
HYPERFIST is a fast-paced, comic-styled, first person melee action game focused on punching, grabbing, and other hand-to-hand combat. Play as Heath, the local punk, and use your mecha-fists to punch the robotic enemies in a fast and fluid combat system!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Stats
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 177 reviews with recorded playtime.
Reviews
Themes across 177 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Quite fun and just the right size for what they aimed to accomplish. The game ends before it wears out it's novelty. Great free experience!
short but fun game
way to good for a free game, if it had more content, i would pay for this
its a pretty fun game but really short. i feel like theres alot to go off of if they continue to add things. the ground work is layed now its time to build into the skies
Se nota que el juego esta desarrollado por novatos y/o estudiantes. En primer lugar, el videojuego no esta bien adaptado para usarse con mando, como el de Xbox, en la parte de los menús (o soy yo), pero es algo menor, usas ratón y teclado y solucionado. Los enemigos no son interesantes a nivel mecánico. Solo hay 6 y no tienen herramientas para enfrentar al jugador. Y el Jefe tampoco. Hablando del jugador, el sistema de combate en sencillo. Esto no es un punto malo, porque es mejor ser agradable que complicado, pero vas demasiado rápido para unos enemigos que no saben, o no pueden, adaptarse a ti, provocando enfrentamientos aburridos donde solo pulsas un botón y ganas. También el Rango es una estupidez, busca la variedad de ataques en un sistema el cual no premia la variedad de acciones, llegar a S es innecesario y al final es copiar sin saber como hacerlo. (Los Rangos de Devil May Cry, por ejemplo). A nivel estético esta bien y dura poco, algo positiva para que no se haga pesado. En conclusión: Existen ideas, las cuales se deben pulir, pero de momento se quedan en nada.
HYPERPADRE
Le jeu est très rapide, environ 30min. Mais franchement qu'elle petit banger la DA du jeu est juste folle! Faites une version du jeu payante, plus longue avec un mode coop sa serait génial✨
It's fun, fast paced, feels good and I personally enjoy the art style. It scratches the boomer shooter and beat-em up itch just right. However, the overt political slacktivist messaging in the "comic callouts" and the graffiti are the exact type of brainless parroting of slogans and meaningless "symbols" that are corporate and state approved one can expect of people with no convictions, and nothing at stake to perform. Basically it tries to be punk/counter culture while staying nestled safely within the confines of the "approved ideas" the establishment has constructed; so to that effect its no different than say Dragon Age Veilguard.
beat this game today and was sad to see that it is so short. love the aesthetic and combat to death and hope to see it fully expanded on!
[h1] 学校作业做成这样,这铁拳太爽了♥ [/h1] DigiPen学生搞出来的游戏,战斗系统做得比不少商业作品还利索。第一人称肉搏配上机械铁拳,打击感拳拳到肉,完全不是那种软绵绵的模拟器。 战斗核心就是这套铁拳系统,连招接抓取再接投掷,闪避反击一气呵成,操作起来行云流水特别爽。漫画渲染风格也很加分,线条简洁色彩鲜艳,每拳挥出去都像在翻美式漫画分镜,视觉冲击力拉满。 缺点就是内容量还差点意思,上线8天不少人已经打完了。敌人种类和关卡变化不够丰富,后期容易觉得重复。学生作品做到这个完成度已经很猛了,正式版要是能多来点关卡和敌人花样就更好。 we need chinese!!! [h1] 铁拳破阵势如虹,机甲纵横漫画中。♥ [/h1]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.