
HYPERFIST is a fast-paced, comic-styled, first person melee action game focused on punching, grabbing, and other hand-to-hand combat. Play as Heath, the local punk, and use your mecha-fists to punch the robotic enemies in a fast and fluid combat system!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Genres
Stats
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 166 reviews with recorded playtime.
Reviews
Themes across 166 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
very fun 20 minutes could lowkey make this a big big game if there was ability progression and more enemies/bosses
Great game! Love the art style, super fun and would love to play more!
25 minutes of peak
The game potential are too high
A lot of fun and has great style.
Unnecessary political. Also bugged out my mouse requiring a computer restart.
I think any game willing to count my punches punched deserves a good score. Thankfully there's plenty of other reasons to recommend this game too. It's got great style, the music is rad, and for some reason this thing supports 4:3 displays which is not something I expected but I'm happy to see it! Best of all, it's free. Might as well give it a go for that price
the flow is really fun and satisfying I hope this gets expanded into a full game
Really fun game, great style, kinda buggy (especially with resolution settings) but absolutely worth your time. It's very short right now but absolutely worth your time. Definitely will come back, especially if the resolution stuff is fixed.
This game looks and sounds incredible, this make it worth playing on its own. I feel as though the gameplay is somewhat lacking, punching and throwing around the smaller enemies feels cathartic and enjoyable but the turrets and larger enemies just do not give the same level of feedback to feel satisfying. If these enemies could be staggered or made to be launchable by an uppercut I feel as though this would be fixed. The turrets could be made to interact more with the main fighting say if it shot missiles you could grab and throw so you aren't going completely out of your way to smack them. Overall a pretty solid little fun game.
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Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.