
I Am Overburdened is a silly turn-based roguelike full of crazy artifacts and a "hero" who has 20 inventory slots.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Hungarian, French, Danish, Romanian, German, Spanish - Spain, Polish
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One...More...Burden
Fun, addictive, and a great way to pass the time. One of my favorite coffeebreak roguelikes of all time.
Ismét egy hazai csoda! Én anno Éjjeli Vakond/L.Mole csatornáján láttam először és tudtam, hogy muszáj beszerezni. Amúgy csípem a retro stílusú rougelike játékokat, amiben nemcsak taktikázási lehetőség is van, hanem minden egyes indításkor random pálya generálás is. Úgyhogy őt is ajánlom támogatni!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Me gustó mucho, al principio no tanto, pero simplente no le había dado una oportunidad, lo recomiendo para pasar el rato, entretenido :D
perfect coffee break roguelike
Ótimo jogo para passar o tempo. Apesar dos componentes sorte e aleatoriedade serem muito presentes, requer um pouco de estratégia.
Unbalance and hard to see if items actually work
It is now 2025 and the creator of the game mentioned that he was working on a save progress in 2018 and I'm wondering if the creator died or just has ADHD and moved on to another project.
Great game
It's a roguelike so of course it will be relying on RNG, but the case of the case, the RNG is both frustrating and uninteresting. It's not so interesting to die to no fault of your own because you had a critical miss a few times in a row, and getting no good items early. Nor is it interesting to start off with good equipment and being able to snowball into a regenerating one-shotting machine. There is very few meaningfull choices that you can have any impact into the game. People have described it as a slot machine, it is very accurate. It might be for you if you like games where you can feel lucky (or unlucky), but then there are so many other roguelikes that have this luck after too! If Slay the Spire or FTL are too "intense", and you want something more chill, then there's plenty of good auto-battler where you can feel the luck without all the tedium, but this game has a few. The walking speed is a bit slow, and the music is not it's strong point. I reached the ending on normal mode after 1hour of trying. I felt like it was on no part of my own, and all about the RNG the game ended me. I have no intention in trying my luck again in higher difficulty. I know I can do it (if I am lucky)
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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