Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
TAP, SWIPE & SLING your heroes to send them smashing towards hordes of monsters, unleashing explosive power on impact and looting epic treasures! FEATURES Hours of unique gameplay Dive into the rich PvE and PvP content. Get exciting new features from updates pushed out every now and then! Turn-based combat and tactical thinking Plan your moves, adjust formations and build up combos to overcome your enemies! Strategic Team-building & Hero Collection Each hero comes with a set of unique stats & skills that greatly affects how your plan & plan! Try out different setups to gain an upper hand! Multiplayer Game Modes: Fun With Friends & Prove Your Strength Play Co-op levels with up to 3 buddies.Share the extra loot & fun! Or battle head-to-head against other players in real-time PvP duels! Hyper Heroes is free to download and offers optional in-app purchases. To turn off in-app purchases, go to your device's settings and disable it. Internet connectivity required to play. WiFi connection recommended for multiplayer modes. Device Permissions: [WRITE_EXTERNAL_STORAGE]: We need this permission to write and read users save files that stored locally on the device. [READ_EXTERNAL_STORAGE]: We need this permission to write and read users save files that stored locally on the device. Facebook: http://www.facebook.com/hyperheroes Instagram: @hyperjoygames Service Email: hyperheroes@90kmile.com
Hyper Heroes: Marble-Like RPG has grossed an estimated approximately $35M on Google Play.
About approximately $35M gross, estimated range approximately $8.7M to approximately $140M — roughly approximately $21.3M net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $8.7M – $140M. Not checked against reported figures. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Google Play | Free | Score68% | approximately $35M |
| App Store | Free | Score89% | Chart— |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
No pace to show right now. The store's ratings total went down over this period. Stores remove ratings as well as adding them, so the change in the total does not show how many new ones came in.
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $35M | 231K | 85% | Free | |
| approximately $35M | 390.6K | 82% | Free | |
| approximately $35M | 123.2K | 75% | Free | |
| approximately $35.1M | 353K | 87% | Free | |
| approximately $35.2M | 204K | 93% | Free | |
| approximately $35.2M | 31.2K | 79% | Free |