
I Am Alive casts the player as a lone survivor in a believable, dark and insecure post-apocalyptic world.
Modeled estimate, not a reported figure. How we estimate →
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Languages: English*, French, German, Italian, Spanish - Spain*languages with full audio support
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Должно быть продолжение
[table][tr][td]🎮 Досвід:[/td][td][+] Пройшов [_] Кинув [_] Повернув кошти [_] Видалив з облікового запис[/td][/tr] [tr][td]🔁 Реіграбельність[/td][td][_] Хочеться ще [_] Можливо пізніше [+] На один раз [_] Не тягне[/td][/tr] [tr][td]🧩 Модифікації:[/td][td][_] Використовував [_] Використовував, дрібні [+] Не використовував[/td][/tr] [tr][td]🇺🇦 Українська:[/td][td][_] Офіційна [_] Фанатська [+] Не було[/td][/tr] [tr][td]👥 Режим(и) гри:[/td][td][+] Однокористувацький [_] Багатокористувацький [_] Кооперативний[/td][/tr] [tr][td]🎭 Настрій[/td][td][_] Весело [_] Динамічно [+] Атмосферно [_] Розслаблено [_] Напружено [_] Депресивно [_] Бісить[/td][/tr] [tr][td]💬 Враження[/td][td][_] Затягує [_] Хороше [_] Нормальне [+] Двояке [_] Не чіпляє [_] Нудно[/td][/tr] [tr][td]✍️ Примітка[/td][td]А міг мати успіх, як [i]The Last of Us part I[/i] в майбуньому🙄[/td][/tr][/table]
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Don't buy this game. I Am Alive is one of those games the publisher would prefer you not even remember it exists. I can't speak for console but on PC it is clunky. EXTREMELY clunky. Places you think you should be able to get to are unreachable. You will stare at the monochromatic gray wondering where to go next. The game's art style is extremely unsaturated. You've got grays, brighter grays, and darker grays. Sometimes there is an unsaturated red or blue. Everything is under a heavy film grain filter. I guess they are emphasizing the amount of dust because it is everywhere and all encompassing. The world of the game is a huge let down as well. You are give a few city blocks to explore. Except you can't. There are fences, collapsed buildings, garbage piled up. All to keep you on the path the game has for you. Enemy encounters are more like puzzles. You will want to have free aim enabled because the auto-aim will target someone you didn't intend for it to. Once you figure out who has the gun or is the boss you focus on then the rest. Ammo is limited so if you don't have enough you're stuck at that part or need to figure out how to get away. It is a bit of a mess and not very satisfying. The story has the character searching for his family in their apartment. Only he is a year late. Who knows how bad the apocalypse has made travel. Anyways, they are not there but they left a letter telling the main character where to go next. But now he sees a girl that he mistakes as his daughter and she becomes the focus. She is sick and needs medicine. The player character goes out to get the medicine not from an ambulance, which there are many of, not from a hospital, not a from a pharmacy or any sort of medical facility but from a random container hanging from a crane AT THE TOP OF A SKY SCRAPER! This is the part where suspended thinking any amount of this game was supposed to make sense but ♥♥♥♥♥♥♥♥♥ is that dumb. And it only gets dumber.
Fun little story game if you don't expect much out of it
Perfect
8/10
Oyun mağazadan kalkmış ama iki kelam edeyim. Oyun grafikleri iyi mi, değil. Hikayesi iyi mi, pek sayılmaz. O zaman nesini öneriyorsun diye soruyorsunuz. Oyunun atmosferi ve mekaniği oldukça hoşuma gitti. O tozlu havalar, tırmanma esnasında enerjinizin tükenmesi ve size yaşattığı gerilim oldukça keyifli bence. Özellikle boş silahı düşman npclere doğrultunca bir anda dona kalmaları yada bizi kandırıyor diyerek saldırmaları gayet güzel. Özellikle oyunda atmosfere uygun olarak eşya sıkıntısı çekiyorsunuz o da biraz gerginlik katıyor. Çok iyi bir oyun mu diye soracak olursanız hayır öyle güzel değil ama denemeniz gerekli. Zaten o kadar da uzun süren bir oyun değil. Tavsiye ederim.
那时候你育碧叔叔还不是很会搓罐头啊。 我真得很佩服那时的游戏制作人,使用有限的性能塑造环境和质感。 跟当初寂静岭一样的手法来做大地震后的芝加哥,当人物进入地处周围全是粉尘的感觉给小小的老子带来巨大的震撼。 这些老游戏同时具有落后的人机工效和先进的游戏理念:你举枪瞄准敌人他会投降,稍有松懈他就会趁机反杀你,这很有意思。 但是,这个游戏是个半成品,明显没有做完,很可惜
Players by region
Where this game's players are, estimated from review languages.
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