
Hyperspace Pinball has players fighting off an alien invasion using pinball controls in a high intensity action game for all ages!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 17 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
so appealing well done
[i]This page has been left blank on purpose.
I've been a fan of pinball for a very long time, from the video game versions to actual real-life games and a myriad of variants in between. Hyperspace Pinball is a game that I can casually pick up and enjoy playing for a couple of rounds when I want to break up an increment of time and escape for a little bit. In pinball terms, it's a game I can kind of relax to.. it's simple, yet has enough complexity to keep my interest.. it has visual appeal (I don't find the visual effects distracting at all like some other users), the little geometric shapes, the power-ups, the morphing table as you jump from "realm" to "realm" through portals that you unlock. It's got mini-challenges to randomize the play and keep things interesting. It doesn't necessarily have the "feel" of a traditional pinball video game and maybe the physics of the ball aren't Newtonian accurate to the smallest degree, but they're plenty accurate enough to make an engaging game. By comparison, the real-life Joust pinball table is one of my favorite pinball variants to play and it doesn't feel like "traditional" pinball at all.. but it still has the energy, the speed, the relative skill it takes to work around gravity, keep that ball in play and score points. Plus, this game is only $3.00 .. that's less than the cost of a single beer in most breweries and a few cents more than the average cost of a cup of coffee in the U.S... and it'll always be there, ready to be played, as many times as you like. That's my take away from Hyperspace Pinball: it's a rad pinball video game variant, that may not specifically "feel" like the other pinball video games out there, but still pulls from that same source of energy that makes pinball such a fun game to play. I just stoked when people make good pinball games, especially ones that move away from the beaten path of the genre.
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Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have 300 games and this is my hands down favorite.
removed
Meant to post this a while back, but steam was being cranky and didn't let me so here goes again: Hyperspace Pinball is awesome, I had a great time with it. I love pinball and innovative games, and this is both. It's obviously not a sim and it's faster than normal pinball, but the physics are good and my real life skills translated well. There are several modes and leaderboards, but the campaign mode is the meat of the game. There you destroy enemies until you open a timed portal to the next level, advancing until you reach the final boss. The new levels gradually change the layout of the table and the enemies you fight, with boss battles and bonus rounds every few. The further you get the harder the enemies are to kill, eventually getting shields and even firing back at you with little lasers that can knock your ball off course. It's a really fun time and a good challenge, and after I beat the campaign I kept coming back to try for a higher score. Although the tables may look pretty bare and seem to focus on fighting enemies, there are plenty of things to make score chasing fun that you won't notice at first: There's various challenges you start by hitting all the drop targets, a mini-jackpot you get by lighting all the letters in the word bonus above the bumpers, enemy combos, a flawless victory bonus for not losing a ball on a level, a jackpot minigame where you have to hit the weak spot on a big enemy spacecraft, and power-ups you get by hitting a moving target (2x score, increase jackpot, ball save, multi-ball, increase ball strength to better kill enemies, etc). Also the dev seems really cool, responded to me on the forums quickly and was open to feedback and suggestions about the game, and is still putting out new updates. I would definitely recommend this to any pinball fan looking for a new kind of pinball experience... ...or to anyone who knew, deep down in their heart, that one glorious day their pinball skills would save the galaxy.
Problems with 3440x1440 screen. Even switching the resolution helps a bit but you still have to impression this is a work in progress game. The ball is not simulated well, it often just portals suddenly to other places. Graphics are also too boring. Not recommended for real pinball fans.
6/10 if you get it on sale. (Another candidate for the absent sidewise thumb rating.) Pros: + Visual style (except for the negative effects it has on gameplay) + Music + Fast paced Cons: - Hit boxes and collision detection are off. (e.g., The flippers look like they can connect a few more pixels than they do.) - Too many effects clouds the ball. - Frame rate/speed of the ball makes it nearly impossible to determine the trajectory of the ball on a ricochet. Take all three of those and you're playing pachinko much of the time. Example: If you hit the ball into an enemy/shape at high speed, and IF the ricochet is shooting towards the center of the hole, you have exactly one frame to hit the tilt key. Now, add in the excessive particle effects and good luck even identifying where the ball is in that second. Then, remember that the hit boxes for the flippers don't necessarily match the pixels and you are out of luck. Summary: 70% luck, 30% skill. It's a fun idea, but needs massive tuning to be replayable like most other pinball games on steam. 6/10 if you get it for a few bucks and want to try something for 10-15 minutes.
You may look at this review and think, this guy has barely even played the game so why should I care what he thinks? That's fair. But the reason I haven't played much is because the game is simply unplayable with my game controller. Other pinball games like Zen Pinball or Pinball Arcade both do a good job of supporting game controllers, but HP simply fails to get it right, and I can't really play using the keyboard very well because my laptop keyboard is too small for my big hands. Beyond that, this game is the pinball equivalent of a f first-person shooter that uses the numeric keypad to control movement instead of the standard WASD keys, You can allegedly remap the controls, but then it won't let you select some combinations of controller button and game function, making it impossible to use the same controller scheme as those other pinball games.
Hyperspace Pinball is an inventive arcade game that takes the basic language of pinball and applies it to a science-fiction battle against invading aliens. Developed and published by Gamieon, Inc., it does not try to imitate a conventional physical pinball machine as closely as possible. Instead, the ball becomes a weapon, the playfield becomes a combat zone, and familiar actions involving flippers, rebounds, loops, and carefully aimed shots are incorporated into a campaign built around destroying enemies and overcoming increasingly demanding challenges. This unusual combination gives the experience considerably more character than a straightforward digital pinball table. The campaign consists of more than twenty levels, providing a clear sense of progression instead of leaving the player with nothing but an endless pursuit of high scores. Each stage uses the fundamental pinball concept of keeping the ball active while directing it toward useful targets, but the alien-invasion theme gives those targets a more tangible purpose. Successful shots can contribute toward eliminating enemies, completing objectives, gathering power-ups, or dealing with larger threats. It creates an interesting rhythm in which players must simultaneously think about survival, positioning, combat, and scoring rather than simply preventing the ball from disappearing from the playfield. Combat is where the game's hybrid design becomes most noticeable. Enemies and mini-bosses turn accurate shots into attacks, meaning that controlling the trajectory of the ball is directly connected to defeating opposition. This provides greater urgency than ordinary score chasing because a poorly placed shot can represent a missed opportunity to damage an important target. Mini-challenges introduce additional objectives throughout the campaign, while power-ups can improve the player's chances and make successful sequences feel more rewarding. Loops and skill shots remain important as well, ensuring that recognizable pinball techniques still have a meaningful place within the more action-oriented structure. There is a satisfying learning process behind the apparent simplicity. At first, the unpredictable movement of the ball can make success seem heavily dependent on reaction speed, but repeated play gradually reveals how much timing and positioning matter. Learning when to activate a flipper, predicting likely rebounds, recognizing favorable angles, and determining which targets deserve immediate attention all contribute to better performances. The game therefore remains accessible to players without extensive pinball experience while providing enough room for improvement to make repeated attempts worthwhile. It rarely becomes an overwhelmingly technical simulation, which fits its arcade-focused identity. The scoring system is an important part of its replay value. Destroying enemies may advance the immediate objective, but players interested in maximizing their performance must also consider loops, power-ups, skill shots, challenges, and other scoring opportunities. Campaign leaderboards give competitive players a reason to revisit completed stages and attempt cleaner, more efficient runs. Steam achievements and trading cards provide additional incentives, although the real longevity comes from improving scores and developing better control over the ball rather than collecting peripheral rewards. Its visual direction complements the deliberately exaggerated science-fiction concept. The colorful environments and alien theme make it clear that this is designed as arcade entertainment rather than a serious recreation of mechanical pinball. The presentation prioritizes readable targets and active playfields while maintaining enough personality to distinguish the different encounters. This approach works well with the game's fast pace, although players specifically seeking realistic table construction, authentic mechanical behavior, or elaborate recreations of traditional machines should adjust their expectations. The developers are clearly more interested in exploring what can be built around pinball mechanics than in reproducing an actual table. The concept also introduces some unavoidable weaknesses. Pinball physics naturally contain an element of unpredictability, and this becomes more noticeable when the player is expected to hit a particular enemy or complete a specific objective. A bad rebound can interrupt an otherwise strong sequence, and repeated failures may occasionally feel harsher when progression rather than pure scoring is involved. The fundamental activity also remains repetitive despite the additional enemies, challenges, bosses, and power-ups. Players who do not enjoy repeatedly launching and redirecting a ball are unlikely to be converted simply because combat elements have been added. The campaign structure nevertheless helps prevent the experience from feeling completely directionless. Having multiple stages and identifiable threats provides short-term goals, while leaderboard competition supports longer-term mastery. This makes it suitable for both relatively brief sessions and extended attempts at improving previous performances. There is a pleasant distinction between merely surviving a stage and genuinely understanding it. The former can provide immediate satisfaction, while the latter involves discovering efficient routes, anticipating rebounds, exploiting scoring opportunities, and becoming increasingly consistent with difficult shots. Overall, Hyperspace Pinball is a creative reinterpretation of pinball that succeeds because it embraces its arcade qualities rather than pretending to be a detailed simulation. Gamieon, Inc. combines a multi-level campaign, alien enemies, mini-boss encounters, power-ups, skill shots, loops, challenges, achievements, and competitive scoring into a package with a recognizable identity. Its reliance on repeated play and inherently unpredictable ball movement can occasionally produce frustration, and its unconventional structure may not completely satisfy traditional pinball purists. For players who appreciate score chasing, mechanical experimentation, science-fiction themes, and unusual genre combinations, however, it offers an enjoyable reason to experience familiar pinball fundamentals from a different perspective. Rating: 6/10
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Players by region
Where this game's players are, estimated from review languages.
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