
Choose your tag team and rip through massive hordes of enemies with exciting aerial and ground-based combos. Look out, though - take too many hits and your clothes and defense will end up shredded!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Solid first attempt at making a action based Neptunia game and for beeing a first I will give it credit even tho I enjoy other action Nep games more.
This is the best Hyperdimension game. You get to beat up all the enemies while having fun. It has nice colors in the game.
I don't know what's going on with the story. All I know is that there are things that need to be destroyed... and it's both monsters and my outfits!!!
[h1]可爱的涅普,爽快的割草[/h1] 《Hyperdimension Neptunia U: Action Unleashed》是一部第三人称动作无双割草游戏,也是地雷射海王星系列经典外传之一,同样是涅普穿越到异世界,然后快乐的砍砍砍,跟另外一部僵尸差不多的玩法。 游戏的无双玩法还是和僵尸差不多,选择两位角色,然后直接进入游戏,对所有有血量的怪物进行砍砍砍。招式的话还是比较简单的几招,轻攻击,重攻击,跳跃,冲刺,两个特殊技能,一个切换人物,一个女神化变身。不过要记得一个点,特殊技能和女神化变身需要积攒能量。 这部游戏是有爆衣的,参考散乱神乐的爆衣就知道了,当被怪物攻击到一定的次数,血量下降到一定的时候,就会娇叱一声,然后进入爆衣CG,还是相当不错的。 因为是割草游戏,游戏的难度比较简单,基本上轻攻击,接重攻击,积攒小能量,然后直接使用特殊技能,便可以大片大片的清理小怪物。等到小怪物清理的差不多,主能量就满了,直接女神化变身,各项数值得到提升,然后就可以快乐的砍大boss了。 [h1]总结[/h1] 因为游戏是属于比较早的一批,所以画质建模稍微差了一些,但是动作比较流畅,手感打击好,战斗音乐节奏振奋,技能的衔接更是丝滑,在无双割草的时候,还是相当爽的。对比另外一部僵尸,本部作品的爆衣还是很舒服的,不过要控制好血量,因为到爆血量以后,再拍两下,就没血了,直接暴毙。游戏大体不错,就是无中文,喜欢的玩家可以入手一下。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
不同角色区分度感觉不是特别大,除了uni这种意义不明的近战远程(后面发现uni女神化以后平a穿刺弹,重击黑洞吸怪。轮椅中的轮椅)。其他都还好(nepgear的脚滑也很抽象,平a附带巨大的前移)基本就是复读轻重攻击。遇到危险开个sp技能躲一下。没搞明白女神化的原理,好像挨打多了爆衣就可以女神化?女神化有时候可以无限续时间有时候不行。不太懂原理,平常一直a怪反而没有后台的女神女神化快。最喜欢用的还是罗姆拉姆,999连击随随便便打出来,记得之前玩障壁大站布兰也是拉姆罗姆刷的连击,可能这就是法爷带给我的自信吧。感觉怪物前期的攻击欲望不是特别强。后期还在玩。评价是还是不怎么需要操作的海王星。剧情好像大部分都有配音,这点还不错。还有nepgear和贝露的友好互动。战斗系统打多了以后感觉有点无聊。剧情感觉不会特别多。目前发现了一个越级战斗的流派,带上那个加nep特饮掉落的插件,由于喝完饮料会回sp和血,只要一直复读sp技能清小怪就行。饮料用完sp就喝一口。只要等级差的不是特别多,都可以sp复读打完小怪。一般boss旁边都有一堆小怪的。目前还没搞懂爆衣和exe条的关系,好像爆衣了可以直接女神化,女神化爆衣可以快速攒exe跳从而无限女神化? 红色任务要么是收集宝箱,要么是找隐藏的怪?要么是近战远程才能打出输出?现在玩下来感觉没啥新意。可能是因为是老游戏移植的吧 目前看到剧情第三章没看出来啥东西,而且似乎因为是移植过场的速度特别快过程载入中的文本根本来不及读完。有一说一这游戏的战斗已经是海王星里我玩的比较有游戏性的了。但是不推荐海王星结晶粉以外的人别买别玩。不过除了结晶应该也没人会买了吧 汉化的闪退太严重了,简直折磨 老老实实把汉化去除了。最终boss必须得用那个姐妹什么技破盾,电击子和fami通好像也有,贝露是不是就没这技能。打到第三章的dlc双人任务。全靠叠9999的pow无脑循环带点击退的技能。太牢了。武道会也一样的牢啊。50层塔估计也是牢。太尼玛折磨了。我有罪
Its a passible hack and slash game. Better hack and slashes out there.
i damage myself on purpose
Hyperdimension Neptunia U: Action Unleashed, developed by Idea Factory, Compile Heart, and Tamsoft and published by Idea Factory International, is one of the earliest attempts to reinterpret the Neptunia series through a fully action-oriented lens. Moving away from its usual turn-based RPG systems, it embraces a hack-and-slash structure that prioritizes speed, accessibility, and spectacle. The result is a spin-off that feels energetic and approachable, though it inevitably sacrifices some of the strategic depth that defined the franchise’s core entries. The story takes place in a quieter period of Gamindustri, where the goddesses and their allies find themselves participating in missions documented by in-universe journalists. Rather than building toward a dramatic overarching conflict, the narrative unfolds as a series of loosely connected episodes, each focused on character interactions and comedic situations. The tone is consistent with the series’ identity—lighthearted, self-aware, and filled with meta humor. Dialogue often breaks the fourth wall and plays with genre conventions, making it entertaining for longtime fans, though the lack of a strong central storyline means it rarely feels particularly impactful. Gameplay is centered around real-time combat in arena-style stages. Players control characters directly, performing combinations of light and heavy attacks while using special abilities to manage crowds of enemies. The introduction of a tag system allows switching between two characters mid-battle, adding a degree of flexibility and encouraging players to experiment with different pairings. Transformations and powerful skills further enhance the action, providing bursts of visual intensity and reinforcing the fast-paced nature of encounters. Initially, this system feels satisfying, offering a sense of control and responsiveness that contrasts with the slower pace of the mainline games. However, as the game progresses, the limitations of its combat system become more apparent. Enemy behavior is relatively simple, and encounters often rely on repetition rather than requiring adaptation or deeper strategy. Many battles can be approached using the same patterns and abilities, reducing the need for experimentation once effective methods are discovered. While the combat remains enjoyable in short bursts, it doesn’t evolve significantly over time, which can lead to a sense of monotony during longer play sessions. The structure of the game reinforces this repetition. Progression is divided into missions selected from a central hub, with each stage offering specific objectives such as defeating enemies or collecting items. This design keeps the pacing straightforward and accessible, but it also fragments the experience. Frequent transitions between menus and stages disrupt the sense of immersion, and the limited variety in objectives makes the overall loop feel predictable. While the game is well-suited for shorter sessions, it struggles to maintain momentum over extended periods. One of the more appealing aspects is the roster of playable characters. Drawing from across the Neptunia series, the game offers a wide selection, each with unique animations and abilities that add variety to combat. The relationship system, which strengthens bonds between paired characters, introduces an additional layer of progression, rewarding players for experimenting with different combinations. This system adds a sense of personalization, even if it requires some repetition to fully develop. Visually, the game maintains the vibrant anime aesthetic that fans expect. Character models are expressive, and combat effects are lively, giving battles a sense of energy. However, the environments themselves are less distinctive, often serving as simple backdrops rather than memorable locations. While functional, they lack the detail and variety needed to leave a lasting impression, placing the focus almost entirely on the characters. Difficulty is generally balanced toward accessibility. Early missions are forgiving, allowing players to quickly understand the mechanics, and while later stages introduce more resistance, the game rarely demands full mastery of its systems. This makes it approachable for a wide audience but may leave experienced players wanting a more challenging or nuanced experience. Combined with its relatively short length, the game can feel somewhat limited once the main content has been completed. In the end, Hyperdimension Neptunia U: Action Unleashed is a straightforward and enjoyable spin-off that successfully adapts the series’ characters and humor into an action-oriented format. It offers fast-paced combat and a colorful presentation, but its lack of depth and repetitive structure prevent it from reaching the same level of engagement as more refined action titles. For fans of the franchise, it provides a fun and accessible alternative perspective on familiar characters, while for others, it may feel like a simplified take on a genre that typically offers more complexity. Rating: 8/10
excelente
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