
Hyperspace Invaders II: Pixel Edition is a hardcore, uncompromising vertical scrolling bullet hell/invader hell shooter (shmup) that doubles as a techno-based lightsynth, triggering bursts of funky invaders at the pulse of a relentless beat.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ye gawds, my poor mortal eyes. Okay, so you move all around the screen and crank up your score multiplier without touching enemy fire or ramming a baddie. You gain some powerups and there are several different "ships" to pick from with varying shot types. So, I am terribly fond of "shooters"(I'm antediluvian, so I call the other games "FPS's"), even though I suck at them. I like to think I'm somewhat forgiving of the genre, yet I can't recommend this one. Is this terrible? Nope. Controls well enough and the premise is simple. What, then? I have no photosensitivity(prior to this, anyway)and was still feeling bombarded by visual artillery. Flashing lights and kabooms galore! It becomes distracting neon vomit at a certain point. Too much will start piling up and good luck keeping track of what is enemy fire, a baddie, and a powerup. The much vaunted music did nothing for me. It's simply there. Perhaps the most surprising part to me was even though so much is happening, the levels feel a bit slow to progress and go on too long. There was a balancing act here, and they biffed it. Ultimately, this is mildly disappointing. If ya gotta try every shooter once, then you won't feel a crushing letdown, but you likely won't feel much else, either. There are countless shooters on Steam and GOG, so roll the dice on something else.
Epilepsy
É muito bom, só estou com dificuldade em fazer o COMBO MASTER: 5K Combo e de finalizar o Retro Mode!
無茶苦茶なシューティング 敵も弾も無秩序だけどなかなかおもしろい 目は死ぬ
Funny game
нет
画面固定の縦シュー 上から下へ飛んでくるインベーダーをひたすら倒し続けるシンプルなルール。 ステージクリア自体はそれほど難しくなく、繰り返しプレイしてハイスコアを目指すゲームのように感じた。 【気に入った点】 ・難易度調整 自機が敵弾を消せる高威力レーザーを撃てるのだが、それを撃つとスコアに倍率のかかる数値が消費される。 クリア目当ての人は弾消しレーザー撃ち放題、スコア目当ての人は撃ちたくないので自然と難易度が上がる。 また、スコアが高いほど出現する敵の数も増えるようなので稼ぐほど難易度が上がる。 ・撃って避けてるだけで楽しい 【気に入らない点】 ・ランダム配置 敵の出現パターンがランダムなので同じステージを遊んでも毎回難易度が結構変わる。 ・ランダムな動きをする敵 動きがランダムな蛇のような形のインベーダーが画面下へ去ったかと思ったら下から出てくる時がある。 ・実績バグ? クリアしたのに取れない実績がある。
хорошая музыка, но мешает какая-то игра...
WARNING: Do not play this if you are epileptic in any way. This shmup is bar none the most fast-paced shmup that I have ever played. There is a lot you will need to be keeping track of at all times in every stage. This can definitely lead to a bit of sensory overload at times. It is also one of the most ridiculously flashy shmups that I've ever played (enough to rival Rym 9000). Despite all of this, it is still a lot of fun. For $5.69 Canadian ($1.42 as of the time that I'm writing this), you could do worse.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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