Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
No ads, ever. Plays offline, on phone or tablet, no Wi-Fi needed. Cut a bigger snake off head-first and it crashes into your side, drops its whole length as food, and you scoop the lot. That is HyperSnake: a neon snake arena where you slither, grow and outlast a field full of AI snakes. Snake Royale Twenty snakes, one arena, and a zone that closes in every 30 seconds. Outside it, the storm eats your tail. Hunters chase, grazers grow, the skittish ones run, and only the last snake swimming wins. A round takes about three minutes. The arena loop You start small. Food spawns across the map and grows you a few segments at a time. Touch another snake's body and you are done. Cut a longer snake off at the head and it crashes into your side, drops everything it was carrying, and you take the lot. The longest snake on the field wears the crown and pulls a small speed bonus. Level up, pick a power Score turns into XP, and every level hands you a permanent upgrade to choose. A wider pull on nearby food. A faster snake. A longer start. Or one of the two active skills: a ring that wipes out the snakes it catches, and a shield that makes you untouchable for a few seconds. Ranks stick to your profile, so run forty is nothing like run one. The Food Tornado Eat enough and the whole board lifts. Every orb on the map spirals into your head and lands in a single hit. The next one costs more than the last, so the third tornado of a run is properly earned. Bosses and gardens Every snake you put down drops mana. Fill the meter and a portal tears open onto a walled garden: a fountain, three guarded snakes and a golden key at the end. Carry the key through the next portal and you meet the boss. It is far wider than you, it has its own dirty trick, and it only takes damage when its head runs into your body. Beat it and its style is yours. Six realms a lap, and every lap after that the game hunts you back. Nine styles Jungle, Stone, Freezing, On Fire, Neon, Thunder, Gilded, Void and Venom. Each one repaints the snake head to tail, trails its own particles and turns your ring into a Fire Ring, a Frost Nova or a Lightning Ring. Free to start, one purchase for everything The arena, Blitz, the first realm and a round of Snake Royale every day are free. One purchase, Unlock everything, opens every realm and lap, every style, board and skin, the Snake Designer, unlimited Snake Royale and unlimited revives. No currency, no energy timer, no ads. Why HyperSnake - No ads, ever - Plays offline, Snake Royale included - Smooth 60 FPS, built for phone screens - A joystick that follows your thumb - Google Play Games leaderboards and 38 achievements - In English, German, Spanish, French, Italian, Portuguese, Greek, Indonesian, Japanese and Hindi How a round goes - Steer with the joystick, eat food to grow - Cut across a longer snake so it crashes and drops its length - Fire the ring when three of them close on you at once - Stay inside the zone and outlast the other nineteen - Avoid your own tail, the arena edge, and anything longer than you A snake game for the bus ride home and the spare ten minutes between meetings. Slither, eat, hunt, breathe. Built by Hyper Hollow Games.
HyperSnake: Offline Snake Game has grossed an estimated approximately $2.6K on Google Play.
About approximately $2.6K gross, estimated range approximately $661 to approximately $10.6K — roughly approximately $1.9K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $661 – $10.6K. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $2.6K | 87 | 93% | $1.99 | |
| approximately $2.6K | 56 | 62% | Free | |
| approximately $2.9K | 57 | 69% | Free | |
| approximately $2.9K | 152 | 88% | $0.69 | |
| approximately $2.5K | 172 | 97% | Free | |
| approximately $2.9K | 73 | 97% | $4.99 |