
The hypothesis regarding vision-hands symmetry is a validation experiment where separate characters are controlled with the left and right hands. It measures the connectivity and enhancement of cognitive character recognition through both hands and vision.
Modeled estimate, not a reported figure. How we estimate →
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About
Thank you for your interest in our hypotheses regarding the symmetry between vision and hands.
In this experiment, we will measure the ability to transmit information from vision to the brain and from the brain to the hands using a game. We will also verify the improvement in this ability through repeated trials.
The game involves controlling two hands, one with your left hand and the other with your right hand, to reach the goal on the stage. The hands can change their movement direction, jump, and run.
While the game is primitive, controlling two characters independently with separate hands may cause significant stress to participants. Please do not continue the experiment if you find it too stressful, and take breaks as needed.
Top-down view action
Action that can be frustrating
Brain training
Detailed information about the game is provided below. Please review it before participating.
In the game, you will control a male hand with watch connected to the red line with your left hand and a female hand with bracelet connected to the blue line with your right hand. You will use their movements to progress through the stages.

Keyboard
Change direction for left hand: WASD
Jump for left hand: F
Dash for left hand: C
Change direction for right hand: OKL;
Jump for right hand: J
Dash for right hand: M
Open menu: ESC
GamePad(Xbox)
Change direction for left hand: Left stick, D-Pad
Jump for left hand: Left trigger
Dash for left hand: Left bumper
Change direction for right hand: Right stick, Face button(XYAB/○△□×)
Jump for right hand: Right trigger
Dash for right hand: Right bumper
Open menu: Start button(XBox:Menu/Switch:+/DualShock:Option)
Each stage in the game has a goal. The red circle represents the male character's goal connected to the red line, and the blue circle represents the female character's goal connected to the blue line. Reaching the goal will advance you to the next stage.
There are gimmicks corresponding to each color.
Try interacting with them using the hand of the same color.

We look forward to your participation in the experiment.
You are free to post or live-stream videos related to this experiment.
To encourage the recruitment of new participants, please include Steam Store page link in your video description.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
普通にやると脳に負荷がかかりすぎて頭がおかしくなりそうだったので、マスターハンドとクレイジーハンドになりきってプレイしたら精神的に安定してプレイできるようになりました👍👍
僕の右手は左手であり、右手でもある そんなことに気づかされました。 くsssっそおもろい
イライラしてスティックをひん曲げそうになり、叫び、ゲームを閉じ、再挑戦 まんまといいようにされたのでおススメです あたまおかしくなる
初めはなすすべもなくリトライになってしまうところから、繰り返しプレイすることで徐々に上達していくのを実感できて、とても楽しかったです
ノーマルクリア記念 面白かった ハード以降はやるかわからない
何か頭のよくわからないところが熱くなってくる
ノーマルモードSランククリアまでできました! 素晴らしいスルメゲーです! ただドアは内開きでよかったのでは?とずっと思ってます。
操作性が悪すぎてイライラするけれど、慣れると意外といける、面白いゲーム
最初は2つ目のステージで一度ギブアップしてしまったのですがその後再開して一度全部クリアすると二週目三週目とどんどん早くできるようになるのが快感でした。 最後にランクと順位が出てくるのが負けず嫌いの私にはよかったです。
無事、脳がバグりました 脳と腕が熱を持つのを実感できる良ゲー。全6ステージ中、個人的最難関は2ステージ目 キャラクターの速度は可変のままだと失敗を重ねる度に低速化していきますが、ここはオプションで固定にできるので、難ありと感じたらそこで対策するのもありかと。具体的には冬の低速が辛いので
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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