
Challenge three full length disc golf courses with 20 discs of different speed and stability. Play rounds of 18 holes or only the front or back 9 or just practice single holes. Unlock different seasons and more by gaining achievements and break your course records.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
Throwing accurately is tedious, and most of my shots get slapped down by trees. 100% like real life disc golf. If there are no updates to this game, it might not be worth the full price. Trees are brutal, and there seems to be a large amount of chance in whether or not a shot is accurate. Clearly made with love, but not a complete and polished game. Heaps of potential.
I think this game is on the right track to be something cool, but it is missing some features that would make it a lot better, some more necessary than others: 1. Transparency on models/textures when you're throwing up against an object and the camera view is inside it. This is super critical to making the game more playable in my opinion. As it is, you throw a lot of completely blind shots where the line is a complete guess because an opaque object blocks the camera. 2. Some visual representation of what the power gauge means relative to different discs, or at the very least a max distance number for each disc type so we have some idea what a throw would do with no variables. It's also unclear how the power gauge is adjusted in putting mode. 3. A minimap or a tee box sign showing the hole layout. Looking forward to further development!
Pretty fun game. Fairly simple, controls are easy to pick up and learn. If you don't play disc golf though it might take a bit longer to learn what different angles do. Could use some quality of life changes in a few parts, but over all a very good start! Edit after many more hours of gameplay. This game is very addictive. The long tees are very challenging, but once you've mastered the gameplay, you can get good scores. If you play disc golf, I cannot recommend this game enough. It can definitely use come quality of life changes, like a quick restart option (useful for when you are grinding for the -10 achievements on the long tees). But the core gameplay is very fun
This is the best disc golf game on the market. It really captures the physics with tons of potential for growth. I really wish there was a multiplayer option. This game could hit all-star status if they replicated one to pro tour courses or better yet, Winthrop gold.
[list][*] Make a beautiful drive[*] Putt for birdie[*] Shank the putt[*] Miss the recovery by half a mile[*] Good Approach[*] Double Bogey[/list]10/10 realistic it's almost like I am playing for real
The most realistic disc golf game EVER made (and iv played ALOT) !!!
best disc golf game on the market.
It's by far the best disc golf game I have ever tried out on any device, PC, mobile, console. It truly is amazing. The disc selection, courses and how things work is absolutely fantastic! The physics works great, the disc work like they would in real life. The only negative thing is that the game seems abandoned. Developer hasn't made any updates in a while, and doesn't respond to the community on Steam. It's a fun game as is now, just not a lot to do. Has so much potential if it were updated with more maps, challenges and discs.
Fun game. Easy to play!
This game has so much potential! You would need a bit of disc golf knowledge to really understand this game or it might take a little bit longer to get used to it and understand which kind of disc you would need in certain situations. The game is very smooth and enjoyable to play. It's a bit challenging at first but doesn't take very long to learn. I would like to see multiplayer in the near future though!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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