
Spin your way to victory in this devilishly hard, ultra-cool action/puzzle game for PC. Dim the lights, pump up the volume and prepare to rage!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Music is Dope AF. Neon eyecandy but also frustrating at times, because you WILL DIE a lot. but very addictive and fun little gem.
This is a beautifully balanced and something-for-everyone type of game. For the average-to-good gamer, it's not as hard as other ultra hard platformer/puzzle type games, like Super Meat Boy, because it has a number of player-defined checkpoints in every level, a system which works really well (although the constantly rotating neon hyphen always respawns in the least convenient orientation possible). For the more hardcore type, there are bonuses which are only available by finishing every level using no checkpoints and with no deaths, which brings it up to the masochist level of challenge. Some levels require a second try because you didn't know the map layout, but overall, the controls are very precise (with a controller - don't even attempt this game with a keyboard), the game is never unfair, and you can reasonably expect to progress smoothly- the last 1/3 of the game takes longer than the first 2/3, but that's to be expected as the last few levels are long and have some pretty hard bits. I thought the music was not that great, but the visuals are quite nice, and you can turn sound off and play your own tunes if you want. Overall, if you enjoy platformers and puzzle games but are sometimes put off by evil level design, you will likely find Hyphen very satisfying. And protip- you can skip the upside-down Y puzzle near the end of the game completely ;)
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Hours played at review time, across 33 reviews with recorded playtime.
THIS GAME IS THE SORT OF GAME THAT MAKES DARK SOULS LOOK EASY. This game litery is the definition of sh!ting on some ones grave. This game looks so nice and easy but it is so hard that by the end of your life you would of had to by 5 new computer monters 10 new mouses and 100 more keyboards just by playing this game and raging so much about how hard it is and the funny thing is you probely would not even of compleated the game by the time that you die in real life.
Have I gotten past level 9 (the first "medium" difficulty level)? No. Have I kept trying? Yes. Am I #1 on the global deaths leaderboard? Soon.
Super hard but super fun :)
OMG! I have been waiting for this for a while. Now that I have it. I don't know why. I love this game and hate it at the same time! SO FREAKING RAGE INDUSING I LOVE IT! 10/10
Hyphen is a less polished Kuru Kuru Kururin that has some questionable design decisions. That's not to say it's not a fun game because the base gameplay is still intensely satisfying. I do however, have some issues with certain elements of the game: [list] [*]The neon Geometry Wars knockoff aesthetic is appealing, but the glow around elements can be frustrating when you're trying to make tight movements. [*]Timer doesn't reset when you die before setting a checkpoint. It seems like a minor gripe but it's one of those small things that you notice when it's missing. [*]Resetting when you die before setting a checkpoint takes a little bit too long personally. Maybe have a button bound to reset from the start? [*]Hitting switches triggers cutscenes that, while maybe necessary to tell you where to go, are quite long and frustrating since you're just stuck there. [*]When you do die (which is often) it can occasionally feel cheap. That's not to say this game's hitboxes are bad, they seem quite good in fact. What I think is happening is that when you hit a wall you instantly disappear and go back to the checkpoint. This means that you don't actually get a good look at exactly where you collided. It's weird saying this after talking about how other elements need to be faster, but maybe have a number of frames after you collide where you can still see the stick? It'd be hard to design in an effective manner but I'm not a fan of how it currently is. [/list] That said, the obstacles are well designed for the most part, with you being able to develop your own unique techniques for dealing with them. Those things that rotate and shoot arrows in opposite directions can go screw themselves though. Levels feel fair and the difficulty ramp is satisfying from what I've experienced. I don't mind the soundtrack but I ended up turning it off in favour of my own music player. I found tracks repeated a bit too often and there were only a few tracks I legitimately wanted to listen to. They were also a bit disparate for my tastes, making the moment when the game changes songs feel occasionally jarring. I'm in two minds about Hyphen. I really like the base mechanics but a lot of the elements surrounding it push me away. It says a lot about how strong Kuru Kuru Kururin's formula is that this is a positive review. For reference, I've only played about 2 hours of this game, I initially idled for cards before actually playing the game. I hit level 15, quit the game to get some sleep and next time I launched the game it had lost my save. I might touch this again but that's frustrating. There's not many games in this genre, so I recommend people give this a shot, especially if you can look past Hyphen's lack of polish (those glossy button prompts and Xbox 360 controller layout give me flashbacks). This isn't an unqualified recommendation but it's $5 and that feels about right.
really good indie game, recommended
cant help but get frustrated every time i get stuck, sometimes i'll scream and swear and threaten to uninstall it..... but then i'm loading it up again, because i dont want to be a failure. Such a sense of satisfation when you get past THAT part (you'll know what i mean)
10 взрывающихся зеленых палочек из 10
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