themes across 481 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An idle game that doesn't depend on a lot of clicking or resources, has a bit of exploration and some neat inventory management. The inventory split into body (usable gadgets) and storage space requires you to focus a bit on what you actually want to focus on: Power scanner and movement? Gather materials? Refine rare metal? There aren't a lot of elements, but how to combine them smartly and how to balance them out is the main game. Restarting is available early, but the necessary points to really upgrade noticeably had me repair the terminal mostly. Exploring Points of Interest gives the game an early goal, but once you notice they are almost all the same, they lose a lot of mystery. Rarer POIs like Laboratories at least give you a reason to visit the settlements. These I wish were harder to find - having their positions always known really reduces the strategy to updating movement speed. The tasks at least give you some options to do something different. Overall, the game does a great job of interlocking a few goals: You want to repair spires/Terminals and must gather resources to do that. To be efficient, you need to update your body first, then get the right machines and update them - which requires resources poured in first. Then you want to update your standing with the settlement to get access to the most powerful tools (which again requires gathering materials). So you are always trying to balance upgrading yourself, exploring to find the right tools and getting augment points for future benefits. It's a simple but enjoyable game loop that leaves you with just one more thing to do.
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Languages: English
Hours played at review time, across 481 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
When you realize it's a sandbox game.... Please play the story, learn the mechanics along the way, be happy with your achievements. Then put it away, maybe write a review, go for a holiday. Or begin experimenting with the mechanics, find many new ways with so few items, arrange and optimize, and then do your own story, and build to your own goals, rules and limitations. Like no biomass, or no upgrades at all, or fulfill all traders tasks, or build in minimal body, or just be the technician repairing stuff in your assigned sector, and have the perfect vehicle for that. I play on the deck, it's perfect. It's palpable how much this game is playtested and has evolved, every detail fits, every process scales wonderfully. The setting is very calm and peaceful, very pacifistic, quite PVE. Nobody dies, starves or breaks down.
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Good game, addicting. Fun gameplay loop. can be as active or laid back as you want.
Fair warning.. The game is very addicting. Played the demo for a few minutes and bought the full game right after. The good: It appears that the developer is polishing the game every day so far. The atmosphere is amazing and the mechanics feel intuitive and rewarding. Its a slow satisfying burn that you will enjoy if you understand the slow (for this kind of game) pace you have to go with. The scavenging, looting and scrapping is top tier. The bad: Approximately after the 2nd terminal the grind starts to feel like a chore. When I saw the 5th terminal decided that its time to save and quit. Hopefully the developer Kevin will stay on top of it and improve the game even more. The game seems to be made with a lot of love and care.
Slow paced, relaxing incremental game where you gradually build up resources and machinery to scale up your ability to locate or produce various items to meet various objectives.
Really solid game little light on the idler. progression feels very nice aswell never felt the need to ascend early.
If you are searching for a deep meaningful game that will entice you with story and complex mechanics, you are wrong here. Im almost done with the game, pretty much just missing 2 achievements that i will be able to finish in the next few hours (just waiting rn). It is fun to manage the inventory, it is fun to focus on gathering certain "later" items early, once you rebirthed a couple of times. for the price, its amazing. IF you like this kind of game. You can probably go through it in 80ish hours (it ran a while in the background while i was playing other games) but its highly recommended to put your attention on the game. Managing crafting resources through the boxes, gathering, especially at the end, massive amounts of materials is fun. The Material Boxes need labels so you can assign specific materials to each (you wont have the case of never having specific ones missing then) and it would be fun to have higher tiers of the metal and biomass collectors.
Really fun and interesting game, gives me Neo Scavenger vibes. In fact, I think this game probably would have been much better suited as a roguelite rather than an "idler"; I would love to see something like that from the developer set in the same style and universe in the future. After reading some of the negative reviews, I don't think this game really knows what it wants to be. All-in-all though, it's great value for the price and an enjoyable experience.
Мне зашло, отличная смесь idle/incremental с автоматизацией. "Открытый конец" остался мною не понят. 9/10, великолепный способ убить время по невысокой цене
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