
Explore a beautiful, vast and ruined world riddled with dangers and lost technologies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 19.2Kreviews | 93% | — | $1.9M |
| $19.99 | 4.3Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 918 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very fun
Pretty good! Kind of different than I expected, and all of the boss fights are really quick, but I haven't 100%ed, so there's probably harder stuff. Peak art tho
This game follows me into my dreams 🥹. It’s absolutely gorgeous. I loved exploring the world and the bosses were fun. Wish I’d played it sooner.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 4.43/day in the week to Jul 30 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese
| $19.99 |
| 1.7Kratings |
| 90% |
| — |
| not modelled |
| $19.99 | 487ratings | 88% | — | not modelled |
| $19.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 922 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent game!
Your sickness is also the world's. Your best friends are others like you who couldn't make it, but managed to leave something behind. Your path is paved with many many bones. Maybe you can persevere and reach the panacea.
amazing
A nice little top-down metroidvania-like. That's a genre mouthful, but basically: You're in an open world, various doors are locked until you find the right items, and there are collectibles that you can trade for combat upgrades. Got it? I say "little" because it's not very big. You can finish it in less than 10 hours, though it would take a lot more time if you want to collect everything and get all of those challenging achievements. For it's size, it's pretty great. There are a few regions to explore and each has dungeons with unique challenges. Combat can be hard but every enemy can be defeated with some patience, even the bosses. I'm not that good at these things but still managed to get to the end credits without frustration. If I can do it, so can you! As much as I enjoyed the game I didn't bother aiming for 100% completion. There's nothing especially rewarding about finding the secrets. The rewards are cosmetics or upgrade points, but you can absolutely finish the game without upgrading everything. Finding all collectibles without a walkthrough is hard because some of them are hidden well and you would have to do a lot of backtracking. Unfortunately, the in-game map is not very helpful. It's a bit confusing generally because it doesn't show you exactly where you are, only the general area. There's a story, I guess, but it's completely opaque. That said, the game uses environmental storytelling and a kick-ass soundtrack to create a definite atmosphere. I don't know how all the pieces connect, but I quite liked being in this world. Some reviewers really, really loved [i]Hyper Light Drifter[/i]. I think it's good, but ultimately it's quite basic and repetitive. There are no real puzzles. If it were a bigger game then I would want more diverse gameplay, but for it's size it's fine.
ATTENTION : ce jeu est dur inutilement. Les mécaniques demandent des timings extrêmement précis, notamment avec les dashs. Une action ratée peut rapidement provoquer un stun et te faire enchaîner derrière. À plusieurs reprises, j'ai plus eu l'impression de gagner par chance que par skill. Pourtant, j'ai terminé Nine Sols en difficulté maximale et je me suis régalé. Donc le problème n'est clairement pas que je n'aime pas les jeux difficiles. Ici, j'ai simplement trouvé que la difficulté reposait trop sur des timings ultra précis. Le skill est clairement possible, mais j'ai l'impression qu'il faut limite 300 heures de jeu pour vraiment maîtriser le système. La DA est sympathique, mais sans plus. L'absence totale de dialogues rend aussi certaines petites BD assez incompréhensibles. Je comprends la volonté de raconter l'histoire uniquement par l'image, mais personnellement je suis souvent resté devant certaines scènes en me demandant ce que j'étais censé comprendre. L'exploration est présente, mais elle se résume surtout à chercher des passages cachés dans la carte. Pas vraiment ce que j'appelle une exploration passionnante. Et la musique... bah elle ne m'a absolument pas marqué. Pour moi, elle est tout simplement nulle et n'apporte pas grand-chose à l'expérience. Au final, je comprends que le jeu puisse plaire à ceux qui aiment maîtriser des mécaniques exigeantes et recommencer encore et encore jusqu'à avoir les timings parfaits. Mais pour moi : Si vous aimez le die & retry, apprendre des patterns et rager jusqu'à maîtriser le jeu : allez-y. Si vous êtes un joueur plus casual qui cherche une expérience originale sans devoir passer des dizaines d'heures à maîtriser les timings : passez votre tour. Vous risquez surtout de ne jamais le terminer.
Cool atmosphere and fun gameplay, coming back to it after a while away now.
это пик. это шедевр. пиковый арт дирекшен Алекса Престона, пиковая музыка Дизастерписа, и так жаль что в стиме ост лишь в мп3 с ужасным битрейтом, а bandcamp [spoiler](с доп. треками, кстати)[/spoiler], ну.. санкции. единственное - механика деша, которые можно выполнять цепочкой. и это больно, играйте на контроллере если можете, пусть и будете убивать себе кнопочку "А"/"Икс". Думаю её создали чтобы игрок реально ощутил себя таким же раковобольным. Суть в том, что надо жать кнопочку в тайминг 240-250 BPM, а если ошибиться в +/- 7 ударов, то будет тратиться стамина и онкобольной неизбежно врежется в стену/упадёт в пропасть. Так же считаю важным упомянуть что первые 4 можно выполнить примерно с похожим на нужный BPM, но потом это окно значительно сужается и туберкулёзник набирает скорость. Было бы прелесно, если разрабы изначально позволили выполнять цепочки, а при улучшении окно темпа увеличивалось/уменьшался расход стамины при неверном темпе. Вот ЭТО бы стоило 3 гирбита. игра проходится часиков за 10, но если вы - пылесос, то логично что уйдёт гораздо больше)). Да и если нет, после хотя бы одного прохождения есть, если не хватило: босс раши, арена с волнами противников [spoiler](но придётся пособирать ключиков)[/spoiler], силксонговый режим (у вас 2 хп, второй же босс имеет атаку в 2 "маски" (первый не считается, он слишком лёгкий), Альти. Альти крутая. Поиграйте за Альти. + есть Special Edition версия с новой локой, боссом и 2 оружками, которая доступна только на Свитч и телефоны, но разобраться с эмулятором для этого не составит труда, хотя... РАЗРАБЫ БОЖЕ МОЛЮ ДРОПНИТЕ ДЛС СПУСТЯ 10 ЛЕТ ПРОШУ. да и в конце концов, история пусть и по факту строится лишь на вайбиках, но концовка меня тронула. [spoiler]Покойся с миром, Дрифтер.[/spoiler]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 1.6K | 80% | $39.99 | |
| $1.9M | 4.9K | 67% | $17.99 | |
| $1.9M | 4K | 84% | $24.99 | |
| $1.9M | 4.6K | 93% | $14.99 | |
| $1.9M | 4.3K | 86% | $17.99 | |
| $1.9M | 9.3K | 94% | $12.99 |