
Create music with factories! Aster Symphona allows you to mine, construct, and automate your way through 2D levels each acting as their own puzzle. Fly around space and listen to the sounds of your factory fade in and out as you pass overhead.
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About
Aster Symphona is a game about automating the production of materials and unknowingly creating interesting beats and even music. While playing, you will set miners to gather minerals and refine them with nearly 80 recipes. Each with their own sound and timing allowing for countless combinations.
Mine the 6 mineral types, smelt their ores into ingots and transform them by rolling, pressing, and assembling. Aster Symphona's building design is set so that different pieces of the building are different inputs. This means that recipes are set by the order and placement of the materials in the buildings. No need to set recipes here!
Move materials across asteroids with belts weaving between your buildings and factories or through buildings with short-range teleporters. Ship products large distances and between asteroids with trains.
Every level is a puzzle. Complete each one by depositing the requested materials to the hub. The levels are self-contained, so mistakes and imperfections in your design will not cause problems later. Feel free to be as unique with your factory as you wish. Recipe ratios are important. But, by ignoring them you to create a sound special to your playthrough. The levels are designed to push your spacial problem solving. Needing for you to be compact with your factory design, getting harder with each level completed.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
The best part of this game is when you get done building your factory and get to hear the symphony it makes. It's a very unique idea, and fun too. However... There are some improvements that need to be made to the game before I can recommend it to potential buyers: 1. The character controller - It uses tank-like mechanics to move around the map. Alternatively you can use the middle mouse button to move to your cursor, so why include the tank controls at all? I recommend to swap out the tank controls for simple WASD cardinal directional movement, that's a lot more intuitive for most players. 2. The recipes in the recipe menu don't tell you which building you need to use to make the recipe. This seems like a simple fix that would help color blind or vision impaired folks play the game. I know that they show the building itself, but not the name of the building. The main thing to go off of is the color of the building and correlating that to the color of the button in the build screen. This change would make the game more accessible to more players. 3. There is a button dedicated to remapping the controls (sort of looks like a briefcase?), and there are 4 additional buttons in that menu which are not explained (MoveTo, OpenInterface, RotateLeft, RotateRight) MoveTo moves the character, similar to holding M3, but for the life of me I could not figure out what the other three do. These should either be explained in a guide or removed entirely. 4. I like the recipes, however it would be nice to be able to refresh myself on what the arrows and "+" symbols on the different buildings mean. If there was a guide button which lets me look at old tutorial prompts, that would be helpful. 5. On the same note, why do some recipes use the "+" and others use the ">" to accept items? For example, why do you make a steel pipe by putting the input on the "+" side of the roller instead of the ">" side of the roller? When you make a steel rod you input the steel ingot on the ">" side, but not the "+" side. I understand that eventually other roller recipes use the "+" side and the ">" side, but for basic recipes, it's important to stay consistent with what you tell the players. If the ">" side is for inputs, and the "+" side if for additives/mixtures, then make sure you follow your own recipe rules. 6. Finally, some aesthetic changes could help this game a lot. There's no background/atmospheric music when you start up a level, making the game sound deadly silent. There's no "art" in the game as of writing this, it all looks very minimalistic and crunchy, all of the item assets look like very simple programmer art, and there are multiple rendering issues in the UI where pixel art is not rendered correctly, making the edges look blurry. The game is trying to have a pixel art aesthetic, but none of the pixels actually line up, one of the arrows will look like a 10x10 sprite, then the text right next to it looks like a 64x64 sprite. Additionally, in the recipe menu, recipes do not show the icon of the item in the selection menu, making it difficult to find a particular item. The dev has worked around this by linking the items in the recipe itself, but it would be nice to show the item visually too. In conclusion, I think that there's still a lot of polish that is left to make this game feel complete. I do not recommend potential buyers buy this game until some of the items listed above have been addressed. All games that I rate start with ⭐⭐⭐⭐⭐ and are adjusted accordingly: +1 star for unique music-themed factory building game concept -1 star for unintuitive tank controls -1 star for unintuitive recipes -1 star for UI rendering issues -1 star for using programmer art and overall lack of polish. Final score: ⭐⭐♥♥♥
This is a fun, unique factory game where it utilizes the factories production noise into symphony-like music. The objectives of the levels get harder for you to solve the puzzles of production requirements.
-The recipe is inaccurate. -After return to the main menu, the machine still working. -Cannot remove object out of pointer. -The tutorial just throw in your face. It tells you what it does, but doesn't show you how it works. Doesn't explain what > or + is. It just tell you to make this and that, but it doesn't tell or show you how.
Glitchy af. Graphics in the recipe book don't load fully, and parts don't actually follow the recipe book (or are just broken).
I like this game. Its groovy. Kinda like if FruityLoops beatpad software and Shapez got together. Fun little factory game that rewards you with a snazzy beat!
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