
Topple the vampires from the streets below! Will you unite the homeless, the gangs, and the secret hunter societies to defy vampiric rule? An interactive novel set in the World of Darkness extended universe.
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About
Topple the vampires from the streets below! Will you unite the homeless, the gangs, and the secret hunter societies to defy vampiric rule?
Hunter: The Reckoning — A Time of Monsters is an interactive novel by Paul Wang, set in the World of Darkness, where your choices control the story. It's entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.
Welcome to the Downtown Eastside, a place Vancouver has tried its best to forget. Sandwiched between the steel and glass towers of the financial district and the gentrified tourist playground of the new harbor, the human detritus of the city keeps getting squeezed into a smaller and smaller box. Dispossessed, trampled, ignored…It will only take the right spark to set the fury ablaze.
Down on your luck, you’ve found yourself in a homeless encampment here. When a vampire masquerading as a cop attacks you, the misery of Downtown Eastside takes on a whole new dimension. Suddenly, you have a place to direct your rage: the world of shadow that preys upon the misery of your new neighbors.
But this first glimpse is just that: a first glimpse. A gash in the fabric of reality as you knew it. Soon, you find yourself torn between the street gangs of the Downtown Eastside, RCMP special ops, a coterie of Thin Blooded vampires, multiple secret hunter societies, and the Chinese Triads. The shadow world just goes deeper and deeper, and it seems like someone is ready and willing to betray you at every turn. Of course, each of them has something to offer you: a home, a job, a career? Money, glory, vengeance, or immortality?
Despite these temptations, you are not alone. In the short time that you’ve been here, you’ve met the fiercest defenders of humanity: your neighbors. You did not expect to find the camaraderie of the Downtown Eastside to be so strong, but now that you’re here, you can't imagine anything else. Together, can you and your new friends stand against the darkness? When the time comes, will you sacrifice yourself for your community, or will you choose to become one more bloodsucking predator of the night?
Play as male, female, or nonbinary; gay, straight, or bi
Scrounge for food, weapons, and allies in the back alleys of Vancouver's Downtown Eastside
Defy powerful vampiric foes lurking within the heart of the city—or become their willing servant
Help your found family to make peace with their inner demons, or manipulate them for your own ends
Set a vampire on fire
Hunted, broke, and homeless, your nights seem numbered. They have everything. You only have your guts, your wits, and a stubborn refusal to die.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
long-time CoG fan but haven't ever really engaged with paul wang's works before (no real reason, just a light vibe incongruence heretofore). got this on a whim bc i'm also a big WoD fan (even though my experience with the past titles have been... mixed) and omg I actually love this - I think it's my favourite CoG WoD title so far. great prose, plot, and characters, with thoughtful social commentary that complements the WoD setting, points of sparkling humour, and diversity that's handled with attention, depth, and care. overall, a captivating read with enough branches and opportunities to exercise player agency to make it well worth a few replays. the only critiques I'd have, for the sake of a comprehensive review, are that a) there are a few really good character development scenes apparently only available via an option that locks you into a specific ending later, even though there's no real narrative or thematic reason that the same / similar scenes couldn't have been available elsewhere (if they are then I stand corrected); and b) while i actually love that the stat points are really rare, just one other way to get them (even if very difficult) could've added even more dynamicity. now, those are two very minor points, so excuse the verbosity (UPDATE. I WAS wrong on that first point, I DO stand corrected. I ♥♥♥♥♥♥♥ love this game it’s a ♥♥♥♥♥♥♥ masterpiece there are cathedrals everywhere for those with eyes to see. or whatever.) tl;dr this slaps severely
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Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I had fun, enjoyed it a lot. The vibe was impeccable, and I love the low powered hunter shenanigans. I think of the World of Darkness line on Choice of Games, A Time of Monsters did the best job getting me interested in 5th edition (I'm still playing 20th Anniversary).
I really liked this game. I've finished my first playthrough and it really felt like a great Hunter adventure, with tons of reactivity and opportunities to change the course of the story. The setting is fleshed out and its fun putting yourself into the shoes of your Hunter. I am really looking forward to alternate replays, going down similar paths but different choices, and seeing new paths I never explored before. If you are a fan of world of darkness setting, I have enjoyed this CYOA more as a story and as an RPG than I did Vampire: The Masquerade Bloodlines 2. Sure, Bloodlines 2 is gorgeous and this game is text, but I was more engrossed in trying to find enough money to buy a crowbar and flashlight in this game than I ever was killing hundreds of Anarchs on rooftops.
This game is a success! I love it and I already plan to do another run after I finish the first.
Good game with interesting story options, nice introduction to the World of Darkness and Hunter the Reckoning.
I definitely think this one is worth checking out. Lord knows we WoD fans are always starved for good external media. Thankfully ChoiceofGames delivers, as always. As someone whose played a lot of CoG's other WoD games, I feel like this one fills a good niche while also still adhering to the source material in a successful manner. Compared to Beast of Glenkildove or Book of Hungry Names (two other Choice games in the WoD library) this one felt significantly less of a "slow burn", with your entire adventure spanning the duration of a single in-game month. They do something really interesting with this one by setting you in the role of a homeless person, as the obvious intention is for you to join the Hunter Cell and get to know your allies, as the whole overarching message of Hunter has always been that Humanity survives when it bands together But if you want? You can say "♥♥♥♥ that" very early in and your choice to go it alone makes the game significantly harder. You feel almost like you're playing This War of Mine in how desperately the game makes you fight just to survive, and no two choices ever really feel like they have a "right one" between them. Personally, I felt like the "go it alone" route was TOO hard and that's where you see all the claims from people about "railroading" because it's clear you're being punished for refusing companionship of others. But that's the point of it, right? This is a tabletop game and you're just one of these players, no ♥♥♥♥ your Storyteller is gonna punish you for trying to solo it. After playing both a "♥♥♥♥ yours, got mine" run and a "the power of friendship is canon" run, I gotta say; It's not just simply those two "Routes" as hard binaries, there is a LOT of wild ass directions the narrative can take. Obviously, I won't spoil those here for you, just know that the game isn't entirely as "railroaded" as some would have you believe. Give it a try if you like WoD as a setting and enjoyed any of their other titles. It "feels" shorter than the others by virtue of how short of an in-narrative time frame your character has, but it's still a pretty sizable read and well worth the price they're charging!!
Its kino, non stop kino
I found A Time of Monsters engaging and enjoyable, if a little uneven. For a first foray into the World of Darkness—and into a modern-day setting—Paul Wang does an impressive job establishing voice, atmosphere, and character. It’s generally very well written, and it’s full of great set-ups and character moments. That said, ATOM doesn’t quite come together as cleanly as Wang’s Infinite Sea books, or some of the strongest entries in the wider WoD catalogue. For one, the protagonist is so close to a blank slate that it feels like a missed opportunity. There’s plenty of room to define your hunter’s history and personal stakes, but the game rarely gives you the space or tools to really do that. The ending also arrives abruptly; two or three additional chapters to sit with the cast, deepen motivations, and let key relationships breathe would have made the climax feel more earned. I also think the story would have benefited from committing more fully to one major thread. The split focus between the gangs and the Taishanhui makes both factions intriguing, but neither ends up explored as deeply as they deserve. None of this is a dealbreaker—more a collection of missed opportunities that stand out because the writing and setting work so well. It’s like going to a fine steakhouse where the steak is excellent, but the portion leaves you wanting, and the only sides on offer are coleslaw or underseasoned vegetables. Worth it for the steak, but the meal doesn’t quite leave you fully satisfied. I hope this doesn’t discourage Wang from returning to WoD. For a first attempt, he does a lot right; it’s just that in comparison to his own high bar, and the best of what WoD has to offer, ATOM is a solid entry rather than a standout.
Nice
p. good.
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