
HYPERFIST is a fast-paced, comic-styled, first person melee action game focused on punching, grabbing, and other hand-to-hand combat. Play as Heath, the local punk, and use your mecha-fists to punch the robotic enemies in a fast and fluid combat system!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Stats
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 177 reviews with recorded playtime.
Reviews
Themes across 177 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Really fun game, only takes like 30 minutes to beat, plus it's free.
Super smooth brawler with great movement and feel! Would love a paid version with more features and levels. Even though its short there's already tons of replayability potential if there were things like level select, highscore/s-rank chasing, time trial/speedrun mode etc. Overall very impressed and hope to see more from the developers!
Loved it, great job guys!
Just finished it for the first time, and I think it's one of the greatest first person action games I've ever played. Granted, I haven't played many because I'm not usually a fan of the genre, but this is definitely the best. And I fricken love the art style, it's amazing. 10/10 Update: Just played it to 100% completion, and yeah, everything I just said plus far more.
me likey
Basically Ultrakill but PEGI 13. I think its fire plus its free. Its sad that its so short tho.
La verdad esta bueno el juego, debería de tener el titulo de demo o algo con la duración pero con lo que veo este juego es un proyecto hecho por estudiantes así que no va a recibir una versión expandida/completa (espero que si lo haga), siendo completamente honesto este juego tiene muy buen potencial que debe de ser explotado. Que sea bueno como siempre no tiene lo malo, puesto que algunos problemas que vi en esta "mini-playthrough" es que el juego presenta una ausencia de mecánicas interesantes, digo, esta bueno el como atacas y todo pero como que se queda corto un poco no? Diría que si hubiera una versión completa me gustaría ver un sistema de combate un poco mas extenso y que los enemigos sean un poco mas desafiantes puesto a que spamear puños, upper cuts y slams con tirar algún que otro enemigo que este por ahí no es mucho desafío la verdad. Diría que este juego es un ULTRAKILL pero solo a las piñas y con menos desarrollo y mas potencial del que puede haber a simple vista, el diseño visual esta bastante parecido a títulos como Hifi-Rush y no digo que esta mal pero personalmente los enemigos y el entorno no cuadran mucho lo cual lo dejo pasar de largo, el sistema de combate no te da tantas opciones mas que: golpear, uppercuts, slams y agarrar enemigos para golpearlos y bajarles mas la vida o directamente tirarlos o contra algún lugar o los propios compañeros del mismo. No esperes mucho de este juego al ser un proyecto estudiantil pero vas a notar un GRAN potencial y lo recomiendo por si tenes unos 20 minutos libres, para lo que es la vrd se merece un 8/10 (lpm q me di el tiempo de hacer una reseña formal de este juego JKASAJKSAJKS)
short & fun highly recommend
fun game beat it faster then what i thought i would. its been a while since i have played a game that feels unique in a beat em ups, o do wish you the best and keep striving to make games that are like this, really feels like a breath of fresh air to a degree!! oh also i hope you continue to add new content or if you don't still a great game!!!
Oh how I WISH this was paid just so it could be a bit longer, ♥♥♥♥♥♥♥♥♥ Art is tough af (love the mc design lol) and gameplay is stupid fun Chef's kiss 👌
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.