
Hyperspace Deck Command is a complex deck building roguelite. Command a massive space fleet that operates on individual turn timers, combine a wide variety of cards into powerful decks and master the dual-use status effects to defeat the hegemonising swarm.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.17/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Take command of an advanced space force!
Deploy your ships across an entire star-system with multiple orbital lanes.
Support your units with hundreds of different tech cards, ranging from strike fighters and shield projectors all the way to physics-breaking doomsday devices.
Intercepts waves of advancing enemies to protect your fleet-sustaining megaship.
Carefully consider your actions: Units operate on individual turn timers and every card you play brings them closer to carrying out their next action.
Face the Gold Plague and the many fleets it has turned against you. This enigmatic invader has already consumed its origin galaxy. It always wants more.

Enhance your tactics with dual-use status effects!
Cards in Hyperspace Deck Command give you an extra bit of tactical flexibility. Their status effects work differently depending on if you play them at allies or enemies. Do you want to shield your ship, or contain and prevent attacks from a specific enemy? Do you use fuel to accelerate a friendly or to set an opponent on fire? Should your carriers deploy fighters to strafe targets, or send them to guard your own vessels?
Build highly customizable decks!
Combine 60 megaships, deck commanders, randomly generated flagships and auxiliary vessels from 5 different factions into thousands of possible starting decks.
Explore star systems to extend your deck with 400+ different ship and technology cards.
Modify individual cards with stackable upgrades or augment your entire space force with powerful fleet upgrades.
Fight your way through 25+ enemy encounters, each lead by fierce boss ships.
Unlock faction specific combo cards, secondary commanders and late game challenge modes.
Discover the lore of the intergalactic crisis through scattered data entries on cards.

Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game really does have a lot of parallels to Wildfrost and I find myself laughing occasionally when my old strategies start to match up here. On one hand, I feel a bit like I'm repaying for a game I already poured hours into years ago. On the other, it's like stepping into an old favorite with enough unique mechanics and its own style to make everything feel fresh again. I wouldn't mind a more fleshed out UI, but overall I'm having fun and I'm looking forward to completing the game.
very cool deckbuilder. pretty tough but there's a lot of interesting mechanics
You're basically thrown to the deep end from the start, but what can I say? You learn to swim by drowning or something. It's lane-based defense deckbuilder, so kinda closer to Monster Train rather than Slay the Spire. But only check it if you can stand learning by hitting your head on the wall until it breaks.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is an insanely, absurdly, idiotically good game, and it's actually criminal that it - or Sleeper Games' other titles, for that matter - isn't better known. A very interesting spin on the deckbuilding genre with dual use cards, unit/effect differentiation, and countdown manipulation. I've put ten hours in, and I haven't made it past the first set of cards. I can easily see losing another ninety hours into the title - something I haven't felt since first picking up Slay the Spire.
I played the demo a bunch and hey the full thing is even better. Admittedly tougher than its competitors. Remember you can retreat ships to repair them! Burning, strafed, bombed, locked on? Hit the bricks.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — |
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