
Explore a beautiful, vast and ruined world riddled with dangers and lost technologies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 19.2Kreviews | 93% | — | $1.9M |
| $19.99 | 4.3Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 911 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Поиграл с другом,дурачились,сражались Ну крутая игра
Я писал большой обзор, но случайно нажал Esc, поэтому если вы хотите просто пробежать игру, то берите, не думайте. Если хотите пройти игру на 100% или что-то такое, то думайте.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 4.43/day in the week to Jul 30 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese
| $19.99 |
| 1.7Kratings |
| 90% |
| — |
| not modelled |
| $19.99 | 487ratings | 88% | — | not modelled |
| $19.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 915 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I first played HLD nearly eight years ago. I got an itch to play it again, coincidentally right as the 10 year anniversary happened. This game is amazing, it's SO good.
画风很美,音乐好听,战斗打熟练了很爽,旅者长的挺可爱打架也很帅,地图作用约等于无不过我也挺喜欢看攻略的()隐藏超级多还有隐藏套隐藏套隐藏,剧情看完感觉心里空落落的,旅者最终找到属于自己的panacea了吗?
love the visual style and soundtrack, the environments are the best part about this game. secrets are really good too where instead of random walls being false there are really subtle hints to where hidden things are. the hit stun in combat was annoying sometimes and some of the achievements are ridiculous but besides that everything else is extremely solid. if another hyper light game is made, i sure do hope its not a coop roguelite that gets canned after mixed reception!
É um jogo incrível! Espetacular! Pra quem gosta de mistérios, coisas escondidas, explorar cada cantinho... Sistema de upgrades, progressão de equipamentos e habilidades, combate ágil, chefões e muita coisa escondida. Uma história misteriosa num gráfico muito bonito! 10/10
好玩,超出预期 我一直对需要鼠标瞄准的游戏很有意见:用三个键强制封印我的右手,让左手负责剩下的所有操作,尤其是要兼顾wasd和space,对我而言挑战性不小,一个小时下来左手就手心酸痛。后面逐渐琢磨出一些省力的技巧,比如冲刺时可以专心按空格不用管方向键,稍微轻松了一点。还好正常流程也不要求你打出操作上限 玩起来很像战斗占比稍微高一点的Tunic,找收集品是大头,但通关对完成度卡得很松,每个区域8个主要收集物只要找到4个就可以打最终BOSS。而且结局只有一个,就算不专注全收集也不会错过剧情,对轻度玩家很友好 战斗反馈也不错。枪械的瞄准手感很好,多段冲刺的设计也很有趣 关于隐藏收集,如果你想少走一点弯路,[spoiler]注意地板上某个特定图案,那是隐藏道路的提示[/spoiler]我到了后期才发现这个,暖心的设计
Bom jogo, mas cheio de pequenas falhas e irritações. Autosave quase sempre piora a situação forçando um "backtrack". Falta de indicador de coletáveis também não ajuda, e o mapa deixa muito a desejar. Ainda assim, o combate é razoavelmente divertido, e o jogo é curto (12-15h). Numa promoção vale a pena.
This game was amazing. Genuinely made an impact on my philosophy of death. Short yet sweet
The guys moves like a geriatric. Does not feel good to play at all.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 4K | 84% | $24.99 | |
| $1.9M | 10K | 84% | $9.99 | |
| $1.9M | 1.6K | 80% | $39.99 | |
| $1.9M | 4.6K | 93% | $14.99 | |
| $1.9M | 4.3K | 86% | $17.99 | |
| $1.9M | 3.1K | 79% | $24.99 |