
《Idle Calibur》is A Pixel Rogue + RealTime War + Idle Play + Open World + RPG strategy Animation cute game 。 (Idle Battle,Whatever you like) Only one developer! Please consider it carefully before buying
Modeled estimate, not a reported figure. How we estimate →
Media

About
《Idle Calibur》is A Pixel Rogue + RealTime War + Idle Play + Open World + RPG strategy Animation cute game 。
(ps. This game is bought out!Top up money is not required。)
(Have Japanese dubbing and defeat pictures,Cloud save、WorkShop)
(Idle Battle,can be automatic or manual,Whatever you like)
(Swimsuit 、Furry、Extra DLC hero ,Please go to the Pub Get DLC hero)
·Heroes with their own characteristics,Enjoy Gacha,And the marriage system。
·Random events, hundreds of relics, millions of random equip, always surprises!
·Build city, recruit heroes, attack the city, challenge the boss
·Futures trading, endless tower,Skill tree,
My Email 【623414226@qq.com】
(This game is completed by me alone!)
(I hope you like it! If you have any questions, please forgive me and give feedback)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
還行
Idle Calibur, also known by its Chinese title 选王之剑, is an indie hybrid RPG developed by 绝汪 and published by 绝汪 alongside Mecrew Games. Blending idle progression systems with roguelike structure, real-time strategy elements, and pixel-art aesthetics, the game carves out a distinctive niche for players who enjoy incremental growth combined with tactical customization. Rather than focusing solely on passive automation or purely hands-on combat, Idle Calibur attempts to strike a balance between player agency and background progression, creating an experience that can be as active or relaxed as the player prefers. At its core, the gameplay revolves around assembling and developing a roster of heroes, equipping them with relics and gear, and sending them into battles that can either be automated or manually influenced. Combat unfolds in real time, but the presence of an auto-battle system allows players to let encounters resolve on their own, emphasizing strategic preparation over constant micromanagement. For those who prefer deeper engagement, manual intervention allows skill timing and tactical adjustments. This dual-layer structure defines the game’s identity: success depends less on moment-to-moment reflexes and more on long-term planning, team composition, and resource optimization. The roguelike structure adds variety to progression. Each run introduces new relic combinations, stat adjustments, and branching decisions that alter the effectiveness of your team. Relics can dramatically change combat flow, encouraging experimentation with different builds. Over time, meta-progression systems unlock additional features, strengthening future runs and reinforcing the incremental reward loop. This steady climb in power feels satisfying, particularly for players who enjoy watching numbers scale upward and strategies evolve organically over multiple sessions. Visually, Idle Calibur adopts a charming pixel-art style with anime-inspired character designs. While the graphics are relatively simple, they are colorful and expressive, giving each hero and enemy a clear visual identity. The world map invites exploration, allowing players to move between regions, unlock new challenges, and expand their influence. The user interface, though functional, occasionally reflects its indie roots, with some menu layouts feeling dense or less intuitive for first-time players. Nevertheless, once accustomed to the systems, navigation becomes manageable. Character progression is one of the game’s strongest features. Heroes possess distinct roles and abilities, creating room for diverse team compositions. Equipment upgrades, stat enhancements, and relic synergies allow players to tailor builds to their preferred playstyle. Some players may focus on maximizing idle efficiency for resource farming, while others prioritize active combat optimization. Steam Workshop support further expands possibilities, enabling community-created content that extends replayability and customization options. Despite its strengths, Idle Calibur is not without its weaknesses. Translation inconsistencies and occasional UI awkwardness can hinder clarity for non-Chinese-speaking players. The idle-heavy structure may also divide audiences—while some appreciate the relaxed progression and automation, others may feel detached from combat due to the emphasis on passive systems. Additionally, narrative depth is relatively minimal, with gameplay systems taking precedence over story-driven immersion. However, the game’s value lies in its hybrid design. It successfully merges idle mechanics with strategic planning, offering a steady progression curve that rewards patience and experimentation. Frequent updates and discounts have made it accessible to a broad audience, and its “Very Positive” reception on Steam reflects a dedicated player base that appreciates its layered systems. Ultimately, Idle Calibur stands as a thoughtful indie experiment in genre blending. It may not deliver cinematic storytelling or high-intensity action, but it excels in providing a customizable, strategy-driven idle RPG experience with roguelike variability. For players who enjoy long-term optimization, incremental growth, and team-building mechanics wrapped in a pixel-art aesthetic, Idle Calibur offers a compelling and flexible adventure that can be enjoyed both actively and passively depending on personal preference. Rating: 8/10
《选王之剑》是一款将肉鸽爬塔、放置养成、像素即时群战、无氪金抽卡、砍杀大世界等元素融合的独立游戏,独特的智能对话 npc 玩法带来了别样体验,还有丰富的创意工坊等待你发掘。 [h1]爬塔跑团玩法[/h1] 本作基本没有剧情,因此主要谈谈玩法。游戏的玩法很多,跑团式冒险是一大亮点。选择不同的难度等级,通过爬塔肉鸽升级的方式进行探索,玩家可以自由选择行动方向。路线中有休息、战斗、宝箱等要素,还有随机事件。休息时可以操练角色或士兵,提升战斗力;战斗是自走棋模式砍杀;触发各类随机事件,能获得奖励,如救助一只狐狸,会获得道具。 [h1]经营养成 RPG 玩法[/h1] 经营养成方面,玩家可以发展家园、招募英雄、酒馆委托,甚至有结婚系统,通过提高亲密度,并赠送结婚戒指便可以结婚,实属意外。内政选择会影响民心和治安,进而影响收入;改变侧重执行任务的方向,能更容易地获得相关资源。家园包括农场、实验室、魔法学院等等,能提供相关资源,主城可以招募并升级士兵,提高战斗力。玩家还可以购买打造装备来提升属性,升级以提升战斗力。 [h1]视听体验[/h1] 画面上,游戏采用像素画风,人物立绘采用精美的二次元形象,角色形象鲜明。音乐方面于场景适配度很高,轻松愉快的探索,刺激紧张的战斗,挂机时可聆听美妙音乐, [h1]不足之处[/h1] 游戏的新手引导不够完善,容易让玩家感到迷茫。此外,游戏的玩法过于多样,没有明确的目标指导,容易感觉疲惫。 [h1]结语[/h1] 总而言之,本作有着丰富的玩法和可爱的二次元画风,对于喜欢休闲跑团游戏的玩家来说,值得一试! [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
[h1]王已归来[/h1] 本作作为选王之剑零的前传,是选王系列的开端,但是从较少的剧情来看,却是选王之剑零后续,是成为王的后续。成为王以后的你归来,面对周边怪物的骚扰,以及急需发展的王国,你大剑一挥,出征之时已到! [h1]怀旧的玩法[/h1] 游戏玩法在玩过最新部选王之剑零的我看来,比较怀旧,对比最新作来说,最新作画质玩法相当于全部重置升级,但这不代表旧作不行,旧作独特的玩法,还是比较令人怀念。 首先是最古典的像素卡通风格,配上最经典的RPG式刷本升级,以及古典乐的配音,不禁让人想起若干年前,在网吧通宵鏖战地下城的日子。 游戏的战斗,比较倾向于配置好队伍,然后挂机自动战斗,在出征的过程中,我们需要选择前进路线。每条路线带来的机遇与危机都是不同的,有危机就有回报,有机遇就有风险,我们需要步步为营,规划好每一步选择,让我们部队变强大的同时,减少一切损失,最后战胜最后一位敌人,达成胜利。战斗中会有士兵受伤,我们可以使用道具进行恢复,当士兵有阵亡的时候,也可以在途中进行招募,英雄统领角色,可以在战斗中获取更强的装备以及buff加成。 除去战斗,还有家园建设以及内政规划的模拟经营玩法,可以根据我们的喜好,以及发展方向,进行独属于我们自己的规划,打造出强盛的王国。 [h1]总结[/h1] 游戏的剧情微乎其微,游戏内容大部分是战略培养以及RPG式刷本,对于喜欢刷子游戏的玩家来说很好,全程战斗爽。如果比较偏向于剧情,可以去入手新作零,两者各有千秋,非常推荐在游玩了本作以后再去游玩新作品,会有一种惊艳感。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
The game's absolute ass with dog UI and untranslated text popping up here and there. I regret having left this running in the background and missing out on the chance to refund this.
Pretty fun. In short, this game has all of the benefits and fun factor of a free-to-play gacha game without all of the drawbacks that come with it (always online, microtransactions, FOMO for microtransactions). Me personally, I'm tired of all of the nickel and dime'ing in the free-to-play gaming industry, but love this type of game, so it's great to have a game that I can get the best of both worlds. There are also more games like this on Steam, but incredibly hard to find.
The whole appeal? You set up your heroes, equip some gear, maybe upgrade a few skills… and then they just fight automatically. You can watch them whiff, crit, and occasionally survive by sheer luck while you sip tea like a true overlord. Funny chaos highlights: Your hero somehow survives a boss that should have one-shot them… and you just sit there staring, thinking: “Did I just witness a miracle?” Gear upgrades sometimes do nothing, sometimes overbuff, leaving your party looking like a team of unstoppable clowns Critical hits happen so randomly that it’s less “strategy” and more “watch chaos unfold on screen” You start caring about hero personalities… and suddenly you’re emotionally invested in characters who have literally been fighting while you slept The idle nature is addictively satisfying. You check back in 10 minutes… 10 hours later, your heroes have done a week’s worth of progress while you were busy with real life, making you feel like a gaming god. Final verdict: A surprisingly addictive idle RPG where the real fun is in watching chaos unfold while doing nothing, obsessing over heroes, and occasionally wondering why you’re emotionally attached to pixelated swordsmen. 8/10 ⚔️😂 ⡆⣐⢕⢕⢕⢕⢕⢕⢕⢕⠅⢗⢕⢕⢕⢕⢕⢕⢕⠕⠕⢕⢕⢕⢕⢕⢕⢕⢕⢕ ⢐⢕⢕⢕⢕⢕⣕⢕⢕⠕⠁⢕⢕⢕⢕⢕⢕⢕⢕⠅⡄⢕⢕⢕⢕⢕⢕⢕⢕⢕ ⢕⢕⢕⢕⢕⠅⢗⢕⠕⣠⠄⣗⢕⢕⠕⢕⢕⢕⠕⢠⣿⠐⢕⢕⢕⠑⢕⢕⠵⢕ ⢕⢕⢕⢕⠁⢜⠕⢁⣴⣿⡇⢓⢕⢵⢐⢕⢕⠕⢁⣾⢿⣧⠑⢕⢕⠄⢑⢕⠅⢕ ⢕⢕⠵⢁⠔⢁⣤⣤⣶⣶⣶⡐⣕⢽⠐⢕⠕⣡⣾⣶⣶⣶⣤⡁⢓⢕⠄⢑⢅⢑ ⠍⣧⠄⣶⣾⣿⣿⣿⣿⣿⣿⣷⣔⢕⢄⢡⣾⣿⣿⣿⣿⣿⣿⣿⣦⡑⢕⢤⠱⢐ ⢠⢕⠅⣾⣿⠋⢿⣿⣿⣿⠉⣿⣿⣷⣦⣶⣽⣿⣿⠈⣿⣿⣿⣿⠏⢹⣷⣷⡅⢐ ⣔⢕⢥⢻⣿⡀⠈⠛⠛⠁⢠⣿⣿⣿⣿⣿⣿⣿⣿⡀⠈⠛⠛⠁⠄⣼⣿⣿⡇⢔ ⢕⢕⢽⢸⢟⢟⢖⢖⢤⣶⡟⢻⣿⡿⠻⣿⣿⡟⢀⣿⣦⢤⢤⢔⢞⢿⢿⣿⠁⢕ ⢕⢕⠅⣐⢕⢕⢕⢕⢕⣿⣿⡄⠛⢀⣦⠈⠛⢁⣼⣿⢗⢕⢕⢕⢕⢕⢕⡏⣘⢕ ⢕⢕⠅⢓⣕⣕⣕⣕⣵⣿⣿⣿⣾⣿⣿⣿⣿⣿⣿⣿⣷⣕⢕⢕⢕⢕⡵⢀⢕⢕ ⢑⢕⠃⡈⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢃⢕⢕⢕ ⣆⢕⠄⢱⣄⠛⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⢁⢕⢕⠕⢁ ⣿⣦⡀⣿⣿⣷⣶⣬⣍⣛⣛⣛⡛⠿⠿⠿⠛⠛⢛⣛⣉⣭⣤⣂⢜⠕⢑⣡⣴⣿
不错,挺好玩的
本来还想坚持到全成就,后面玩了朋友推荐的比较好的放置游戏,回来再看到这游戏实在不想点开。 这个游戏真的是缝合多种玩法,然后哪一种都没做好。 就拿最初吸引我的放置挂机元素来说,放置的收益也就前期还行,到中期就相当乏力。 一方面是放置只能获取一些基础资源,关键资源还是得自己去打;另一方面是这游戏放置机制相当蠢,一般放置游戏就放只怪给你打,伤害越高打的越快,最后一刀一个的时候大概1、2秒一只怪才效率封顶,这游戏放置和你下本的机制一样,放一堆小人打架,怪会到处跑,因为人物移速不会变,你再强也得追怪,追怪就要花时间,所以你的效率很快就会到瓶颈,真的难绷。 你把这游戏当刷子游戏也不行,下本又臭又长,因为士兵不会复活,打的太随意还有可能亏资源,然后怪也不会爆装备啥的,正反馈低的要死,还时不时给点负反馈。操作也没啥好操作的,但不操作又不行,我玩的前排主角,登场总是被一群小兵挤到后面,ai自己又不太会往前挤,不手操向前顶抗伤害会有士兵挂掉。 而且这游戏又有装备随机词条,又不允许同名装备存在也是蠢完了,意思是如果有套装备你用的顺手,但是你想给它刷词条,还得把这套装备卖了去穿过渡装,属实是会给玩家找麻烦。 然后还有什么大世界攻占其他势力,开始还以为打完会解锁什么建筑或者兵种,结果啥也没有,就给些基础资源。 可以说如果你游戏经验比较丰富的话,开局大概两小时你就能摸清他的机制,然后接下来就没有新内容了,就拿着他那又简陋又繁琐的机制去卷数值,也不知道为啥会有那么多好评。 总之不推荐以任何价格购入,只要花了钱就是上当。
好玩,有点上头,挂机游戏吧
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Antihero | $308K | 835 | 88% | $14.99 |
| ALIA’s CARNIVAL! | $307.8K | 707 | 96% | $29.99 |
| My Recycling Center | $308.3K | 633 | 70% | $14.99 |
| Canvas of Kings | $308.3K | 833 | 93% | $18.99 |
| Dollmare | $308.4K | 2.1K | 94% | $4.99 |
| Bravery and Greed | $307.4K | 628 | 78% | $19.99 |