
Hyperspin is an experimental rhythm game where you control a circle that spins on a circle, and you tap circles. There are lots of circles.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 0 | — | Free | |
| approximately $14.4M | 27K | 98% | $19.99 | |
| approximately $171.9K | 815 | 90% | $7.99 | |
| approximately $9.4K | 34 | 97% | $9.99 | |
| — | 0 | — | — | |
| approximately $0 | 10 | 90% | Free |