
Hurtworld is a hardcore multiplayer survival FPS with a focus on competitive gunplay and strategic map control. Built for hardcore gamers, Hurtworld aims to punish.
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Turkish, Ukrainian, Czech, Dutch, Polish, Portuguese - Brazil +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 600 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
В целом порубиться можно
КЛАССНАЯ ИГРА, НО НЕТУ ОНЛАЙНА
Here's little cat, u can pet it by pressing like. Award for a yammy meal for him. ╱|、 (˚ˎ 。7 |、˜〵 じしˍ,)ノ
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 600 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不用买了,没有单机版本,而且外服你进不去
25 баксов за мертвый проэкт ? Вы нормальные вообще ?
Игра прикольная, визуально очень приятная и атмосферная, есть свой вайб. Затягивает, особенно если играть с друзьями. Но очень жаль, что разработчики забросили проект. Контента мало, обновлений нет. Если бы игра нормально развивалась и выходили обновы, онлайн был бы гораздо выше и комьюнити сильнее. Потенциал у игры реально большой, но пока он не раскрыт.
I loved this game and will always cherish the memories I made with my friends & enemies we made along the way (Casino I'll never forget you trying to steal our raiding drill). Was the best game before they rolled out the v1 update. wish they would just revert back but it has since been long abandoned by the developers. Just like the studio name they really made a bankroll and then dipped out
Düşük sistemli rust
dead
没有官方服务器,如果自己不买服务器,别人的服务器随时踢你,买了跟没买一样
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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