
I Am Future is a relaxing single-player survival game about building a cozy rooftop camp amid a flooded post-apocalyptic city. Set up a farm, go fishing, tinker with gadgets, craft new tools, manage a team of cute robots to automate and expand your base, explore the mysterious world, and chill out!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 1.5/day in the week after.
About
I Am Future invites you to build a rooftop base of your dreams, explore a mysterious world, start a farm, hire a team of cute robot minions, and make new friends, all while enjoying the chillest post-apocalypse ever.
Starting from scratch on an abandoned rooftop, build, decorate and expand the coziest camp ever! Unlock new buildings and furniture, set up electrical grids, and neatly organize your new life.
You are the last survivor on Earth, fresh from the sweet, long cryogenic sleep. It’s finally time to chill out and stop worrying about job tasks and inflation! Relax, build, wander around – the world is literally yours!
Nature is healing! Set up a farm, grow fruit, vegetables, cheese trees, and take care of your crops!
Play as Robin or Chris, and customize the protagonist to reflect your unique idea of the last person on Earth!
Find ancient artifacts from a bygone era, such as kettles, TVs, or microwaves, take them apart using a satisfying dismantling mechanic, and gather resources for your next crafting project!
Automate chores around the camp with the help of cute robots! Build a team of AI assistants, issue commands, and manage their workload. And when they’re done – let them chill in a charging bath!
Send out scouting drones on expeditions across the sunken megapolis. Discover new locations, bring something valuable back to the base, and, step by step, uncover the mystery behind the end of the world.
Collect fresh produce from your farm, catch some fish, and unleash your inner chef with numerous delicious recipes ripe for mastering!
The fact you’re the last human on Earth does not mean you can’t still make new friends! Meet quirky robot inhabitants of this new world, like Earl the Fridge or Bombshell Barbara, and grow your bond with them.
Your camp needs love and protection. Keep pesky mutant pests from destroying the crops or the electrical grid!
***
If you are a fan of games like Stardew Valley, Coral Island, Sun Haven, My Time at Portia/Sandrock, Dave the Diver, or Palia, we are pretty sure I Am Future will become your next cozy adventure. Join our Discord to keep up with all things I Am Future!
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 4.7Kreviews | 84% | — | $1.1M |
| $19.99 | 370ratings | 77% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Please Add Ukrainian localization.
very fun cozy survival game
As many have said; this really feels like a grind. I figured I was getting close once I reached at a particular point in the game and it threw me more of the same thing all over again. At some point I just got so bored with the game that I just gave up on it. Starts out rough with very little resources, but once you get going then having too many resources becomes a chore to organize with the very little storage space you have for them. This is far from "cozy".
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.67/day in the week to Aug 5 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean, Portuguese - Brazil
| $19.99 |
| 84ratings |
| 84% |
| — |
| not modelled |
| $11.99−40% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 876 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Overall I enjoy the game, but I do have some issues with it I like the artstyle and the music, both are fairly comfortable to me personally I do not like the grind for certain bits of core progression, I get you need a certain level of this in any game but the amount present here is a bit much and could stand to have some adjustments Story wise: Still kind of confused, I hope it makes more sense further in. Currently though, it feels like the world could stand to have a lore primer Robots: just let me have an android companion for the roof and I'd be perfectly happy on this front, it doesn't even have to do anything useful, could just be something you play chess or something with. Automation: Needs more automation Bug containment: Why do I have to keep it powered and keep repairing it to not have to deal with evil plants/bugs? Expeditons - Overall have been decent, I would apreciate a way to filter what is on the menu though, be it by energy cost, or the materials that can be gained through it, as that way I could do it far faster for what I need. Fishing - Very simple, I kinda wish it had more going for it.
와.. 옆 호텔까지 다리 연결해놓고 저장하고 잤는디 리셋되어있네 개빡침
I'm waaaaay too addicted to this game. I love it so much.
This is my first top to bottom game. I am surprised at how easy it is to navigate. I am enjoying it a lot. It did take me awhile to figure some things out as sometimes there are no directions on how to do things. It's a true break from fighting zombies. Very relaxing.
I got it in a humble bundle for pretty cheap and I enjoyed the game a lot at first, but then it just started to fall apart towards the mid-to-late game. The busy work can be enjoyable if you're into it, but the reason I'm likely never going to finish this game is because I felt no real reason at all to expand my base after getting the main parts set up. I just upgraded my storage and the minions are very slow until you upgrade them. Even then they get stuck often and you have to set their job again after rescuing/moving them to fix their pathing. The game also has no way for you to keep track of buildings being constructed and what mats they need, since you can just set them up and leave them. The storage is abysmal too. You can store things in your workbenches. It sounds nice, but I don't believe the minions even access them, so they can't use those materials to build anything you set up. It's only useful for the cooking station, but inevitably that is way too small and you need an upgraded chest to store all ingredients. And the chests you start off with are Very. Tiny. They did introduce a storage that lets you stack One Item beyond it's usual stack and then withdraw stacks from it, but you have to manually do that every single time. The label for your chests also doesn't extend to being viewable where near it. So...you gotta click on every thing to check it. Which will quickly become tedious when you realise how many resources you need to swap for other resources to keep going. I did play it on normal difficulty with the survival mechanics on which were not really much of a challenge and I only felt inclined to make it more "cozy" because I was getting tired of having to cook when I need to grind resources, then all the leeches and weeds felt more annoying then something to care about. I never built a single defensive structure. I could go on. Even the relationship mechanics when finally introduced were shallow and boring. I had to cut a pickle??? Once a day??? Then press three buttons that light up in a row??? That's without going into all the narrative stuff, which if you care about that stuff the game is not worth it at all. Even without any bias it was just not given much consideration or depth and felt like it suffered from classic early access issues in general, where newly updated narrative elements and game flow didn't mesh with previous updates. Starts out strong, but just becomes grindy with little reason to enjoy the basebuilding or engage with it.
休闲在哪?诚然一些系统确实足够简化:用电设备可以玩一带一路接好就能使,太阳能自带蓄电效果;种田能实现种了只等收;大多数建筑只需要1-2个即可;很早就能做出机器人跟班,虽然是意料之中的智障但勉强够用;中期钱多还能玩造不如买。 但本作最大的问题是从头到尾都要和副产物斗争,游戏的干扰物是电虫,啃庄稼没所谓大不了我现摘现做,变杂草也没所谓除草剂好搓。但难绷的是哪怕你已经把电虫出生点堵死每天依旧会有电虫的掉落物,其中的黑色粘液极其难处理。种田也是一样,种子和蚯蚓加起来比收的菜还多属实能给人气笑。最后是处理副产物的回收机充满了赶鸭子上架的裱糊感,因为这玩意居然只能处理固定数量(加个手输/拉条/比例会死么?)而且有些副产物(电虫另一个难处理的掉落物:闪电溶液)还不收。我寻思这游戏连货币都能搞出俩那干嘛不直接搞成低价处理?反正我只是想让这些垃圾从我眼前消失而已。 除此之外本作也只有美术和捡垃圾做的还行,别的都过于平庸。有浮于表面的人际关系(招笑每日任务送礼对话)、自作聪明的远征界面(不仅飞的慢还有经典卡天数)以及经典的小龙虾式装备和绕地球一圈的物品需求,这些不值一哂的拖延时间小把戏陈腐的让我感觉回到了十五年前。 当然他们好歹写完了剧情没有半道撂挑子跑路,最下功夫的物品描述观感还行,也没什么恶性BUG玩还是能玩的。哦对了,本作钓鱼不可避,不过难度在一众种田里还算友好。 额外的:一个种田游戏你跟我说越玩越卡?制作组真的喜欢种田么(恼)。
J'ai déjà 11hrs de jouer et j'adore ce jeu, mais ce serait bien s'il y avait un coop. Il y aurait beaucoup de potentiel. Sinon, malgré tout c'est un très bon jeu relaxant et amusant.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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