
HyperDissonance is a mind-bending first-person psychological horror game set in a cyberpunk city where Faith, a young hacker falls into a rabbit hole of memory-altering Bio-Chip technology while trying to uncover the truth behind her father's disappearance.
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About
Enter the year of 2057 and play this unique psychological horror experience set in a cyberpunk city run by tyrannical corporations in the process of scraping the last pieces of humanity from society. You will need to hack into devices through a Linux terminal to gather hidden information and uncover the truth.
Faith, a young aspiring hacker one day wakes up to her father and all the memories of the last month of her life being gone. She enters a mysterious Apartment and slowly falls into a rabbit hole of memory-altering state-of-the-art Bio-Chip technology. Hack your way through The Apartment and try to piece together what really happened to Faith and her Father.
Linux-inspired terminal - Hack everything around you and extract data in style.
Unique mash-up of PS1 and cyberpunk aesthetics - Never seen before combination of retro-styled PS1 environments and sci-fi futuristic elements!
Full in tense fear and terror - Creepy apartments, scary, gory imagery.
Two unique endings - Find the secret ending and uncover the mystery.
The assets, gifs and artworks you see on this game's page show in-development look at the game. Nothing is final and is subject to change.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
The storyline for such a short game is rly good and interesting and It’s perfect game for autumn evenings. I rly like this mysterious and psychological vibe. It’s not that difficult to solve what u have to do but at the same time still not too obvious. You can also explore rooms in peace and u don’t have to rush the gameplay. The ending is unexpected and it was a nice surprise for me. Hacking was thought sometimes, especially when u miss few times in a row but when u get used to it then it’s all right. ♡
Interesting premise, we need more from this universe:)
very engaging and beautiful game, josh lim definitely cooked on the music too. i have high hopes for the next game (or sequel?) they release
First up this game is pretty short-I beat it in 30 minutes, and apparently there is a secret ending but I don't really know how I would find it tbh. The apartment you go to is the only location in the game and you hack electronics to open doors or read files to put together the story. If you like the undertale ish combat hacking you'll like the hacks. I dont really like it, but I managed to get through without much frustration. Overall it was fun, I just would have liked to see more game
A simple but effective indie hacking sim. Pros: * Good UI, overall. * Simple but effective level design. * Retrying a hack is fast and there's infinite retries. Cons: * Opening the terminal obscures the screen - including displayed IPs. They're short though, so not hard to remember. Meh: * Hacking is simple ("hack XX.XXXX", then you're a dot that's dodging other dots for ~19 sec). * Once a device is hacked, all you do is connect then open files - so, it's simplistic. TL;DR: If you want an ultra-quick hacking sim, it's worth playing; else, skip.
The game styled after the PS1 era captivates with its characteristic, slightly “jagged” 3D graphics and the atmosphere of early polygonal titles. It combines the nostalgic clunkiness of late-’90s classics with modern smoothness and creativity, creating a surprisingly satisfying experience.
The game tells you "♥♥♥♥ you" when you press tab during cutscenes. Was browsing by recent earlier in the month when this game caught my eye. Finally bought it and I do certainly have thoughts. 42 minutes was how long the game took outside of "figuring out" the """"""secret""""" ending. I very much enjoyed the foundation set here but unfortunately there is a lot of issues with the game. I wish I could've liked it more, I guess. The story is pretty lackluster and so is the puzzle solving. For the few moments that there are any forms of "solving", the game basically gives away the answer in the form of a cutscene and the "hint.txt files". The cutscene just zooms in on what she's talking about instead of letting the player remember which really isn't needed due to how short the game is. More refinement of the ui could've been used and the game fights hard to keep the hacking minigame from messing with the console whenever you press the up arrow to fire upwards. The biggest issue is that the story ends EXTREMELY ABRUPTLY. There are two endings but neither explain much and I think the trigger for the second one is just [spoiler]doing the cutscene again? It triggered the "Doctor ending" on the second go so maybe? I didn't do anything differently which I felt like was a major missed opportunity to incentivize the player to further explore the objects. With the description in the store, I feel really bummed that there wasn't an actual puzzle to solve regarding that, unless quitting in and out of the game was the puzzle? /spoiler]
This game hits hard for the playtime (around 90min)
I enjoyed the bite-sized game. Good writing, intriguing setup, the setting is great. the controls are bit gummy, needs a mouse sensitivity slider, and the hacking minigame was harder than i would have preferred, but those are pet peeves.
this game needs more variety in the hacking mini games, and honestly seems buggy i couldnt even make it out of the first apartment with the dude and his biochip, not enough discussion on the game to see if anyones progressed past this point or not
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