
ICARUS is a solo or multiplayer PvE survival game. Explore a savage wilderness in the aftermath of terraforming gone wrong. Complete narrative quests as either Open World operations or Individual Missions. Explore, build, craft and hunt while seeking your fortune and prospecting for exotic matter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.71/day in the week to Aug 30 → 56.14/day in the week after.
About
However you want to experience Icarus, you can.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2868 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've only played the base game in Open World with no DLC and I like it. If you like base building and exploring, you will like it too. There's plenty to do, and the upgrade / skills trees are huge. The only thing I don't like is the game save system. It's one of those that tries to make the game more meaningful by only saving on exit. It does autosave at an interval you can specify, but it doesn't let you select one of those saved game positions to load. When you run the game you can only "continue". Meaning you can't easily save - try something - load if it doesn't work out, not without manually copying and restoring the game save folders (if you play on a PC). If you don't play on a PC, you might find it a problem. Not a deal breaker for me as I'm used to doing that with other games (I'm looking at you "They Are Billions" and "Valheim").
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $62M | 126.5K | 83% | $39.99 | |
| $62.3M | 121.1K | 80% | $19.99 | |
| $62.7M | 89.9K | 94% | $17.49 | |
| $62.9M | 318.5K | 98% | $9.99 | |
| $62.9M | 341K | 96% | $9.99 | |
| $62.9M | 146.4K | 96% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $53.9M | 102.7K | 85% | $24.99 | |
| $2.3M | 2.3K | 63% | $29.99 | |
| $230.7K | 408 | 71% | $14.99 | |
| $14K | 71 | 86% | $7.99 | |
| $1.1K | 16 | 62% | $4.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best RU #34, worst AU #100 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 20/day in the week to Jul 23 → 154.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
adventurous and relaxing
**ICARUS** is honestly one of the most immersive survival games I've played. The environments are beautiful, the survival mechanics are engaging, and the overall gameplay loop keeps me coming back. It's clear that a lot of passion and effort went into creating this game. That said, the biggest issue holding it back is optimization. I'm playing on an **RTX 4050 6GB** with **16GB DDR5 RAM**, hardware that should be more than capable of providing a smooth experience. Unfortunately, I still encounter frequent FPS drops, noticeable stuttering, and inconsistent frame pacing. Even after lowering graphics settings and trying different configurations, maintaining a stable **60 FPS** is difficult. This isn't a criticism of the game's design—it's a reflection of how much better the experience could be with improved optimization. A game this enjoyable deserves performance that matches its quality. I genuinely hope the developers continue to prioritize stability and optimization in future updates because **ICARUS** has everything it needs to be an outstanding survival game. Once the performance issues are addressed, I would have no hesitation recommending it to anyone.
very fun
Gerçekten çok güzel bir oyun kestiğiniz bir ağaç bir anda diğer biyoma fırlayabiliyor dikkat edin
This is by and far one of the best survival crafting games available to play. It's challenging when you first start but as you build your worlds everything starts to really come together and is just a pure enjoyable gameplay that keeps you wanting to replay missions and gather the different currencies to spend on the ship. I wish this game got the attention it deserves.
THIS GAME SO GOODDDD I CANT STOP PLAYING BRO, INVITE MEEEEEE
Love the immersion, the beautiful worlds, the spectacle. Can get lost for hours in this game. Those bears are no joke early on!!
Bom demais.
สนุกมาก
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.