
ICARUS is a solo or multiplayer PvE survival game. Explore a savage wilderness in the aftermath of terraforming gone wrong. Complete narrative quests as either Open World operations or Individual Missions. Explore, build, craft and hunt while seeking your fortune and prospecting for exotic matter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.71/day in the week to Aug 30 → 56.14/day in the week after.
About
However you want to experience Icarus, you can.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2795 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game is good with friends, alot of content needs to be refreshed or updated though to fit the current game I feel
GOOD GAME GOOD CONTENT
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $62.2M | 121K | 80% | $19.99 | |
| $61.9M | 21.8K | 90% | $69.99 | |
| $62.3M | 20.8K | 83% | $49.99 | |
| $62.6M | 89.9K | 94% | $17.49 | |
| $62.8M | 318.2K | 98% | $9.99 | |
| $62.9M | 146.3K | 96% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $4M | 79.4K | 85% | $2.49 | |
| $2.3M | 2K | 63% | $29.99 | |
| $212K | 370 | 70% | $14.99 | |
| $12.6K | 64 | 86% | $7.99 | |
| $1.1K | 16 | 62% | $4.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best RU #34, worst AU #100 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 20/day in the week to Jul 23 → 154.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No craft from chests, no good
Qaurrites in the Quarrite campaign need nerfed horriblyyyy......Wont be returning until they do....
Pretty fun survival game, a little generic, but I haven't gotten far into it yet. Its also very pretty. But BIG disclaimer: It runs like ASS (10 fps at LOW) unless you put -DX12 in the launch properties. picking dx12 when launching the game does nothing for some reason. Doing -DX12 makes the game run around 90fps at high with ultra quality FSR with my specs.
pretty tuff
I have 12 horses, a buffalo, and an ostrich all in a barn -- the building mechanic is awesome and allows for quick building of structures like houses, barns, etc. Ample signage like the ranch sign or just regular little signs you can put on chests and wardrobes, etc., make the game feel cozy and customizable. Upgrading structures and furniture is simple and easy. I've yet to start breeding my horses but I'm excited to because I heard they added different colors and genetic variations through breeding, similar to the breeding in ARK. I'm also happy that when I get a headshot with my crossbow on a wolf or a deer, it shows the arrow cam similar to Red Dead Redemption 2. I absolutely love this game and it's even more fun with friends. Highly recommend!
trash game. It’s too grindy
Really tried to get into it with some friends but the base game feels very aimless to me, the progression might just be the slowest progression system I've ever played in a survival game and it feels extremely unrewarding when you do hit a new tab of things you don't really get any new gameplay with them, just the same stuff till you level up more. The game really feels like you need the DLC to add more bosses to the game to give you something to actually aim towards for progressing, I could see this game being a lot of fun if I had all the content in it but it very heavily feels to me like the fun is behind dlc's and not in the base game for me.
This stilly game cant even calculate shelter properly even though we are directly under a covered environment. Nice game and physics but the shelter system is game breaking and terrible!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.