
HYPERFIST is a fast-paced, comic-styled, first person melee action game focused on punching, grabbing, and other hand-to-hand combat. Play as Heath, the local punk, and use your mecha-fists to punch the robotic enemies in a fast and fluid combat system!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Stats
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 166 reviews with recorded playtime.
Reviews
Themes across 166 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Seeing the thumbnail for this game I fully expected to be paying $20 for it, so you can imagine my shock when I found out this was a free student project. After beating Hyperfist all I can say is I want more, with this title's unique art style, combat, and humor, I loved my time playing. While there are things I believe would prove useful to this game if expanded upon, seeing as it is a student project I can't complain too much. Some nitpicks: -As a self described fast-paced game, I believe it could use some more movement options. -During combat it felt like the fists were blocking my vision.
Very (short) yet fun game; honestly, it's a shame it's free because i would gladly pay 20-25€ for it to have full-fledged cutscenes and some more levels you should all be very proud makers of this game this rocks
Yeah, it's good. The combat isn't particularly deep but the game's short so it does as much as it needs to. Visually striking and engaging.
When starting the game, it keeps crashing on me. But after looking up how to fix it (when right clicking this game, go to properties and then enter "-dx11" in the text box and turnoff steam overlay) the game became fun to play right after. However, I do consider having a controller support for those prefer using a controller. I do hope for more future updates to the game. AND I still can't believe this game was free. Good job Dev.
First off- epilepsy warning! This game has some crazy flashing colors. Movement is very satisfying. Fighting is alright, there is a good variety of enemies and moves, and thankfully the game didn't drag on for too long, so I didn't get bored of punching robots. Music is totally radical! Visual style will not be for everyone; it was fine for me. Sometimes your fists take half the screen, and the other half is filled with flashing colors from your hits, which makes it hard to see what's what.
PLEASE KEEP MAKING GAMES THIS IS LIKE THE GREATEST THING IVE EVERERR PLAYED PLEASEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE YALL DESERVE EVERYTHING IN LIFE
very fun 20 minutes could lowkey make this a big big game if there was ability progression and more enemies/bosses
Very fun, short game that has a lot of potential to grow into something bigger.
Listen. There are two kinds of games in this world. Games with big wheel, and games without big wheel. This game has big wheel. You do the math.
Very fun game, for a student project I had a good 2 hours out of it even though its short. The game seems like it has a high skill ceiling for the levels even with the basic controls. By the end of my time with it (after getting all achievements) I felt like I had really good control over enemies and how to take down the few types there are. I love the art style and concept genuinely. If you want to kill an hour messing around this is a great way to do so, especially since its free! There's basically no downside to giving it a try.
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Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.