
HYPERFIST is a fast-paced, comic-styled, first person melee action game focused on punching, grabbing, and other hand-to-hand combat. Play as Heath, the local punk, and use your mecha-fists to punch the robotic enemies in a fast and fluid combat system!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Stats
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 166 reviews with recorded playtime.
Reviews
Themes across 166 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
fire
Short + sweet, you get what u pay for and then some. Amazing visual style, fun satisfying gameplay, great soundtrack. If u need something to kill 30-60 mins have I got a game for you
I had a blast playing the game, it's definitely a game I would love to see you guys build on, and I wish you guys the best of luck, a short but killer game :]
I genuinely cant believe this is free, this is the best thing ive played in a while. Cant wait to see more from these devs
You all are going places, I am left wanting MORE, ITS SO GOOD. I look forward to what come from this team in the future. :)
This is dope especially since its a student project. Cant wait to see more.
I saw this game on TikTok and i really liked the artstyle and the idea. This game is REALLY COOL but sadly really short, i know it's just a school project but i REALLY HOPE this game is getting maybe a full version with more levels more in depth gameplay like more moves, capacities and maybe more weapons like different arms that do different things idk, just like a ULTRAKILL or something. Of course some minor things needs to be polished but it's a free game and a school project we can't blame anything. Anyways Peak Game please make it one day a full version.
I love the concept of this game: The unique combat and animation style offers the game a lot of potential, though it left me a bit disappointed. The movement should flow better. Mechanics such as sliding and double jumping are crucial in fast paced games like these, and the lack of such features left me spamming dashes across the map until I was forced to walk, ruining the momentum created during the fights. The combat, although really well imagined, didn't work great in practice. Being limited to a front swing and an uppercut feels repetitive. Charging attacks doesn't reward you with anything but cool impact frames and since attacking normally ends up dealing more damage in the long term there is really no reason to do so. Ground slamming while charging cancels the attack, also killing the flow. I would suggest adding a ranged attack that charges up every few hits, maintaining the primarily melee combat system while creating more diversity. Now, I'm not sure if content updates are to be expected or not, but the game finished way too quickly. Smoother transitions between levels, a deeper and well told story, more levels and bossfights, maybe even a shop/crafting station where you could obtain different combat styles and switch between the ones you already own are all things that would make the game feel less like an unfinished project. Despite all this, I still believe the game is worth trying due to it's creative animation style and unique gameplay. A work like this is nothing less than amazing as a debut release by two students. I believe that more dedication put into the project would increase it's popularity and perhaps even allowing it's monetization. Thank you CHIRALITY👏👏
the price tag feels unreal for the quality the artstyle and music are great gameplay is fun and balanced the only downside is the lack of content
amazing simple game
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Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.