
Choose your tag team and rip through massive hordes of enemies with exciting aerial and ground-based combos. Look out, though - take too many hits and your clothes and defense will end up shredded!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Толовый слешер, не хватает 2к разрешения.
[h2]前言[/h2] 对于海王星这个系列我玩的并不是很多,不过都是JRPG类型的,本来以为本作也是,结果是第三人称砍杀游戏。 [h2]游戏介绍[/h2] 《Hyperdimension Neptunia U: Action Unleashed》是由Tamsoft开发Idea Factory International发行的第三人称砍杀游戏,本作最早在2014年8月28日登陆PSV平台,后 在2016 年 3 月 22 日登陆PC平台。游戏延续四女神守护世界的设定,且为该系列最经典的几个外传之一。 [h2]游戏玩法[/h2] 游戏玩法很简单,就是无双割草,直接爽完,在游戏开局的时候会让玩家选择两名角色进入到游戏中,在战斗中玩家还能够在两名角色中进行更换。进入到游戏中角色的性能也是十分之高,轻重攻击、跳跃、冲刺、技能、变身等等等,应有尽有,不过需要注意的是当两名角色血量都为0的时候,则任务失败。游戏中有着两种障碍,一种能够破坏,另一种则不可以。角色能够通过攻击敌人来积攒sp值,能够用来释放技能。 玩家击败的敌人会填充计数器,计数器满了之后就能够进行变身,这个模式下,角色的伤害会增加,不过会消耗能力,能力耗尽就会退出变身模式。 本作最大特色应该就是战斗中的爆衣系统了,当角色血量下降到一定程度时,就会直接进入到爆衣cg中,通过“爆衣”来获得力量吧! [h2]总结[/h2] 游戏整体玩着还算不错,且游戏流程较短,玩法呢也比较简单,缺点也比较明显,无中文,画面模糊等等。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
A fun hack 'n slash. The gameplay is pretty simple, the objective is usually to beat a lot of enemies. Admittedly, the feedback is lacking – most attacks don’t have the punch or weight, the characters are inconsistent in that regard – Dengekiko and Famitsu’s attacks sound like they have the weight, but Uni’s gun sounds like it shoots air instead of bullets. What the game lacks in oomph, it makes up with spectacle – seeing enemies fly all sorts of ways, dozens of damage numbers and some flashy moves make the act enjoyable enough. The game is more fanservicy than your typical [b]Hyperdimension Neptunia[/b], thanks to clothing tearing. The game was developed by Tamsoft of [b]Senran Kagura[/b] fame after all. And it’s not just visuals – clothing ripping apart is an actual mechanic. You get clothes damaged by taking damage from enemies or performing lots of combos, the clothing will get worn out on its own. You gain half of EXE Drive Gauge when clothes get torn, which can be used to transform into HDD form, which buffs you up, and in my opinion, fighting in HDD form is generally more enjoyable, with flashier moves and more combo variety. You can also press LB+X (xbox controls) for a super powerful move which depletes EXE Drive Gauge and reverts HDD. The game does reward you with “fanservice-free” outfits after you play with the same character three times, but you have to do that for all characters if you want to unlock all of them. Getting clothes ripped also rewards with “easy-to-tear” outfits and even “b-day suit” outfits (it’s not nudity, it’s just fully torn clothes). It would’ve been nice to have these available from the get go because I understand people cringing or getting embarrassed from clothes tearing. This is one of those games where you can be smug and say “umm, did you consider not taking damage?”. This PC version is clearly a port of the PlayStation Vita original, as it doesn’t look particularly impressive, not that it’s a bad looking game mind you. On the flipside, I remember this game running surprisingly well on my old crappy laptop, with the game running at a consistent 60FPS, so it might run on potato PCs. I didn’t notice any major issues with this release. It actually comes with some DLCs that you had to purchase on PlayStation Vita, like swimsuits and additional weapons (the swimsuits can’t be torn, so teeeeechnically you do start with clothes like that, but you know… swimsuits). The music is quite good. It’s a mix of music reused from previous games, which is good, and new stuff that I enjoy. The fight against Next Gen Mech, this game’s very shallow antagonist sucks (particularly in Neptral Tower), but the music rocks. I also like the event theme a lot. There are some negatives to point out. First, the writing is generally pretty boring. There’s a lot of characters talking and getting distracted, and it’s not very fun, not a lot of good humor, there’s only one event that I thought was funny. I do appreciate the relationships between siblings, it does feel like they love each other dearly. Another negative is that there are some quests that suck. There are a few quests where you have to beat 1500 or even 2000 enemies. As fun as the combat is, this is more repetitive than usual. Or one quest where you have to wander the decently sizeable map to find a few enemies that spawn when you get near where they should spawn. Or quests where you fight a few damage sponges as opposed to hoards of enemies, because the game is at its best when you fight a dozen of enemies instead of 5. I can recommend this game if you don’t mind a bit of repetition as long as you enjoy the spectacle and smooth combat, and if you don’t mind the fanservice. The gameplay may not be very deep, but nothing beats annihilating dozens of enemies with stylish moves. I think it’s kind of chill in that regard, the game is generally not very difficult. I enjoyed my time with [b]Hyperdimension Neptunia U: Action Unleashed[/b].
insanely mindless albiet enjoyable warriors type game with anime boobs. i skipped all the dialogue and cutscenes but the gameplay is still pretty good (even if most of it is something i wouldn't want anyone looking at while im playing.) recommended on heavy sale.
Pretty basic hack and slash game. Kinda just turned my brain off playing this, does get quite repetitive fast. Mainly continued playing for the NepNep lore, but it is a spin-off game so there is not as much development compared to the mainline games. There is also a costume break mechanic similar to the Senran Kagura games.
I don't know what's going on with the story. All I know is that there are things that need to be destroyed... and it's both monsters and my outfits!!!
Мечта pedoфила
海王星系列中我个人最喜欢的一作
Bu bir oyun değil bu herkesin tatması gereken bir deneyim
Hyperdimension Neptunia U: Action Unleashed, developed by Idea Factory, Compile Heart, and Tamsoft and published by Idea Factory International, is one of the earliest attempts to reinterpret the Neptunia series through a fully action-oriented lens. Moving away from its usual turn-based RPG systems, it embraces a hack-and-slash structure that prioritizes speed, accessibility, and spectacle. The result is a spin-off that feels energetic and approachable, though it inevitably sacrifices some of the strategic depth that defined the franchise’s core entries. The story takes place in a quieter period of Gamindustri, where the goddesses and their allies find themselves participating in missions documented by in-universe journalists. Rather than building toward a dramatic overarching conflict, the narrative unfolds as a series of loosely connected episodes, each focused on character interactions and comedic situations. The tone is consistent with the series’ identity—lighthearted, self-aware, and filled with meta humor. Dialogue often breaks the fourth wall and plays with genre conventions, making it entertaining for longtime fans, though the lack of a strong central storyline means it rarely feels particularly impactful. Gameplay is centered around real-time combat in arena-style stages. Players control characters directly, performing combinations of light and heavy attacks while using special abilities to manage crowds of enemies. The introduction of a tag system allows switching between two characters mid-battle, adding a degree of flexibility and encouraging players to experiment with different pairings. Transformations and powerful skills further enhance the action, providing bursts of visual intensity and reinforcing the fast-paced nature of encounters. Initially, this system feels satisfying, offering a sense of control and responsiveness that contrasts with the slower pace of the mainline games. However, as the game progresses, the limitations of its combat system become more apparent. Enemy behavior is relatively simple, and encounters often rely on repetition rather than requiring adaptation or deeper strategy. Many battles can be approached using the same patterns and abilities, reducing the need for experimentation once effective methods are discovered. While the combat remains enjoyable in short bursts, it doesn’t evolve significantly over time, which can lead to a sense of monotony during longer play sessions. The structure of the game reinforces this repetition. Progression is divided into missions selected from a central hub, with each stage offering specific objectives such as defeating enemies or collecting items. This design keeps the pacing straightforward and accessible, but it also fragments the experience. Frequent transitions between menus and stages disrupt the sense of immersion, and the limited variety in objectives makes the overall loop feel predictable. While the game is well-suited for shorter sessions, it struggles to maintain momentum over extended periods. One of the more appealing aspects is the roster of playable characters. Drawing from across the Neptunia series, the game offers a wide selection, each with unique animations and abilities that add variety to combat. The relationship system, which strengthens bonds between paired characters, introduces an additional layer of progression, rewarding players for experimenting with different combinations. This system adds a sense of personalization, even if it requires some repetition to fully develop. Visually, the game maintains the vibrant anime aesthetic that fans expect. Character models are expressive, and combat effects are lively, giving battles a sense of energy. However, the environments themselves are less distinctive, often serving as simple backdrops rather than memorable locations. While functional, they lack the detail and variety needed to leave a lasting impression, placing the focus almost entirely on the characters. Difficulty is generally balanced toward accessibility. Early missions are forgiving, allowing players to quickly understand the mechanics, and while later stages introduce more resistance, the game rarely demands full mastery of its systems. This makes it approachable for a wide audience but may leave experienced players wanting a more challenging or nuanced experience. Combined with its relatively short length, the game can feel somewhat limited once the main content has been completed. In the end, Hyperdimension Neptunia U: Action Unleashed is a straightforward and enjoyable spin-off that successfully adapts the series’ characters and humor into an action-oriented format. It offers fast-paced combat and a colorful presentation, but its lack of depth and repetitive structure prevent it from reaching the same level of engagement as more refined action titles. For fans of the franchise, it provides a fun and accessible alternative perspective on familiar characters, while for others, it may feel like a simplified take on a genre that typically offers more complexity. Rating: 8/10
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