
Hymer 2000 is an interactive text puzzle game, where players freely converse with the "Hymer" and use an open "Search" function to retrieve past conversations. By discovering keywords, gathering clues, and collecting "Faces", players uncover Hymer's secrets and ultimately shut it down.
Modeled estimate, not a reported figure. How we estimate →
Media

About

Hymer 2000 is an interactive text-based puzzle game. You can converse freely with a computer named Hymer, without being confined to a fixed set of text options. The game features an open-ended search function that allows you to enter any keyword to locate conversational logs between Hymer and others. Throughout this process, you will uncover new keywords, gather clues, collect "faces," and ultimately unveil the secret Hymer has been guarding before shutting it down once and for all.

An open-ended conversational system free from predefined text options.
Enter any keyword to search for conversational logs between Hymer and others.
A well-rounded story connected by 80 illustrations of pareidolic "faces."
Interactive mini-games based on algorithms, including "Particle" and "Note."
An interface that simulates an operating system.
#WAIT#1
#ERRO#[⚠ Module load failed 1/3]
#ERRO#[⚠ Module load failed 2/3]
#ERRO#[⚠ Module load failed 3/3]
#WAIT#1
#NOTI#[Attempting to restart with minimum load...]
#WAIT#2
#PASS#[☞ Startup successful]
#海默2000#
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Really deep VN/puzzle hybrid. Lots of text, great story.
I knew about some depraved HLVRAI dog AU fan fiction, but this is something else. Easily the hardest the Simpsons fan theory I've read. I wonder what unspeakable horrors there are about Family Guy or American Dad in the dark corners of the web... [spoiler]Technical details: Proton Experimental, 3 hours to 100%, 800+ episodes to rethink after completing the game.[/spoiler]
I can only recommend this to gamers that are up for reading a lot of text and 8 bit art house-esque visuals. Take it at face value when the game says it "is an interactive text puzzle game." The beauty or meaning you take from it all is up to you. I personally found the written pieces to not form a very meaningful or cohesive story proportional to how long the writing was in total, and I don't believe the average gamer would either, hence me not recommending it. Your interface is a classic computer with different apps. One app allows for exploration of a a linear map for exploration. Find objects that give you pictures with text stories of sorts, and find areas to gain access to. Certain areas with doors or gates can only be accessed by text chatting with the various Hymer terminals throughout the map. Gaining access to more areas requires unlocking more of the 80 text entries that Hymer actually has stored. This can be done only by using a text search app where you type individual keywords, and search results show up to four of the earliest matching text entries. There are other optional apps that can be found in the game. The personification of Hymer was more meaningful than the end of the text story, even with all 80 text entries unlocked.
感動的なゲームでした。 説明文にある「謎解き」や「自由な対話」というよりも、 作中の文章から、人物の背景や状況を想像する「読み物」としての側面が強いと感じます。 音楽や画面は、PV映像そのまま、全編を通して落ち着いた素敵なものです。 あと、攻略/実績に関する話ですが、 [spoiler] 「検索」のフルコンプは、翻訳の影響により、大変難しくなっています(特に76番目、79番目)。素直に攻略を頼ったほうが良いでしょう。 [/spoiler]
クリアに4時間、実績全解除に5時間弱かかりました。 HerStoryのようなシステムでしたが、進めていくごとにかなりヒントがありまあまあ進めやすかったです。というか、[spoiler] たしか進めなくてもどうにかなる、はず・・・[/spoiler] すべてを検索する上で数個難しいものもあり、私はその部分にかなり時間を使ってしまいました。あと翻訳のずれがちょっと難しかったです。 ストーリーにはおおまかな元ネタやらの小説かなにかがあるのだそうですが、個人的には知らなくても楽しめましたし、検索で会話を見て、そのあとに肖像の記憶を見るたびに自分の中で点と点がつながるというか、そんな気持ちが楽しめました!あとこのドット絵が良い、この雰囲気がすごくあっていて良いなって思いました、私はすごく楽しめましたね
比起游戏,更多的是一部伤感的科幻短篇故事,[spoiler] 关于复制品与机器的人性、友情与遗忘、死亡与自由。 [/spoiler] 流程差不多2小时,玩法机制是类her story拼凑故事碎片,以解锁更多故事内容,但其实提示很多,不会被卡住(除了最后的剧情是要全解锁,但也只有80个碎片,还是很快能集齐的)。 通关之后可以再进游戏玩贪吃蛇,这里的设计也很温柔,虽然通关目标是900分,但每死一次目标就-100,最低到100,就很简单了,这样再通关就能看到最后关于海默的结局彩蛋。 故事配上丰富的像素风配图和bgm是美的,如果喜欢看视觉微小说的话很推荐,但如果对玩法和剧情有要求就不推荐。 [spoiler] 故事本身不能说老套,但类似剧情看过很多,算不上能让人眼前一亮,只是放在总体的氛围里是恰到好处的;总体文本量不大,文风也确实更适合碎片化的写作,比较短小精悍。 [/spoiler]
在好评和批判中?怀着忐忑的心情购买这款游戏。很久以前就买过self但是都是稍微点几下就退出(剧情太压抑 小游戏难度对我来说也很高很紧张)。相比较来说海默2000的难度更适合我(也就说明和视觉小说一样基本没难度),同时剧情也还是让我有触动的,所以我相信这还是一款值得玩的游戏,质量是超过标价的。 让我提建议我会觉得 [spoiler] 部分素材例如花园 狗窝 医院 病床比较写实的贴图让人有点出戏(不清楚是否有什么别的深意隐喻),同时海默最后梦里大团圆的照片,这张图的画风质感也让我觉得怪怪的。但是主要的美术基调我很喜欢,几个程序我也觉得很有艺术性[/spoiler]
题材对我胃口,但MUD类游戏性不强,人像系统以及最后的闭环设计不错。玩完再去品鉴一下石黑一雄的书
泣いた
面白かったです 短いけど、情報の断片を集めながら、 希望の家とは一体なにか、どんな人達が暮らしていて、どんな人生を歩んでいたのかその一部を追体験できます。 特にいろいろな情報からキーワードを検索して、登場人物たちの会話ログを開放していくのが面白かった
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Splice | $123.9K | 589 | 87% | $9.99 |
| The Quintessential Quintuplets - Memories of a Quintessential Summer | $123.9K | 218 | 91% | $34.99 |
| Zoonomaly | $124K | 956 | 78% | $5.99 |
| SWAT 3: Tactical Game of the Year Edition | $123.9K | 368 | 66% | $9.99 |
| The Crown of Leaves | $123.9K | 2.2K | 96% | $3.89 |
| Figment 2: Creed Valley | $124K | 1.4K | 94% | $4.99 |
Related
| No Case Should Remain Unsolved | $1.2M | 10.4K | 96% | $6.99 |
| Paper Bride 2 Zangling Village | $247.9K | 998 | 91% | $9.99 |
| Paper Bride 3 Unresolved Love | $190.4K | 979 | 93% | $9.99 |
| Billionaire Lovers | $179.7K | 3.8K | 95% | $2.99 |
| The Darkside Detective: A Fumble in the Dark | $176.6K | 2K | 96% | $6.74 |
| Trials of Innocence | $1.1M | 1.7K | 92% | $16.99 |