
Hunters Inc. is a 1-4 player co-op melee FPS featuring rampaging Orc hunters, gigantic monsters to slay and procedurally generated environments teeming with deadly flora and fauna.
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Hunters Inc. is a 1-4 player co-op melee FPS featuring rampaging Orc hunters, gigantic monsters to slay and procedurally generated environments teeming with deadly flora and fauna.
Orc Together Strong! Work together as a warband to track your target and bring it down as you fight your way through a savage world full of deadly beasts, lethal hazards and valuable resources!
Hunt down and kill a plethora of creatures that are so powerful they are capable of destroying the environment around them. Each beast presents its own distinct challenge in combat and when killed can be harvested for unique crafting materials.
Cut through hordes of enemies as the Berserker, scout ahead and locate your target as the Tracker, harvest natural resources and build war machines as the Blacksmith, or support your team with protective totems and spells as the Shaman.

Harvest defeated monsters for a variety of rare parts! Each monster drops unique carves used to upgrade your gear with the characteristics and attributes of that monster. Earn gold and experience to level up your hunter and unlock access to new weapons and equipment.
Explore a wild world of procedurally generated locations filled with creatures to hunt and resources to collect. Each mission presents new challenges and no two quests are alike.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ele tentou surfar na onda do Monster Hunter com baixa renda mas deixa muito a desejar em varios aspectos simples! A gameplay não é gostosa, os bonecos mal reagem direito, uma movimentação estranha que o boneco parece flutuar, não combinou muito com o estilo de jogo que eles tentam copiar. Conteudo quase inexistente, pouca variedade de mob e boss. (sim é um jogo em alpha em acesso antecipado, mas precisava um pouco mais de polimento antes de liberar) Sinceramente... o jogo poderia se tornar melhor, mas vai dar trabalho aos Devs! Amo esse estilo de jogo MH, e esse me chamou muito a atenção no trailer, mas foi meio q uma decepção! Talvez se os Devs mudassem algumas coisas faria toda diferença pro jogo, uma camera de terceira pessoa já ia ser mil x mais legal pro estilo! uma fisica mais pesada pra tudo, mais peso nos movimentos e nas pancadas, os monstros reagirem aos impactos, mapas com eventos aleatorios dinamicos tanto de monstros quanto de climas e um sistema de criar coisas basicas durante as partidas como armadilhas e bombas com uma interação mais trabalhada. Enfim... Boa sorte aos Devs!
Hunters Inc, developed and published by WYLDERZONE, is a cooperative first-person action game that centers on large-scale monster hunting within procedurally generated wilderness environments. Framed around a band of orc warriors tasked with tracking and slaying colossal beasts, the game emphasizes teamwork, class synergy, and dynamic encounters over narrative complexity. Currently positioned as an evolving indie experience, it blends chaotic melee combat with light progression systems and replay-driven design. At its foundation, Hunters Inc is about the hunt itself. Each mission drops players into expansive, semi-randomized terrain filled with roaming threats, environmental obstacles, and a primary monstrous target that must be located and defeated. The procedural generation ensures that landscapes shift between sessions, preventing hunts from becoming overly predictable. Terrain layout, enemy placements, and resource nodes vary enough to encourage adaptation and exploration. This structure supports replayability, as no two expeditions unfold exactly the same way. Class design plays a central role in shaping gameplay. Players can choose from four distinct roles, each tailored to a specific function within the group. The Berserker excels in close-quarters damage and durability, acting as the frontline powerhouse. The Tracker specializes in locating targets and navigating terrain efficiently. The Blacksmith supports the team by constructing equipment and gathering materials, while the Shaman introduces magical utility through protective and supportive abilities. These archetypes promote coordination, particularly in cooperative play, where balanced team composition can dramatically improve survival chances. Combat leans heavily into visceral melee engagement. Battles against towering beasts are intense, requiring constant movement, positioning, and awareness of environmental hazards. Monsters are not static enemies; they interact with the world around them, crashing through obstacles and reshaping terrain during encounters. This environmental responsiveness gives fights a sense of scale and unpredictability. Success demands understanding attack patterns and leveraging each class’s strengths rather than relying purely on brute force. Progression systems support long-term engagement. Defeating monsters yields resources that can be used for crafting and upgrading equipment. Weapons and gear improvements enhance survivability and damage output, creating a loop of hunt, gather, and strengthen. While the progression depth is not as intricate as in larger monster-hunting franchises, it provides sufficient motivation to continue tackling increasingly difficult encounters. The visual presentation adopts a stylized, low-poly aesthetic. While it does not aim for hyper-realism, it effectively conveys atmosphere and scale. The massive creatures dominate the screen, contrasting sharply with the rugged terrain and compact player characters. Environmental lighting and particle effects during combat add to the intensity without overwhelming clarity. Audio design complements this with powerful creature roars, weapon impacts, and ambient wilderness sounds that enhance immersion. Hunters Inc exhibits both promise and limitations. Some systems feel unfinished, and quality-of-life features such as advanced navigation tools or deeper crafting mechanics are still evolving. Occasional technical hiccups and balance inconsistencies reflect its developmental stage. However, these shortcomings are typical of indie projects undergoing active refinement, and ongoing updates indicate a commitment to expansion. Multiplayer cooperation is arguably the game’s strongest element. While solo play is possible, the experience shines when shared with others. Coordinated strategies, class interplay, and the shared thrill of overcoming massive adversaries create memorable moments. The social dimension transforms hunts into collaborative challenges rather than solitary tasks. Hunters Inc does not attempt to compete directly with large-scale AAA monster-hunting franchises. Instead, it offers a leaner, more focused interpretation of the genre through an indie lens. Its procedural structure, class-driven teamwork, and high-intensity melee combat form a solid foundation that continues to evolve. For players seeking cooperative action, dynamic monster encounters, and a developing indie experience with strong potential, Hunters Inc stands as a promising and steadily improving entry in the monster-hunting space. Rating: 6/10
sure it's $15 but it is very fun with friend or solo
這款遊戲項目 已經在26/5/17被官方公布正式放棄 即便如此 我還是會給他一款好評 蠻獸部落 Hunter inc 如果玩過DRG大概不難理解 遊戲的整體內容 就是鎖定任務 到地點後狩獵 拿物資 撤離 物資去局外升級 先講優點吧 是個便宜版本的魔物獵人整體玩起來很悠閒 裡面的波奇(追蹤者小助手寵物)還是哥布林廣播員 甚至任務的保護人類 都讓你覺得很休閒 遊戲本身做的很風趣 我很喜歡這款遊戲 尤其是製作組會放一些小巧思 比如地圖的寶箱 或者冰原會有塗鴉 那接下來就是缺點了 以一款新遊戲來說 玩家量少 這是無可避免的 這也顯現出遊戲單人模式的機制不足 單一個玩家 要打boss的某些弱點 要拿過多物資 都是件麻煩的事情 在這個情況下 波奇的功能也許可以多一點 起碼讓他去撞一下對手也好 遊戲的操作也是有些許不協調 比如蹲下按鈕是需要準確著陸後再按下的 否則就會失靈 再來遊戲的素材是一些很常見的icon圖標 這本身沒有問題 但遊戲的圖標很多時候是跟物件對不上號的 以及這類型大地圖跑圖找怪的遊戲 奔跑不能改點擊或按住 或者給個自動奔跑的選項 有點影響體驗 接下來 是我個人的觀點 以一款新遊戲來說 hunter inc的官方discord還是steam評論區 你可以很明顯的感受到很冷清 製作組並沒有很積極 甚至可以說是消極的態度 在經營這款遊戲 不管是宣傳 接收玩家意見 甚至官方的discord並沒有語言標籤選項 以至於我進去其實也不確定我是不是唯一一個mandarin玩家 再來就是遊戲的翻譯問題 已經不是機翻了 而是有些東西顯示出來就是原文 遊戲的更新通常是一兩個月丟個patch update更新 然後整個消失匿跡 總體來講是有在做事 但很難獲得資訊 整體來說 我還是願意給他一個好評 也希望這遊戲可以成為一款入手門檻低的合作狩獵遊戲
같이 할 사람들이 없어....
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Задумка хороша. Побегать на охоте за орков по своему прикольно. Игре поставлю плюс, главное чтоб разработчики не забили и доделали игру хотя бы до уровня "гномов", с которой много схожего. из минусов: -нет облачного сохранения прогресса, винда слетела или зашел с другого компа- все заново.
몇가지 버그 조금 난잡한 AI 어디까지가 히트박스인지 모르겠는 널널한 판정 하지만 맛있죠?
The game has good bones but needs to polish and narrow down its major faults bit by bit. Currenty gameplay loop works fine, the most jarring and important issues are the player models and cosmetics. Since a game like this has a replay loop focused on cosmetic grinding similiar to Deep Rock its imperative they give the player models a unique identity before they invest too much into cosmetics to avoid reworking them to be more in line with the art style Tentative yes but I got it on sale for like 10 bucks ---------------------------------------------------------- Wylderzone is an abandonware dev and dropped another game which arguably could've been a great co-op game in the similiar vein as deep rock. Kinda crazy they keep fumbling great ideas because they can't see a single IP through to completion.
ПОИГРАЛ ИГРАЛ В СОЛО ЛОКАЦИИ ПУСТОВАТЫ КАКОЙНИБУТЬ РАСТИТЕЛЬНОСТИ ДОБАВИТЬ МАЛЕНЬКО РАЗНО ОБРАЗИЯ ЗВЕРЕЙ ПОБОЛЬШЕ КАМАРОВ ЖУКОВ СТРАУСОВ ,ОРКИ ПЛОХО КАРАБКАЮТСЯ , ЧТО СИЛЬНО РАЗДРАЖАЕТ БОССЫ ВСЕ НЕЧЕСНЫЕ СПЛЯТАЛСЯ ЛУЧЕМ-КАМНЯМИ СКВОСТЬ СКАЛУ ПОРБИВАЕТ КАК НЕ УБИГАЕШЬ ДОСТАЕТ , НЕ КОТОРЫЕ АТАКИ НЕПОНЯТНЫЕ УБЕЖАЛ ДОЛЕКО И РАЗ ПРИЛЕТЕЛО ОТКУДА НЕПОНЯТНО , ТЕБЯ СТУКНУЛО УЛЕТАЕШЬ ЗА ТРИДЕВЯДЬ ЗЕМЕЛЬ И ПЫТАЕШЬСЯ ПОНЯТЬ ГДЕ ТЫ ,ПЫТАЕШСЯ ПОДОБРАТСЯ К БОССУ ОН ТЕБЯ ОПЯТЬ ПИНАЕТ ,ОЧЕНЬ ДОЛЕКО ГЕРОЙ УЛЕТАЕТ , В ИГРЕ В ОСНОВНОМ БИТВЫ С БОССОМ ТАК ЗДЕЛАЙТЕ ЧТОБ БИТВА БЫЛА ИНТЕРЕСНОЙ , АТО ПОДБЕЖАЛ СТУКНУЛ УЛЕТЕЛ РАЗА 3 ИЩЕШЬ БОЧЕНКИ ПОВТОРИТЬ .. ВОТ ЕСЛЕ ВСЕ ПОПРАВЯТ НАРОДУ БОЛЬШЕ БУДЕТ!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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