
I Am Future is a relaxing single-player survival game about building a cozy rooftop camp amid a flooded post-apocalyptic city. Set up a farm, go fishing, tinker with gadgets, craft new tools, manage a team of cute robots to automate and expand your base, explore the mysterious world, and chill out!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 1.4/day in the week after.
About
I Am Future invites you to build a rooftop base of your dreams, explore a mysterious world, start a farm, hire a team of cute robot minions, and make new friends, all while enjoying the chillest post-apocalypse ever.
Starting from scratch on an abandoned rooftop, build, decorate and expand the coziest camp ever! Unlock new buildings and furniture, set up electrical grids, and neatly organize your new life.
You are the last survivor on Earth, fresh from the sweet, long cryogenic sleep. It’s finally time to chill out and stop worrying about job tasks and inflation! Relax, build, wander around – the world is literally yours!
Nature is healing! Set up a farm, grow fruit, vegetables, cheese trees, and take care of your crops!
Play as Robin or Chris, and customize the protagonist to reflect your unique idea of the last person on Earth!
Find ancient artifacts from a bygone era, such as kettles, TVs, or microwaves, take them apart using a satisfying dismantling mechanic, and gather resources for your next crafting project!
Automate chores around the camp with the help of cute robots! Build a team of AI assistants, issue commands, and manage their workload. And when they’re done – let them chill in a charging bath!
Send out scouting drones on expeditions across the sunken megapolis. Discover new locations, bring something valuable back to the base, and, step by step, uncover the mystery behind the end of the world.
Collect fresh produce from your farm, catch some fish, and unleash your inner chef with numerous delicious recipes ripe for mastering!
The fact you’re the last human on Earth does not mean you can’t still make new friends! Meet quirky robot inhabitants of this new world, like Earl the Fridge or Bombshell Barbara, and grow your bond with them.
Your camp needs love and protection. Keep pesky mutant pests from destroying the crops or the electrical grid!
***
If you are a fan of games like Stardew Valley, Coral Island, Sun Haven, My Time at Portia/Sandrock, Dave the Diver, or Palia, we are pretty sure I Am Future will become your next cozy adventure. Join our Discord to keep up with all things I Am Future!
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 4.7Kreviews | 84% | — | $1.1M |
| $19.99 | 370ratings | 77% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 870 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I enjoyed the game. Did have an issue at times when going to main menu or exiting from main menu the game locking up. But during play I never had a single glitch. I completed the game to about 90% in about 38 hours at the cozy level. So well worth the money.
喜欢! 全程都在捡捡捡拆拆拆囤囤囤,再放个小说听超惬意的👍 如果不急着赶进度的话真的很有意思,虽然关键升工具的物品(比如升柳锤的道具)总会卡一下,但卡的时候换个心情种种菜做做饭也很开心 上次只玩到桥对面的屋顶就敬请期待了,这次玩才发现真的更新了好多,玩了个爽 虽然小机器人还是挺弱智的,但带着帽子跑来跑去还挺可爱的 期待后续还能更新!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.67/day in the week to Aug 5 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean, Portuguese - Brazil
| $19.99 |
| 84ratings |
| 84% |
| — |
| not modelled |
| $11.99−40% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The beginning of the game is good, though you have to poke around a bit to figure out how to upgrade structures or advance past some initial hurdles. It would be a very good game if the automation wasn't complete garbage. The devs seem to think that being able to automate successfully means you'll get bored - but they fail to understand that what makes a game fun isn't repetitive tedium, but making and implementing choices.
О е, хаус флиппер, но с механикой крафта! Йее, класс! Но на этом, к сожалению, хорошее заканчивается. Да, я пропылесосил и убрал всю игру - это было очень приятно. И перед последующим поливом я скажу, что игрой я удовлетворён - как бездумная тыкалка она работает. Ну и сюжет и мир получился незатейлиым и приятным. Но всё остальное в игре очень странное и, как будто, не оттесченое (почему постеснялись в титрах написать список гейм-тестеров, как делают все? подозрительно хммм. - *я не серьёзно): -Анимации в экспедициях очень медленные и постоянно по пол жизни загрузки туда-обратно. -Без прхождения никогда не узнаешь, как проходить сюжетные квесты - настолько неинтуитивно они сделаны. -Реал**-тайм таймеры на крафт айтемов? Серьёзно? -Рецепты еды вообще бердовые, и тоже без прохождения догадаться, что идёт в состав того или иного блюда, особенно сложного - невозможно. -UI полный караул - все меню это просто несортированный список - мотай, ищи. Класс. -Как устанавливать герлянды или сносить ненужные здания или тайлы дорожек - я так и не узнал. -А главный враг этой игры - черви, обузятся невероятно просто - нарушаешь им пасфайндинг (я просто застраивал гнёзда по периметру складами досок/панелей), и вуаля, минус огромная часть ненужной беготни. -А ну техническая составляющая - из игры я в 80% выходил только через альт+ф4, т.к. она зависала на экране загрузки. И хотелось бы больше, на самом деле, прогрессии, больше зданий и пространств для уборки, больше мотивации и открытий в новых локациях (последние 2 локации под зачитку тебе не открывают ничего нового, ни новых материалов, да и вообще у тебя нет стимула к тому моменту в игре там что-либо делать, все материалы у тебя уже открыты). В общем опять, на демку геймплея наскребли, а дальше нехватило. Но игре всё ещё лайк, камон! Игру просто нужно доделать. П.С. Вместо новых причёсок в патчах лучше бы новые комнаты добавили.
Satisfying gameplay loop for the most part. End game is a bit of a slog due to bits you can't optimise/automate.
I had a good time playing through the game. I was originally thinking of going for all achievements, but ultimately decided against it as it would have been a HUGE grind and I don't think would have been fun, but I felt like where I stopped felt like a good place to leave it. The main problem I had with the game was optimization. There was a lot of UI stuttering, strange sound distortions, really long loading screens, and stuff like that, which detracted from the experience. I still think the game was good enough to give it a good play through, but just keep in mind that there are issues, and I would also say completionists beware. I would wager I would have probably a good 10 to 15 hours more to play to reach 100%, and most of that time would not be fun.
I don't regret buying it, but I'm not sure I'd recommend it. I'm at my 2nd playthrough, mostly to get the last achievements and boredom, but I don't really find it that enjoyable, because of the slow grind, although way easier on the second play. The concept is nice but I kinda just wish there was more to the game than what we have right now. If you like post-apocalyptic themes with a low stake building system then I'd recommend it for the price.
Sadly... cannot get into this. It feels off, the mechanics put me in the mindset of a mobile game and thats just... not what i want.
35時間程度でクリア。 周辺のごみを掃除し、素材を手に入れ、アイテムを作り……の繰り返し作業が大変中毒度が高く、またエリアを片付け切った時の達成感も気持ちよく辞め時を失って睡眠習慣が破壊されました。概要欄にはのんびりと暮らそう!と書いてあるものの実際は(期限があるようなものはないので勿論のんびり進行すること自体は可能だが)一生やることが……やることが多い!となって駆け回るのが楽しかった。 終末世界がテーマではあるものの終始雰囲気は明るく前向きで、ちょっとした寂寥感がテキストの端々に感じられるのも良い。丁寧なローカライズがされていてうれしかった。 ロボットがアイテム収集を手伝ってくれるものの一つしか拾えない&足が遅いので効率的な運用には一工夫必要。ポータルが作れるようになったあたりから徐々に使い勝手がよくなるが、猫の手くらいに思っておいた方がいいかも。 個人的には作物の自動収穫が欲しい!とは思ったが、このあんまり便利になりすぎず黙々とガラクタを解体していく感じがゲームの雰囲気にはあってるのかも?と思った。 遠景にも意味深なエリアが見えたり開けられないドアがあったりとまだまだ追加要素がありそうなので期待して待ってます。
AI Developer. No recommendations from me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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