
ICARUS is a solo or multiplayer PvE survival game. Explore a savage wilderness in the aftermath of terraforming gone wrong. Complete narrative quests as either Open World operations or Individual Missions. Explore, build, craft and hunt while seeking your fortune and prospecting for exotic matter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.71/day in the week to Aug 30 → 56.14/day in the week after.
About
However you want to experience Icarus, you can.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2873 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Форест ток лучше
Please!!! For the love of all that is holy, ADD MORE RABBITS!!!!!!!! I have to kill 19 of them and am going to be here for 3 hours or 3 days depending on how much patience i still have after typing this.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $62M | 126.5K | 83% | $39.99 | |
| $62.3M | 121.2K | 80% | $19.99 | |
| $62.7M | 89.9K | 94% | $17.49 | |
| $62.9M | 318.9K | 98% | $9.99 | |
| $62.9M | 146.4K | 96% | $29.99 | |
| $62.9M | 425.1K | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $44.6M | 79.5K | 85% | $24.99 | |
| $2.3M | 2K | 63% | $29.99 | |
| $212.5K | 371 | 70% | $14.99 | |
| $10.6K | 66 | 86% | $7.99 | |
| $1.1K | 16 | 62% | $4.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best RU #34, worst AU #100 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 20/day in the week to Jul 23 → 154.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good game very fun
Збс
Could be nice, but the gameplay sucks and hiding everything behind DLCs and expansions is a ♥♥♥♥♥♥ move.
In Icarus, nature is not your friend. You can spend hours gathering materials, building a nice little base, getting everything organized, and feeling pretty good about yourself. Then a lightning storm rolls in, your house catches fire, and suddenly you're standing outside in the rain wondering where it all went wrong. Apparently, building your entire base out of wood in a world with frequent thunderstorms was not the master plan we thought it was. The survival mechanics are genuinely immersive, though. Weather isn't just background decoration, it can completely change how you approach an area and how you build. Forest fires, storms, wildlife, and the environment itself constantly give you reasons to actually think about what you're doing instead of just putting down a giant wooden box and calling it a day. I also really like the variety in how you can play. The mission system gives you structured objectives when you want some direction, while the Open World mode lets you settle in, explore, build, and generally make questionable decisions at your own pace. There's a satisfying progression system as well, with resources earned during missions eventually unlocking better equipment that you can take with you on future drops. My favorite part is probably the pets. I spent most of my time and effort collecting every animal i could. There is a downside, as they are leveling they are subject to natures abuses and can often die, leave you very much alone in the world. They aren't particularly easy to tame and level, so losing one feels SO bad. I loved building as well. There were a ton of great materials and once we found lightning rods, the sky really was the limit, or I guess, not the limit anymore. LOL Where Icarus really shines is with a team. There's something very satisfying about dividing up the work with friends: one person gathering resources, another building, someone else hunting. It isn't perfect. The game can be demanding on your hardware. The learning curve is also pretty unforgiving. Mistakes can cost you a lot of time, and the game isn't always interested in explaining why something just went horribly wrong. There's also a fair amount of grinding. Gathering resources, replacing tools, repairing equipment, and repeating familiar tasks are a big part of the experience. If you don't enjoy that survival game loop, Icarus probably isn't going to change your mind. But if you do enjoy survival games, there's a lot to like here. The developers have continued expanding and improving the game, and it feels like a title that has benefited from years of refinement rather than one that was simply abandoned after launch. Icarus is beautiful, dangerous, occasionally frustrating, and surprisingly easy to lose hours in. Just don't get too attached to your house.
yaram gıbı
8 часов игры было весело и интересно. Но после непонятного бага интерес полностью исчез. После смерти сломался полностью весь дом. Хотя бури и не было. Пропали все вещи. 10 из 10 страданий. Начинай по новой.
great game to play with friends and on your own.
crazy playability, only recommend it for the giga chads
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.