
Idle Deepcore is an incremental mining game where you dig ever deeper, smelt ore into ingots, upgrade your pickaxe and machines, and grow several mines in parallel to build a vast underground industry.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 12 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Idle Deepcore is an incremental mining game where every block you break brings you closer to an underground industrial empire. Start with your mouse. End up leading a network of automated mines plunging into the depths.
Break your first blocks by hand. Extract raw ore. Smelt it into ingots. Reinvest. Then start again, bigger, deeper, faster.
What begins as a simple excavation becomes a network of mines running in parallel, while you are already planning the next one.
Claim new mining zones, each with its own terrain and potential. Manage multiple mines in parallel. Decide where to invest for the best long-term return.
Ore alone is not enough. Turn your raw materials into valuable ingots at the smeltery. Unlock upgrades, buy more powerful furnaces, develop advanced mining technologies.
Every layer of progression feeds the next.
Features
Incremental gameplay focused on depth and expansion
Manual mining and automated production
Multiple mines in parallel, managed in real time
Claimable mining zones on a world map
Smelting system to turn ore into ingots
Upgrade tree for machines and technologies
Pickaxe upgrades for faster extraction
Long-term progression through ever deeper layers
Genres
Engagement
Reviews
Themes across 133 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I mean for an idler its pretty chill. My play time was how long it took me to 100%, I was HEAVY active. Beginning is a bit slow, as is the beginning of any prestiage like most idlers, but the auto tab (if you dedicate the time to set all the boundaries) is a nice touch. That is a fairly mid-late game thing to unlock tho, and its only after the first prestige. Solid idler. I've played better sure, but for the price? Worth it imo.
転生もあるけど、今のところメリットが少ないのでやらずに続けても問題ない。 自分も3周目で放置してクリアした。 最初は少ない資源のやりくりでなかなか思うようにいかないけど、中盤以降はかなり爽快になる。 いろんな機械が掘っていく様子をのんびり眺めるゲーム。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Simplified Chinese, Traditional Chinese, Korean, Danish, Spanish - Latin America +18 more
Hours played at review time, across 133 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love the machines design. Took me some time to figure out I could actually sell stuff to get the money for new mines, but after that I got up to the pace really fast. This game is well designed and the discovery of new materials is always fun! Mining games have something to them about discovery, and this one is also great from a resource-management point of view. Absolutely recommended to have a chill game to run while you do other things and get back to the insane amount of resources gathered in the meantime.
its good
挖礦掛機遊戲。 最前期其實只是普通的挖礦遊戲,普普通通。 但後來更新增加了製作戴森球,感覺就變好玩了很多XDD 畫面很炫,但是看久了眼睛會不舒服,我常常都待在大地圖上。 然後UI字真的小到崩潰,我基本上就盲點(x 反正升級就升上去就好了嘛!! 整體還不錯。
I dug. I dug too deep. Then went up. And also went up too high. I completed the sphere and planets are gone because of it. And yes there's no coming back. Overall good game. Worms in dirt - because that was what was found. 1 – 6 ounce instant pudding mix or use a homemade pudding recipe 3 cups of cold milk follow instructions on instant pudding package 12 to 14 Oreo cookies 1 package of gummy worms Instructions First, make your pudding. You can use an instant chocolate pudding mix or use a homemade pudding recipe. Combine the mix with the milk and then whisk it together. Set the bowl aside until the pudding firms up. About 10 minutes. Next, mash up your Oreo cookies. You can do this in a food processor or place the cookies in a large zip lock bag and use a rolling pin or meat tenderizer to create the crumbs. Now take small plastic cups and spoon in some pudding, then some oreo cookie crumbs, then some more pudding, etc. Layering it up to the top. Then place in some gummy worms and you are done! Easy as that. Enjoy.
全体的にかなり単調なゲームなので、これだけをずっとやっていると眠くなっちゃいます(笑) でも、動画を見ながらとか、何か別のことをしながら遊ぶ「ながらプレイ」にはすごく向いてると思います。 単調ではあるんだけど、採掘が少しずつ進んでいって、資源が増えて、できることが増えていく感じがなんだか心地いいです。 「あともうちょっとだけ進めようかな~」ってやってるうちに、気付いたら結構時間が経ってたりします。 あと、上位の採掘機を見たときのインパクトがすごいです! 今まで使ってたものと比べて採掘力が一気に跳ね上がるので、「えっ、こんなに強くなるの!?」ってなります(笑) この数字のインフレ感を見るのが結構楽しいです。 派手なゲームではないけど、のんびり自分のペースで進めたい人にはかなり合うと思います。 単調さが苦にならないというより、むしろこのゆるい単調さがクセになるゲームかな~と思いました。
Diggy Diggy Hole
Nicely paced idler. Not the newest concept, but so far the best mining based idler I've seen.
Looks like a nice incremental game that isn´t too short
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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