
Idle Deepcore is an incremental mining game where you dig ever deeper, smelt ore into ingots, upgrade your pickaxe and machines, and grow several mines in parallel to build a vast underground industry.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 12 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Idle Deepcore is an incremental mining game where every block you break brings you closer to an underground industrial empire. Start with your mouse. End up leading a network of automated mines plunging into the depths.
Break your first blocks by hand. Extract raw ore. Smelt it into ingots. Reinvest. Then start again, bigger, deeper, faster.
What begins as a simple excavation becomes a network of mines running in parallel, while you are already planning the next one.
Claim new mining zones, each with its own terrain and potential. Manage multiple mines in parallel. Decide where to invest for the best long-term return.
Ore alone is not enough. Turn your raw materials into valuable ingots at the smeltery. Unlock upgrades, buy more powerful furnaces, develop advanced mining technologies.
Every layer of progression feeds the next.
Features
Incremental gameplay focused on depth and expansion
Manual mining and automated production
Multiple mines in parallel, managed in real time
Claimable mining zones on a world map
Smelting system to turn ore into ingots
Upgrade tree for machines and technologies
Pickaxe upgrades for faster extraction
Long-term progression through ever deeper layers
Genres
Engagement
Reviews
Themes across 133 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Rocks, No Really though, cant through a stone at any issues. Plays as smooth as marble and reliable as granite
Too simple and too boring
Нейрослопная поделка) Первые пару часов более менее интересно, потом появляется автоматизация и тупо ждешь пока построется сфера, завершил за 18 часов и 2 престижа. Да и в целом после первого престижа игра теряет смысл, ресурсов больше чем можно потратить
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Simplified Chinese, Traditional Chinese, Korean, Danish, Spanish - Latin America +18 more
Hours played at review time, across 133 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Genuinely enjoyable idle game.
It's alright, not bad; not great. Very simple, yet engaging. Lots of grind seemingly at first, but it becomes a little too easy later. Once you get into the swing of it, it's pretty simple. Especially since you keep all the resources you need to prestige after prestiging. The whole space aspect of it seems like an afterthought. Once you do it once, there's really no need to do it again because, again.. you keep the stuff you need to prestige after prestiging Good for about 10 hrs, really no need or want to keep going after that. Needs tweaking, for sure. All in all, I'd give it a solid 5-6/10.
I "finished" the game in my 36 hours. Honestly a very well done idle game. Would have liked a bit longer for a final goal but there is endless mode after. Randomly bought it on sale but recommend it for the 7€ too. Very fair price.
Indeed a good game—well-timed transition from manual to automation, well-designed upgrade values, and rich iterative mechanics. One suggestion: currently the blocks/areas are differentiated by ore vein percentage, but this distinction lacks depth in the late game. Adding unique mechanics or components so that these area differences become larger rather than smaller in the late game would be a viable direction for pushing the game toward perfection.
序盤はだるく中盤もだるく終盤になると一部が瞬足で終わる つまり0秒で到達するロケット10台同時稼働ってどうやれと? というわけで実績一つ以外は確保したけどこいつだけは取れそうにない 何度か周回しながら自動化起動タイミングを試せばいけそうになる気もするけど ロケットの発射回数が実質的な制限があるためめんどくさい 二周目最後で自動実行系を全開放して組むかどっかから持ってくると楽になる これだけ時間が伸びているのは自動で放置するとどうなるんだろう?という興味で放置した結果 実績が取れなさそうだなぁという結果になりました
dig a hole
Yeah it's pretty fun. Very active and has a lot of automation potential for cool things there. Problem is that Prestige is bait. I 100% the game with only 2 prestige, but I could have done it with 0 faster. You don't get powerful enough bonuses for prestiging and set yourself way too far back when you do. Because of this, I didn't get to use the automation system hardly at all. I only used it to help with one endgame system even though there are automation options for all kinds of things that would be cool and interesting to use. Overall good ~20 hour game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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