
Hyper Bounce Blast is a stomach-churning retro shooter blended with classic platforming action. Bounce, shoot and dodge to survive the ever-increasing enemy attack. Bring it on!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of those games which has a simple premise but you want to keep going to both beat the escalating challenges and get a high score. Has the feel of a retro arcade game, so if you like those kind of games you'll have fun with Hyper Bounce Blast
An interesting mix of a shoot 'em up and a kind of a platformer, Hyper is a decent game to play. It's only real problems are its horrible text gradients and menu design, overly active backgrounds and ♥♥♥♥♥♥♥♥♥♥♥ of sound that causes audio dropouts regularly because the game was trying to play too much at once. It's oddly over designed in those areas and needs to be trimmed down a bit.
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Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hyper Bounce Blast combines the gameplay styles for twin stick shooters with platformers. It has a neon-like futuristic graphical style and has a high-octane sound track. It's a challenging game where the player has to get to grips with shooting enemies coming from all directions while jumping platforms and dodging more enemies and that is just on the first few levels. This game is great for having a casual game but it will leave you with sweaty palms and ringing ears. Definitely a high for some. Hyper Bounce Blast plays well with an Xbox360 controller because of the twin stick element where you move with one stick and determine your shooting direction with the other. Developed by Indie developer Flump Studios it's definitely a high quality product and lines up well with their other games.
有卡 有成就 没中文 《超能弹跳爆裂》 《超能弹跳爆裂》是一款将经典平台动作与复古射击融为一体的令人紧张刺激的游戏。弹跳、射击、躲避,以在不断增强的敌人攻击中生存下来。放马过来吧! 利用独特的弹跳倍率系统,最大化强化道具,积聚你的超能,在猛攻中生存下来!配乐由电子音乐人Quantum Firefly制作,音轨十分出色。 特色 弹跳能让你免疫子弹,所以远离地面! 将双摇杆射击与弹跳平台动作融合的独特玩法。 躲避大量子弹、激光、特斯拉线圈和圆锯以生存。 在线排行榜 6种游戏模式,包括街机、时间冲刺和锦标赛模式。 非常经典的奖励回合。 完整支持Steam控制器,以及Xbox 360控制器、键盘和鼠标。
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
biubbiu
нет
loads of fun! You can spend hours playing this without realising, just trying to beat your high score.
Disclosure: I was given a free key by the developer. -=The Good=- Stylish vector visuals Good music Interesting combination of gameplay styles Solid controls Centipede-inspired bonus levels Multiple game modes -=The Bad=- Unkillable enemies Occasional cheap deaths Low powerup drop rate Slow "Hyper" filling -=The Details=- The game itself is an interesting combo-pack of ideas, some of which are borrowed from Flump Studios' previous game, Horizon Shift (HS). From the vector graphic-designed enemies that look like they could have been in HS, to the animation playing faintly behind all of the action, it screams HS in look and presentation. However, the similarities end there for the most part. This is basically a twin-stick shooter, as you control the gun with the right stick, and movement with the left. But rather than just move around freely over the entire play area ala Smash TV or Robotron 2084, you're main area is along the bottom of the screen not unlike Space Invaders or Galaga. From there, you'll go after the red and green enemies for score and bonuses while avoiding their bullets by either moving/jumping out of the way, or bouncing off of blue objects to make yourself invincible. Yes, you heard right, you'll be jumping and bouncing in this game. By jumping onto a low-moving blue object (or using a wall jump like in NES' Ninja Gaiden to reach a higher blue object), you become invincible to bullets and enemies. Not only that, the destroyed blue objects leave gems behind for you to collect either by hitting the floor and catching as many as you can as they fall, or by hitting the ceiling and getting them all. Another perk of the blue enemies is that bouncing off of them allows you to absorb bullets to fill up a Hyper meter that can be used to unleash a large blast that destroys most enemies (or get a big bonus... if you know how). As a bonus, if you can destroy groups of green ships, you gain a star. And if you collect five stars, you get taken to a bonus level at the end of the current stage to fight in what is clearly an homage to Centipede. The action starts slow, but gradually builds into a frenzied skirmish of shooting, avoiding and collecting. The bosses in the game are the same way; starting off simple, but getting more demanding with each new one in terms of how you damage it and its bullet patterns. Thankfully, the controls are responsive and the hit detection seems to be on point as well. And as you frantically do all of this, you'll have some enjoyable music to listen to thanks to the OST that features catchy, synthy beats. Sounds good, right? And for the most part, it is. But there are some issues with the game. First and foremost, are the unkillable enemies. This is a personal taste thing, but I HATE enemies you can't kill, especially when there are a lot of them. I've always felt they were a somewhat cheap way to add difficulty to a stage or section (I'm all for making a given enemy-type tough, but not indestructible). And sadly, this game features these undying things in the form of laser cannons that fire when you touch the ground, laser cannons that fire at timed intervals, and buzzsaws that go around the edges of the entire play area. All you can do is avoid them, which gets tedious after awhile and frustrating toward the end of the game... especially when they cause an unfair death. Yes, this game has them too. There have been times where I beat the level, but triggered the floor laser cannons just as the level was ending. The result was the cannon's firing while the rest of the stage was blowing up. More than once, I found myself unavoidably falling into the laser blast and losing a life as the stage ended. I also encountered similarly unfair deaths after dropping from the ceiling. See, when you touch the ceiling and get all of the gems on-screen, you drop to the floor again. The problem is, you can't land on any blue objects as you fall. You just pass through them due to the invincibility you're given at that moment. When you hit the floor again, you become vulnerable again right away and that's where I got killed by bullet groups that I couldn't avoid thanks to how hectic things start getting around the mid-way point of the game. A final pair of complaints come from the way powerups are handed out and how long it takes to fill the Hyper meter. It seems as if the powerups drop rather infrequently, and I've yet to figure out if it's because I'm not doing something right/often enough to trigger them, or if the game's just stingy with them. Either way, you really start feeling under-powered when you play through 15 stages and only get one powerup (if you're lucky). Lastly, the Hyper meter always seems to take forever to fill. And as if that weren't enough, I've watched it get emptied out without using it or dying. I'm still trying to figure out if that last part's intentional, or a bug in the game. So in the end, what can be said about Hyper Bounce Blast? It's a fun little game and at 30 somewhat short levels, it can be a one-sitting type of game as well. The visuals, the music, the gameplay, several modes to choose from... it all works together pretty well to make for an entertaining game that keeps you on your toes. But issues like questionable deaths, unkillable enemies and some potentially iffy powerup frequency choices put a few blemishes on this game's vector graphics-inspired visage. So while it is a game I recommend, it's one that could have used a few tweaks in my opinion. Score- 7.5 / 10
Very nice game
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Players by region
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