
Weep for the dead! In this short psychological horror story, play as a professional mourner travelling between funerals. Ride a nightmarish bus whose destination depends on how you choose to face your traumas.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 8 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
迷茫的姐弟,随和的司机,死板的售票员,阴暗的偷渡客,好奇的乘客,暴躁的父亲,以及那个控制欲极强的母亲 个人感觉所有故事的起因都是因为主角的母亲,在和坐在旁边的乘客对话可知主角在和重病的母亲大吵一架后母亲去世了(个人猜测可能是气急攻心了)父亲认为是主角害死了父亲,而弟弟则是在一边看着,之后主角离家出走登上了巴士远走高飞了(一开始主角说弟弟的选择有三个选项我前几次一直选弟弟在站女主这边和父亲大吵一架,这会改变主角在医院和弟弟的对话,而选“没错,他什么也没做”之后在医院弟弟会为自己的无所作为和主角道歉) 而在第3次选择座位选择坐前排,是母亲和主角对话,一开始我只是以为女主当时青春期叛逆所以和母亲发生争吵,之后在选着几次否定母亲存在的答复后母亲暴怒说:“你每次都是这样不听我的”,这时会有两个选项一个是顺从的,一个是否定的,选第一个母亲会说很好,我们一家会再次相聚......选第二个母亲会生气的跑掉,从这里我个人感觉主角母亲应该是一个控制欲很强的,是一个希望儿女都很听自己话的一个人,而父亲说好听一点就是太爱自己的妻子了,以至于对自己的孩子不管不顾,在主角和母亲大吵一架后,把主角母亲的死全怪在主角头上,导致了主角离家出走当上哭丧人和弟弟常年不联系的原因(主角离家出走当时弟弟应该也不大,到了后面父亲也重病了弟弟狂给主角打电话,到医院了弟弟说我都不知道怎么办,让我想到了纪念碑谷的一句,“鸟儿尚未羽翼丰满,却以到了离巢之时”) 在之后我认为主角在成为哭丧人后逐渐麻木戴上了扭曲的面具内心空洞,结局你在不完全把面具扯下来再去找司机,司机会让你再回去,回去扯一下就放弃主角会问自己,“有这么难吗?”,去找司机,司机会问你真的尽力了吗,你如果不回去执意要下车,会说主角的电话没响过了,自己就麻木的一直过下去了,巴士司机我对他好感度还是很高的,在其中一个结局中主角撕完面具后,司机让你为他哭泣,你哭了会有成就,“他值得”(也是很好的一个大叔了) 游戏整体还不错画风我很喜欢,剧情虽然有点意识流但也不是很难懂,(给差评说难懂的真的静下心玩了吗?)每个人的理解不一样获得的感悟肯定也会有所不同。 还有有个打拳的说这游戏侮辱女性的词,结果说是在和司机的对话(司机没有说哦)是在和坐在你旁边的乘客对话时选中间的对话,乘客会说你就像一个第一次躺在床上的处女一样不知所措,我认为没什么最多只能算一个恶劣的玩笑,有些人不要太敏感了。 这是我第一次写这么长的评测,我也是真心喜欢这个游戏AuA
Slightly repetitive, but not enough to truly be annoying since the game is so short. The visuals are unique and getting to piece together the protagonist's story was entertaining. I think in the end, I made the right choice.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Italian, Korean, Hungarian, Russian
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
在创伤中找寻......或永远逃避自我。 但不论哪个,都是真正的自我。 很棒的美术风格,达达主义的完美诠释。
A short, surreal visual novel about death and grief The art is beautiful, yet unsettling at the same time. I can't say much about the UI, besides being well done, tho lacking a "rewind" option. Maybe it’s because I’m lacking the right mindset for a serious game like this—in fact, I admit I didn’t give it enough time to really take it in and engage with it—but the game didn’t leave a strong impression on me... I feel like I might not fully understand it. Even so, I liked the game’s symbolism—for example, the way the “guilt” the protagonist feels manifests as a parasitic entity masquerading as her mother, which easily attaches itself to the MC and her brother, as well as the whole bus trip being a way for the character to face what she's running away from. One thing I'll take away from the game is that we can’t escape the suffering and guilt we feel; we have to face them on, grieve and do our best to move forward.
No soy fanático de las novelas visuales, pero esta... Esta es asombrosa. Como con todo juego del género, me aborrece el proceso de encontrar todos sus caminos, pero por esos diálogos y esa imaginería... Lo haría de nuevo mil veces.
虚伪的故事
打折期间花13.2元买的,这个价位我还可以接受,毕竟游戏的美术还是很有特色的,巴士的设定也算有意思,但是如果是原价三十多的话,我就不推荐了。 首先,剧情并不存在多少深度,不同选择造成的剧情发展路线差异很小,导致探索不同结局的过程很枯燥,Ctrl键快按爆了;其次,虽然游戏存在心理恐怖元素,但是因为剧情很难让人产生代入感,再加上特殊的画风大大削弱了画面的真实性,多种不利因素相加,导致我在游玩过程中很难产生害怕或是细思极恐的感觉。 总之,只推荐对本游戏美术风格感兴趣的玩家入手。
关于童年创伤的短篇互动小说,体量有点小,即使全成就也勉强三小时上下,故事也很单薄,但是怪诞的美术和表现形式,尤其是菜单画廊里每个结局后的专属插画,非常戳我
Well that was ♥♥♥♥♥♥ up. The game is short, somber and fairly surreal as well as genuinely unnerving at times. Probably makes more sense to people who relate to aspects of the subject matter. Enjoyed the surreal and dream-like (nightmare-like?) atmosphere and think it fit rather well for the story, especially the bus aspect giving it a "restless escapist running away from something" feel. Probably be coming back to it for the other endings and/or when I need to think about some stuff.
CARAMBA QUE JOGO LEGAL É tipo um Silent Hill de ônibus, e como é um jogo de escolhas você pode ir adentrando mais nesse universo e na história da personagem Tem um toque sinistro, mas tem um toque humano e profundo lá. Recomendo!!!
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