
Assemble a team of warriors and delve into the endless dungeons of Utopia to face off against waves of enemies, collect loot, and compete online for high scores. Issue commands to your squad directly or sit back and watch them fight and explore on their own. Steam Workshop compatible.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Systems like loot rush were removed but the buffs for them are still in the game for you to buy. As a idle game you need to be present to enter hidden rooms. experience barely has a use and fusion cost are to high with barely a way to get gems. No way to auto repeat challenges. Not enough tool tips to explain features. This is just a few features that are constantly requested but not yet fixed. The game has potential but misses allot of quality of life features and has high in game cost so the game kinda slows down. Love the character art an animation tho but overall feel like the game is early access. I can't recommend this game especially because the flaws peak out after the refund period as its a idle game
Gets old real quick, compared to other idler like dragon cliff, this game leaves much to be desired.
Really fun once you get it going. there is a bit of a learning curve and the tutorial can be skipped if you dont pay attention. Progress is a bit slow at first but snowballs once you get things going. Theres near daily updates with new features constantly rolling in. Looking forward to see where this goes!
https://www.youtube.com/watch?v=Rv6QopeMw5s&t=113s
i combined wolf and vito, was still a wolf. the last frame in the store page is a lie. thumb down all the way
My favorite iddle game
I have been playing this game since it was lunch and I have to say I am really enjoying it. Developer is really active and open to suggestions. I really like how the game evolved based on our feedback and I do hope that additional features will be coming in the upcoming days. Thanks again SiphonShockGames !
HyperLeague Heoes is an IDLE game. The game has great graphics and a pleasant sound. You have to create a team of characters and complete one level after another, and there seem to be hundreds of them. There are plenty of item pictures that your characters can unlock. I enjoyed the game for the first 1-2 hours, but after that the motivation dropped rapidly to the point where I thought about uninstalling it. The good thing is that it's cheap. The round with the characters is always the same: Start the battle and try to survive as many levels as possible, although this is hammer hard and no fun because you expect a first checkpoint only after 50 (!) levels. Until then you bite the dust 100 times. That is unmotivating! Here should be a checkpoint after the latest 10 levels or so. The crux of the game, however, is that you eventually reach a point where you just can't go any further. You have to buy new characters for expensive EXP (and they are outrageously expensive!), if you have unlocked them, which is only possible by reaching different levels. During the battles you can passively intervene through support potions that are total garbage. The opponents have already from level 20 felt too much life and the levels muass the team then also still create automated in a certain 'time. No idea how others do it, even when I equip the characters I never get over floor 70-74. Here, the developers should really readjust, even EXP you get much too little compared to the quite a few characters later cost millions of EXP. Everything in the game is time-restricted or time-blocked, which is really absurd and slows down progress. For example, there is a level where you can get equipment with your team by killing new waves of enemies. If you die at some point, you can't do this run again, because you have to wait x minutes before you're allowed back in. Another feature is the character fusion in which I can zweich characters quasi merge and get a stronger character, which has worked for me exactly 1x. At the second attempt in later levels, this no longer works. You need a certain amount of blue stones, which I had and yet I can not merge both characters and do not know why because any explanation is missing. During the battles, the blue potions (healing) inevitably run out at some point. Then I thought ok, you go to the supply room there is then also big crafting and you think hey, cool there I can create potions! No, this is just a stupid overview of the items that were collected in the battles. No crafting! What a piece of junk! Honestly, I want to like the game, but can't make it through all the restrictions, zero plan on how to progress. If I could cheat right now, I would! Take out all these time locks, let us craft properly in the supply room, introduce more checkpoints and ♥♥♥♥♥♥♥♥ don't give the enemies so much life especially in the beginning or if there is such a big chunk in the beginning then there shouldn't be 3-4 other enemies with it. Currently, I would not recommend the game, there's certainly better thought out games.
Its super boring. I would have refunded it if i hadnt gone over the two week limit.
Simple, solo, superhero fun. My first "idle" type of game, so I didn't go in with a lot of expectations of what it should be, or how it should work. As such, I enjoy it. I've noticed that patches, fixes, and updates arrive fairly regularly, so older reviews may no longer accurately reflect the current state of the game. Worth a look if you can spare the cash, and you know what to expect from an indie-game labor of love, instead of a triple-A title from a game publishing megacorp.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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